at.turtleme.game.cast
{
"$type": "com.atproto.lexicon.schema",
"defs": {
"main": {
"description": "Cast out and start a run of strikes. The reply carries the seed every window of the run is drawn from, so the page can render the bar without being able to widen it or move the gold sliver. A cast while the water is still resting is refused; a cast while a run is still open ends that run first and pays its rest, so leaving a cast hanging is not a way to fish without ever resting. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.",
"output": {
"encoding": "application/json",
"schema": {
"ref": "at.turtleme.game.defs#state",
"type": "ref"
}
},
"type": "procedure"
}
},
"id": "at.turtleme.game.cast",
"lexicon": 1
}
Metadata
- DID
-
did:plc:f4h4tl43o4vx4hv2xps6siuz - CID
-
bafyreiagt4gpo6fteqps7ymgwtwolmaht752xlz3ihz6s7fkofzyt6rd44 - Indexed At
- 2026-09-16 13:52 UTC
- AT-URI
-
at://did:plc:f4h4tl43o4vx4hv2xps6siuz/com.atproto.lexicon.schema/at.turtleme.game.cast
Version History (2 versions)
Referenced Schemas (1)
Similar Lexicons
Lexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.
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at.turtleme.game.castSpot procedure
Stand over a fishing spot. Casting at one that has not yet wandered off does not move it, the same way setting a net that is already out does not restart it. When a spot leaves is drawn from the moment it arrived, so th…
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at.turtleme.game.fishSpot procedure
One cast at the fishing spot. Whether it catches anything, and whether what it catches is a sea turtle, are turtle meat's rolls and not the caller's. A cast takes four ticks and casting again inside that is refused, as …
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at.turtleme.game.reelIn procedure
End a run of strikes early and start the rest. Every way a run can end costs the same minute — running out of strikes, letting the line sit, filling the inventory, reeling in, walking away — because any of them left…
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at.turtleme.game.strike procedure
Strike at the marker. The caller says how far into the cast the finger came down, in milliseconds, and nothing else: where the marker was at that moment, which of the run's windows it had laid down on the way, how wide …
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at.turtleme.game.castReef procedure
Anchor over a fresh reef. The board is made empty and the shoal goes down on the first sweep, clear of it, so the patch a round opens with is never the one that ends it. A patch named with the cast is that first sweep, …