games.atplay.taxonomy.category

Repository @atplay.games did:plc:xawtkr77srkxlwhxjf7whbml namespace authority
Details · defs
Kinddefs
Authoritytaxonomy.atplay.games
Indexed

#abstractStrategy

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Games where strategy is the whole point and theme is absent or purely decorative.

#actionDexterity

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Games that depend on physical skill, timing, or coordination (flicking, stacking, dropping, catching).

#adventure

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Characters pursue a quest or journey through a story-driven setting, overcoming obstacles along the way.

#ageOfReason

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Set during the 17th and 18th century Enlightenment, including the intellectual, political, and military events of that era.

#americanCivilWar

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Set during the United States Civil War of 1861–1865.

#americanIndianWars

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Set during the conflicts between the United States and Native American peoples from colonial times into the late 19th century.

#americanRevolutionaryWar

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Set during the American War of Independence from 1775 to 1783.

#americanWest

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Set in the American frontier or Old West — cowboys, outlaws, settlers, and the landscape of the westward expansion.

#ancient

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Set in antiquity, covering civilizations and events before the medieval period (roughly pre-500 CE).

#animals

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Animals are the central subject, whether as characters, collectibles, or the world the game depicts.

#arabian

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Set in the historical or mythic Arab world.

#aviationFlight

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Themed around aircraft and flight, from early aviation to modern air travel.

#bluffing

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Players gain an edge by misleading opponents about their intentions, holdings, or capabilities.

#book

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Based on or tightly inspired by a specific book.

#cardGame

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Played primarily with cards; the deck is the core component.

#childrensGame

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Designed specifically for young children, with simple rules and age-appropriate content.

#cityBuilding

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Players construct and grow settlements or cities over the course of play.

#civilWar

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Set during a civil war (other than the American Civil War, which has its own category).

#civilization

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Players guide the development of a civilization across long sweeps of time, typically spanning multiple eras.

#collectibleComponents

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Components are sold in randomized packs or otherwise collectible, so players build personal libraries outside of any single game.

#comicBookStrip

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Based on a comic book, graphic novel, or comic strip.

#deduction

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Players reason from clues and partial information to identify hidden facts or culprits.

#dice

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Dice are the central component and their results drive the game's decisions.

#economic

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Themed around economic systems — production, trade, markets, and money management.

#educational

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Designed primarily to teach a subject while being played.

#electronic

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Uses electronic components, a dedicated device, or a companion app as part of play.

#environmental

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Themed around ecosystems, conservation, climate, or humanity's relationship with the natural environment.

#exploration

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Discovering unknown territory, tiles, or content is a central activity.

#fantasy

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Set in a world with magic, mythical creatures, and imaginative non-real elements.

#farming

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Themed around growing crops, raising livestock, and running a farm.

#fighting

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Direct combat between characters or units is the central activity.

#gameSystem

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A ruleset and component base that supports many different games, scenarios, or campaigns.

#horror

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Themed around dread, monsters, the supernatural, or other horror tropes.

#humor

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Comedy is central to the experience, with mechanics or content designed to be funny.

#industryManufacturing

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Themed around building and running factories, production chains, or other industrial activity.

#koreanWar

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Set during the Korean War of 1950–1953.

#mafia

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Themed around organized crime families and their rivalries.

#math

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Arithmetic or mathematical reasoning is a core mechanic.

#matureAdult

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Contains content intended for adult audiences only.

#maze

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Navigating or building a maze is central.

#medical

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Themed around medicine, hospitals, or epidemiology.

#medieval

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Set in the medieval period of European history (roughly 500–1500 CE).

#memory

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Recall of previously seen information is a central challenge.

#miniatures

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Uses detailed miniature figures as components, often assembled and painted by the player.

#modernWarfare

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Set in contemporary or near-contemporary military conflicts (roughly post-World War II).

#moviesTvRadioTheme

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Based on or inspired by a specific movie, television program, or radio show.

#murderMystery

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Players investigate a crime — usually a murder — to identify the culprit.

#music

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Themed around music, musicians, or musical performance.

#mythology

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Draws its setting and characters from a real-world mythological tradition.

#napoleonic

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Set during the Napoleonic era (roughly 1799–1815).

#nautical

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Set at sea and themed around ships, sailing, and maritime life.

#negotiation

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Themed around bargaining, deal-making, or diplomacy between players.

#novelBased

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Based on or tightly inspired by a specific novel.

#number

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Numbers and numerical relationships are the central material of play.

#partyGame

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Designed for large groups and casual social play rather than deep strategy.

#pikeAndShot

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Set during the pike-and-shot era of early-modern European warfare (16th–17th centuries).

#pirates

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Themed around piracy — sea-going outlaws, treasure, and naval plunder.

#political

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Themed around politics, governance, elections, or policy-making.

#postNapoleonic

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Set between the end of the Napoleonic Wars and the start of World War I.

#prehistoric

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Set before recorded history — cavemen, early humans, or the deeper past.

#printAndPlay

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Distributed as files that players print and assemble themselves.

#puzzle

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Solving a puzzle is the core activity.

#racing

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Competitors race to a finish line or to be first to reach a goal.

#realTime

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Play happens continuously in real time, with real-world seconds as a central constraint.

#religious

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Themed around a real-world religion, religious history, or religious practice.

#renaissance

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Set during the Renaissance period of European history (roughly 14th–17th centuries).

#scienceFiction

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Set in a science-fiction world — future tech, alien life, or speculative science.

#spaceExploration

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Themed around exploring outer space, visiting planets, or charting the unknown reaches of the cosmos.

#spiesSecretAgents

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Themed around espionage, secret agents, and covert operations.

#sports

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Themed around a real-world sport.

#territoryBuilding

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Players claim, build out, and develop territories as a central activity.

#trains

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Themed around trains and railroads.

#transportation

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Themed around moving goods or people between places.

#travel

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Themed around travelling to real or imagined destinations.

#trivia

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Answering trivia questions is the core activity.

#videoGameTheme

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Based on or inspired by a specific video game.

#vietnamWar

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Set during the Vietnam War.

#wargame

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Simulates military conflict with detailed rules for units, terrain, and combat resolution.

#wordGame

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Building, spelling, or playing with words is the core activity.

#worldWarI

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Set during the First World War.

#worldWarII

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Set during the Second World War.

#zombies

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Themed around zombies and the undead.

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