games.atplay.taxonomy.category
Details · defs
| Kind | defs |
|---|---|
| Authority | taxonomy.atplay.games |
| Indexed |
#abstractStrategy
tokenGames where strategy is the whole point and theme is absent or purely decorative.
#actionDexterity
tokenGames that depend on physical skill, timing, or coordination (flicking, stacking, dropping, catching).
#adventure
tokenCharacters pursue a quest or journey through a story-driven setting, overcoming obstacles along the way.
#ageOfReason
tokenSet during the 17th and 18th century Enlightenment, including the intellectual, political, and military events of that era.
#americanCivilWar
tokenSet during the United States Civil War of 1861–1865.
#americanIndianWars
tokenSet during the conflicts between the United States and Native American peoples from colonial times into the late 19th century.
#americanRevolutionaryWar
tokenSet during the American War of Independence from 1775 to 1783.
#americanWest
tokenSet in the American frontier or Old West — cowboys, outlaws, settlers, and the landscape of the westward expansion.
#ancient
tokenSet in antiquity, covering civilizations and events before the medieval period (roughly pre-500 CE).
#animals
tokenAnimals are the central subject, whether as characters, collectibles, or the world the game depicts.
#arabian
tokenSet in the historical or mythic Arab world.
#aviationFlight
tokenThemed around aircraft and flight, from early aviation to modern air travel.
#bluffing
tokenPlayers gain an edge by misleading opponents about their intentions, holdings, or capabilities.
#book
tokenBased on or tightly inspired by a specific book.
#cardGame
tokenPlayed primarily with cards; the deck is the core component.
#childrensGame
tokenDesigned specifically for young children, with simple rules and age-appropriate content.
#cityBuilding
tokenPlayers construct and grow settlements or cities over the course of play.
#civilWar
tokenSet during a civil war (other than the American Civil War, which has its own category).
#civilization
tokenPlayers guide the development of a civilization across long sweeps of time, typically spanning multiple eras.
#collectibleComponents
tokenComponents are sold in randomized packs or otherwise collectible, so players build personal libraries outside of any single game.
#comicBookStrip
tokenBased on a comic book, graphic novel, or comic strip.
#deduction
tokenPlayers reason from clues and partial information to identify hidden facts or culprits.
#dice
tokenDice are the central component and their results drive the game's decisions.
#economic
tokenThemed around economic systems — production, trade, markets, and money management.
#educational
tokenDesigned primarily to teach a subject while being played.
#electronic
tokenUses electronic components, a dedicated device, or a companion app as part of play.
#environmental
tokenThemed around ecosystems, conservation, climate, or humanity's relationship with the natural environment.
#exploration
tokenDiscovering unknown territory, tiles, or content is a central activity.
#fantasy
tokenSet in a world with magic, mythical creatures, and imaginative non-real elements.
#farming
tokenThemed around growing crops, raising livestock, and running a farm.
#fighting
tokenDirect combat between characters or units is the central activity.
#gameSystem
tokenA ruleset and component base that supports many different games, scenarios, or campaigns.
#horror
tokenThemed around dread, monsters, the supernatural, or other horror tropes.
#humor
tokenComedy is central to the experience, with mechanics or content designed to be funny.
#industryManufacturing
tokenThemed around building and running factories, production chains, or other industrial activity.
#koreanWar
tokenSet during the Korean War of 1950–1953.
#mafia
tokenThemed around organized crime families and their rivalries.
#math
tokenArithmetic or mathematical reasoning is a core mechanic.
#matureAdult
tokenContains content intended for adult audiences only.
#maze
tokenNavigating or building a maze is central.
#medical
tokenThemed around medicine, hospitals, or epidemiology.
#medieval
tokenSet in the medieval period of European history (roughly 500–1500 CE).
#memory
tokenRecall of previously seen information is a central challenge.
#miniatures
tokenUses detailed miniature figures as components, often assembled and painted by the player.
#modernWarfare
tokenSet in contemporary or near-contemporary military conflicts (roughly post-World War II).
#moviesTvRadioTheme
tokenBased on or inspired by a specific movie, television program, or radio show.
#murderMystery
tokenPlayers investigate a crime — usually a murder — to identify the culprit.
#music
tokenThemed around music, musicians, or musical performance.
#mythology
tokenDraws its setting and characters from a real-world mythological tradition.
#napoleonic
tokenSet during the Napoleonic era (roughly 1799–1815).
#nautical
tokenSet at sea and themed around ships, sailing, and maritime life.
#negotiation
tokenThemed around bargaining, deal-making, or diplomacy between players.
#novelBased
tokenBased on or tightly inspired by a specific novel.
#number
tokenNumbers and numerical relationships are the central material of play.
#partyGame
tokenDesigned for large groups and casual social play rather than deep strategy.
#pikeAndShot
tokenSet during the pike-and-shot era of early-modern European warfare (16th–17th centuries).
#pirates
tokenThemed around piracy — sea-going outlaws, treasure, and naval plunder.
#political
tokenThemed around politics, governance, elections, or policy-making.
#postNapoleonic
tokenSet between the end of the Napoleonic Wars and the start of World War I.
#prehistoric
tokenSet before recorded history — cavemen, early humans, or the deeper past.
#printAndPlay
tokenDistributed as files that players print and assemble themselves.
#puzzle
tokenSolving a puzzle is the core activity.
#racing
tokenCompetitors race to a finish line or to be first to reach a goal.
#realTime
tokenPlay happens continuously in real time, with real-world seconds as a central constraint.
#religious
tokenThemed around a real-world religion, religious history, or religious practice.
#renaissance
tokenSet during the Renaissance period of European history (roughly 14th–17th centuries).
#scienceFiction
tokenSet in a science-fiction world — future tech, alien life, or speculative science.
#spaceExploration
tokenThemed around exploring outer space, visiting planets, or charting the unknown reaches of the cosmos.
#spiesSecretAgents
tokenThemed around espionage, secret agents, and covert operations.
#sports
tokenThemed around a real-world sport.
#territoryBuilding
tokenPlayers claim, build out, and develop territories as a central activity.
#trains
tokenThemed around trains and railroads.
#transportation
tokenThemed around moving goods or people between places.
#travel
tokenThemed around travelling to real or imagined destinations.
#trivia
tokenAnswering trivia questions is the core activity.
#videoGameTheme
tokenBased on or inspired by a specific video game.
#vietnamWar
tokenSet during the Vietnam War.
#wargame
tokenSimulates military conflict with detailed rules for units, terrain, and combat resolution.
#wordGame
tokenBuilding, spelling, or playing with words is the core activity.
#worldWarI
tokenSet during the First World War.
#worldWarII
tokenSet during the Second World War.
#zombies
tokenThemed around zombies and the undead.
Similar lexicons
semantic matchLexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.
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games.gamesgamesgamesgames.theme
not from the namespace authorityAction