com.gamethesky.make.fighter

gamethesky.com

{
  "$type": "com.atproto.lexicon.schema",
  "defs": {
    "main": {
      "description": "A player's saved fighter for one chapter type of Game the Sky, at rkey = the chapter type's id (fight): their build, a style and their colors. Anyone can fight it as a ghost, the chapter's CPU at the wheel; a run against it pins this record's version.",
      "key": "any",
      "record": {
        "properties": {
          "build": {
            "ref": "com.gamethesky.make.run#build",
            "type": "ref"
          },
          "createdAt": {
            "format": "datetime",
            "type": "string"
          },
          "look": {
            "description": "Cosmetic: its colors, rrggbb.rrggbb.rrggbb.",
            "maxLength": 40,
            "type": "string"
          },
          "module": {
            "description": "The chapter type (fight).",
            "maxLength": 24,
            "type": "string"
          },
          "style": {
            "description": "How its ghost fights.",
            "knownValues": [
              "rusher",
              "turtle",
              "zoner",
              "tricky"
            ],
            "maxLength": 24,
            "type": "string"
          }
        },
        "required": [
          "module",
          "build",
          "style",
          "createdAt"
        ],
        "type": "object"
      },
      "type": "record"
    }
  },
  "id": "com.gamethesky.make.fighter",
  "lexicon": 1
}

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Metadata

DID
did:plc:fpi7mvknwqh264gz6kug7pmk
CID
bafyreibgtzf73o3abiouetayzo5zk5f62cqqyo5yhxj6m4hsrcko6vszyi
Indexed At
2026-10-24 05:36 UTC
AT-URI
at://did:plc:fpi7mvknwqh264gz6kug7pmk/com.atproto.lexicon.schema/com.gamethesky.make.fighter

Referenced Schemas (1)

Similar Lexicons

Lexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.

  • com.gamethesky.fightthesky.fighter recordnot from the namespace authority

    A player's fighter, published into their own repo so anyone can fight its ghost: the build the sim uses, the style the CPU plays it in, and the paint it wears. One per account, at rkey `self`; saving again overwrites it…

  • One run of Fight the Sky, published by the player into their own repo: a climb up the ladder, or a single ghost fight (see `ghost`). The record stores the fighter's build and every input rather than a score: the sim is …

  • One play of a Make the Sky game, published by the player into their own repo. It stores every input rather than trusting a score: each chapter's engine is deterministic, so replaying its log on the same game reproduces …

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