End a run of strikes early and start the rest. Every way a run can end costs the same minute — running out of strikes, letting the line sit, filling the inventory, reeling in, walking away — because any of them left free would be the strike limit handed back for a click. Reeling in a run that has already ended does nothing. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
Output
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View raw schema
{
"type": "procedure",
"output": {
"schema": {
"ref": "at.turtleme.game.defs#state",
"type": "ref"
},
"encoding": "application/json"
},
"description": "End a run of strikes early and start the rest. Every way a run can end costs the same minute — running out of strikes, letting the line sit, filling the inventory, reeling in, walking away — because any of them left free would be the strike limit handed back for a click. Reeling in a run that has already ended does nothing. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another."
}