A haunted house somebody made in Haunt the Sky's editor and published into their own repo: one floor, its look, its name, and optionally the maker's own cast. Anyone can play it from its link; runs in it name it by a strong ref, so a house rebuilt later never changes a night already played.
tid
Timestamp-based ID
Properties
cast
array
of
ref
com.gamethesky.hauntthesky.run#member
Optional
The maker's own Foe Booth cast, included on purpose so everyone who plays the house meets them; each photo is a public blob in the maker's repo. Looks only. Absent, players meet their own cast.
maxLength: 7 itemscreatedAt
string
datetime
Required
An RFC 3339 formatted timestamp.
look
string
Required
Whose wallpaper, floor and dark it has: the front hall's, upstairs', or the basement's.
hall, upstairs, basementname
string
Required
The house's name, 60 characters at most.
maxLength: 240 bytesmaxGraphemes: 60 graphemesrows
array
of
string
Required
The floor as rows of tiles, all the same length, 8 to 24 across and 8 to 20 down. `#` wall, `P` wall with a portrait, `W` wall with a window, `.` floor, `S` the start (one), `D` a locked door, `K` the key (at most one), `E` the stairs out (at most one), `A` rounds, `+` a medkit, `g` a ghoul, `h` a hound, `a` a ghoul that waits for the key, `T` the Thing (at most one), `V` the one you came for (at most one). The outside is all walls. A house is won by the stairs (any doors open with the key), or, with `V`, by putting the Thing down (its doors open then) and reaching `V`; everything that matters must be reachable. A reader refuses a house that breaks these.
maxLength: 20 itemsminLength: 8 itemsView raw schema
{
"description": "A haunted house somebody made in Haunt the Sky's editor and published into their own repo: one floor, its look, its name, and optionally the maker's own cast. Anyone can play it from its link; runs in it name it by a strong ref, so a house rebuilt later never changes a night already played.",
"key": "tid",
"record": {
"properties": {
"cast": {
"description": "The maker's own Foe Booth cast, included on purpose so everyone who plays the house meets them; each photo is a public blob in the maker's repo. Looks only. Absent, players meet their own cast.",
"items": {
"ref": "com.gamethesky.hauntthesky.run#member",
"type": "ref"
},
"maxLength": 7,
"type": "array"
},
"createdAt": {
"format": "datetime",
"type": "string"
},
"look": {
"description": "Whose wallpaper, floor and dark it has: the front hall's, upstairs', or the basement's.",
"knownValues": [
"hall",
"upstairs",
"basement"
],
"type": "string"
},
"name": {
"description": "The house's name, 60 characters at most.",
"maxGraphemes": 60,
"maxLength": 240,
"type": "string"
},
"rows": {
"description": "The floor as rows of tiles, all the same length, 8 to 24 across and 8 to 20 down. `#` wall, `P` wall with a portrait, `W` wall with a window, `.` floor, `S` the start (one), `D` a locked door, `K` the key (at most one), `E` the stairs out (at most one), `A` rounds, `+` a medkit, `g` a ghoul, `h` a hound, `a` a ghoul that waits for the key, `T` the Thing (at most one), `V` the one you came for (at most one). The outside is all walls. A house is won by the stairs (any doors open with the key), or, with `V`, by putting the Thing down (its doors open then) and reaching `V`; everything that matters must be reachable. A reader refuses a house that breaks these.",
"items": {
"maxLength": 24,
"minLength": 8,
"type": "string"
},
"maxLength": 20,
"minLength": 8,
"type": "array"
}
},
"required": [
"name",
"look",
"rows",
"createdAt"
],
"type": "object"
},
"type": "record"
}