Queue the erasure of everything the game knows about the caller. THE MOST DESTRUCTIVE CALL IN THE GAME AND IT CANNOT BE UNDONE — pets, money, the starter grant, the high-water mark and every record in the caller's repo. It ENQUEUES rather than doing the work, and returns a job id to watch with pet.trezy.getResetStatus. That is not for the progress bar's sake: the erasure makes one PDS round trip PER RECORD, activity records accrue one per interaction, and XRPC scripts have an instruction limit and a request timeout that job scripts explicitly do not. Done synchronously it would work on a barely-used account and time out half way through a played one, which is the single thing this call must never do. The two halves keep their different guarantees inside the job: the SERVER LEDGER must go, and the job reports `complete: false` if any of it survived. The caller's REPO is only attempted — a record left behind is inert, because nothing in the ledger vouches for it and the guards treat it as one the game did not write.
Input
application/jsonconfirm
string
Required
Must be exactly `reset my account`. A second pair of hands on a call that destroys everything: the client asks the player to confirm, and this makes a stray or mis-wired call — an empty body, a retry of the wrong request — refuse rather than wipe somebody. It is not security; the caller could always send it. It is a guard against accident.
Output
application/jsonalreadyRunning
boolean
Optional
True when a reset was ALREADY in flight and `jobId` names that one rather than a new one. Not an error: a double-press or a reload of the confirmation should land the player on the progress they already started, not on a complaint about it.
error
string
Optional
Present instead of a job. A stable machine code.
not-confirmed, not-queuedjobId
string
Optional
The queued job. Watch it with pet.trezy.getResetStatus.
message
string
Optional
No description available.
Try It
Requests are sent directly from your browser. Some servers may block requests due to CORS.
View raw schema
{
"type": "procedure",
"input": {
"schema": {
"type": "object",
"required": [
"confirm"
],
"properties": {
"confirm": {
"type": "string",
"description": "Must be exactly `reset my account`. A second pair of hands on a call that destroys everything: the client asks the player to confirm, and this makes a stray or mis-wired call — an empty body, a retry of the wrong request — refuse rather than wipe somebody. It is not security; the caller could always send it. It is a guard against accident.",
"knownValues": [
"reset my account"
]
}
}
},
"encoding": "application/json"
},
"output": {
"schema": {
"type": "object",
"required": [],
"properties": {
"error": {
"type": "string",
"description": "Present instead of a job. A stable machine code.",
"knownValues": [
"not-confirmed",
"not-queued"
]
},
"jobId": {
"type": "string",
"description": "The queued job. Watch it with pet.trezy.getResetStatus."
},
"message": {
"type": "string"
},
"alreadyRunning": {
"type": "boolean",
"description": "True when a reset was ALREADY in flight and `jobId` names that one rather than a new one. Not an error: a double-press or a reload of the confirmation should land the player on the progress they already started, not on a complaint about it."
}
}
},
"encoding": "application/json"
},
"description": "Queue the erasure of everything the game knows about the caller. THE MOST DESTRUCTIVE CALL IN THE GAME AND IT CANNOT BE UNDONE — pets, money, the starter grant, the high-water mark and every record in the caller's repo.\n\nIt ENQUEUES rather than doing the work, and returns a job id to watch with pet.trezy.getResetStatus. That is not for the progress bar's sake: the erasure makes one PDS round trip PER RECORD, activity records accrue one per interaction, and XRPC scripts have an instruction limit and a request timeout that job scripts explicitly do not. Done synchronously it would work on a barely-used account and time out half way through a played one, which is the single thing this call must never do.\n\nThe two halves keep their different guarantees inside the job: the SERVER LEDGER must go, and the job reports `complete: false` if any of it survived. The caller's REPO is only attempted — a record left behind is inert, because nothing in the ledger vouches for it and the guards treat it as one the game did not write."
}