games.cavu.tier-madness.commitment
Public commitment to a secret games.cavu.tier-madness.move, written to the game's commitment space (readable by the game's players) under the same rkey as the move. Anyone can later check a revealed move hashes to this CID.
Details · record, key tid
| Kind | record |
|---|---|
| Record key | tid |
| Authority | tier-madness.cavu.games |
| Indexed |
Record
record · key tidProperties
maxLength: 64
index
integerFor placements: deal order.
minimum: 0maximum: 19
Which kind of move, so progress can be shown without revealing it.
knownValues: vote | place | swap | double
CID (DAG-CBOR, sha-256) of the secret move record.
minimum: 0maximum: 20
Similar lexicons
semantic matchLexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.
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games.cavu.tier-madness.move
recordOne secret move by a player, written (by the game server, on the player's behalf, or by the player) to the round's secret space (skey `{game}-r{round}`). Only the game server can read it until that round's reveal, when the game's players can too (round 0, the category vote, opens at game end). Its CID is published as a games.cavu.tier-madness.commitment (same rkey) in the game's commitment space, so the move can't be changed later. The nonce stops anyone from guessing a low-entropy move (e.g. a
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A Tier Madness game's shared table (one space per game, keyed by the game's TID): each move's commitment, the host's game record, and everyone's round records. Readable by the game's players.
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One player's secret moves for one round of a Tier Madness game (one space per round, keyed {game}-r{round}). Only the player can read it until the game server opens the round at its reveal.
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games.cavu.tier-madness.game
recordDeclares a game: the roster in seat order and the ballot. Written by the host player, from their own PDS, to the game's commitment space (rkey = game id). With each player's round records and moves it is enough to replay the game: replay checks every player's records agree.
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One player's account of a finished round, written by every player from their own PDS to the game's commitment space (rkey = `{game}-r{round}`) once the round's reveal starts. Written at the end rather than the start so it can't leak the deal order. Replay checks every player's round records agree.