com.gamethesky.fightthesky.fighter
Schema Diff
+1 -1
Compatibility Analysis
Backward Compatible
No changes detected.
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{
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"$type": "com.atproto.lexicon.schema",
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"defs": {
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"main": {
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"description": "A player's fighter, published into their own repo so anyone can fight its ghost: the build the sim uses, the style the CPU plays it in, and the paint it wears. One per account, at rkey `self`; saving again overwrites it. A ghost run pins the version it fought by CID, so overwriting changes no old result.",
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"key": "literal:self",
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"record": {
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"properties": {
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"build": {
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"description": "The fighter's build: twelve points at most over four stats of 1–5, and a special. It changes the sim, so a verifier replaying a ghost fight uses exactly this.",
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"ref": "com.gamethesky.fightthesky.run#build",
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"type": "ref"
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},
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"createdAt": {
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"format": "datetime",
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"type": "string"
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},
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"look": {
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"description": "Cosmetic: the fighter's three paint colours, as `rrggbb.rrggbb.rrggbb` (body, trim, gloves). The sim never sees it.",
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"description": "Cosmetic: the fighter's three paint colors, as `rrggbb.rrggbb.rrggbb` (body, trim, gloves). The sim never sees it.",
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"maxLength": 32,
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"type": "string"
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},
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"style": {
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"description": "How the CPU plays this fighter when it's a ghost: a rusher closes in and swings, a turtle blocks and punishes, a zoner keeps range and throws, a tricky one jumps, sweeps and dashes.",
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"knownValues": [
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"rusher",
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"turtle",
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"zoner",
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"tricky"
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],
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"maxLength": 16,
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"type": "string"
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}
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},
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"required": [
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"build",
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"style",
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"createdAt"
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],
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"type": "object"
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},
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"type": "record"
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}
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},
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"id": "com.gamethesky.fightthesky.fighter",
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"lexicon": 1
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}