at.turtleme.game.castReef

turtleme.at

Documentation

Anchor over a fresh reef. The board is made empty and the shoal goes down on the first sweep, clear of it, so the patch a round opens with is never the one that ends it. Where the shoal lies is never sent: the whole reason this is settled here is that a board laid out in the page is a board whose shoal is sitting in memory. Anchoring over a board that is still being played ends it first and pays its rest. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.

main procedure

Anchor over a fresh reef. The board is made empty and the shoal goes down on the first sweep, clear of it, so the patch a round opens with is never the one that ends it. Where the shoal lies is never sent: the whole reason this is settled here is that a board laid out in the page is a board whose shoal is sitting in memory. Anchoring over a board that is still being played ends it first and pays its rest. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.

Input

Encodingapplication/json
across integer Optional

How many patches across the board is. Which reef to play is the player's preference; an unknown size falls back to the middle one.

minimum: 4maximum: 16

Output

Encodingapplication/json
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Base URL for XRPC calls (e.g., https://bsky.social)
Enter valid JSON for the request body
View raw schema
{
  "type": "procedure",
  "input": {
    "schema": {
      "type": "object",
      "properties": {
        "across": {
          "type": "integer",
          "maximum": 16,
          "minimum": 4,
          "description": "How many patches across the board is. Which reef to play is the player's preference; an unknown size falls back to the middle one."
        }
      }
    },
    "encoding": "application/json"
  },
  "output": {
    "schema": {
      "ref": "at.turtleme.game.defs#state",
      "type": "ref"
    },
    "encoding": "application/json"
  },
  "description": "Anchor over a fresh reef. The board is made empty and the shoal goes down on the first sweep, clear of it, so the patch a round opens with is never the one that ends it. Where the shoal lies is never sent: the whole reason this is settled here is that a board laid out in the page is a board whose shoal is sitting in memory. Anchoring over a board that is still being played ends it first and pays its rest. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another."
}

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