games.cavu.pack
One version of a game's code and assets: every file the game runs (its manifest.json, Lua modules, data files, assets/ and og.png), each a blob. A pack is never edited: a new version is a new record, and it goes live when the game's games.cavu.game record (same repo) points `pack` at it, so rolling back is pointing it at an older one. Game servers fetch the pack and check every blob against its CID.
Details · record, key tid
| Kind | record |
|---|---|
| Record key | tid |
| Authority | cavu.games |
| Indexed |
Record
record · key tidProperties
#file
objectSimilar lexicons
semantic matchLexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.
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games.atplay.game.release
recordOne published build of a game: its logic, its display, and what it replaces. Everything that doesn't change between builds lives on the game's title instead (ADR 0037).
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games.cavu.game
recordCavu's sidecar to a game's games.atmosphere.define record: how the game launches and what it may do with a player's account. Same rkey as the define record: the game's slug (e.g. 'haiku-day'), which scopes everything the game may write (games.cavu.score / games.cavu.save at '<slug>[:...]', actor.rpg.stats at '<slug>'). The game's name, description, art and links live in the define record.