games.atplay.listGames

List games known to the appview, most recently released first.

Repository @atplay.games did:plc:xawtkr77srkxlwhxjf7whbml namespace authority
Details · query
Kindquery
Authorityatplay.games
Indexed

Query

query · GET

Parameters

query string

cursor

string

Pagination cursor.

  • maxLength: 512

limit

integer

Maximum number of games to return.

  • minimum: 1
  • maximum: 100
  • default: 50

Output

application/json

cursor

string

Cursor for the next page, absent if no more results.

  • maxLength: 512

games

requiredarray
itemsref
Reference

#gameView

object

Properties

complexity

requiredinteger

Rules and decision-space complexity, equivalent to BoardGameGeek's complexity weighting. 1 = trivial to learn and play, 5 = heavy ruleset with deep strategy.

  • minimum: 1
  • maximum: 5

What the game is, and why somebody might choose to play it.

  • maxLength: 3000
  • minGraphemes: 1
  • maxGraphemes: 300

name

requiredstring

What the game is called.

  • maxLength: 640
  • minGraphemes: 1
  • maxGraphemes: 64

players

requiredarray

Supported player counts. One element means an exact count (e.g. [2] = exactly two players); two elements mean an inclusive range (e.g. [2, 4] = two to four players); three elements mean a range with the middle number being the recommended number (e.g. [2, 3, 5] = two to five players, plays best with three).

  • minLength: 1
  • maxLength: 3
itemsinteger
  • minimum: 1

The release a new game would be played with, absent if none is published yet.

skill

requiredinteger

How much of the outcome is determined by player skill rather than chance. 0 = pure luck (e.g. snakes and ladders), 10 = pure skill (e.g. chess, with no random elements).

  • minimum: 0
  • maximum: 10

tags

requiredarray

Tags describing the game's style, theme, and mechanics.

itemsstring
  • minLength: 1
  • maxLength: 128
  • knownValues: games.atplay.taxonomy.mechanic#acting | games.atplay.taxonomy.mechanic#actionEvent | games.atplay.taxonomy.mechanic#actionDrafting | games.atplay.taxonomy.mechanic#actionPoints | games.atplay.taxonomy.mechanic#actionQueue | games.atplay.taxonomy.mechanic#actionRetrieval | games.atplay.taxonomy.mechanic#actionTimer | games.atplay.taxonomy.mechanic#advantageToken | games.atplay.taxonomy.mechanic#alliances | games.atplay.taxonomy.mechanic#areaMajorityInfluence | games.atplay.taxonomy.mechanic#areaMovement | games.atplay.taxonomy.mechanic#areaImpulse | games.atplay.taxonomy.mechanic#auctionBidding | games.atplay.taxonomy.mechanic#auctionCompensation | games.atplay.taxonomy.mechanic#auctionDexterity | games.atplay.taxonomy.mechanic#auctionDutch | games.atplay.taxonomy.mechanic#auctionDutchPriority | games.atplay.taxonomy.mechanic#auctionEnglish | games.atplay.taxonomy.mechanic#auctionFixedPlacement | games.atplay.taxonomy.mechanic#auctionMultipleLot | games.atplay.taxonomy.mechanic#auctionOnceAround | games.atplay.taxonomy.mechanic#auctionSealedBid | games.atplay.taxonomy.mechanic#auctionTurnOrderUntilPass | games.atplay.taxonomy.mechanic#automaticResourceGrowth | games.atplay.taxonomy.mechanic#bettingAndBluffing | games.atplay.taxonomy.mechanic#bias | games.atplay.taxonomy.mechanic#bidsAsWagers | games.atplay.taxonomy.mechanic#bingo | games.atplay.taxonomy.mechanic#bribery | games.atplay.taxonomy.mechanic#campaignBattleCardDriven | games.atplay.taxonomy.mechanic#cardPlayConflictResolution | games.atplay.taxonomy.mechanic#catchTheLeader | games.atplay.taxonomy.mechanic#chaining | games.atplay.taxonomy.mechanic#chitPullSystem | games.atplay.taxonomy.mechanic#closedDrafting | games.atplay.taxonomy.mechanic#closedEconomyAuction | games.atplay.taxonomy.mechanic#commandCards | games.atplay.taxonomy.mechanic#commoditySpeculation | games.atplay.taxonomy.mechanic#communicationLimits | games.atplay.taxonomy.mechanic#connections | games.atplay.taxonomy.mechanic#constrainedBidding | games.atplay.taxonomy.mechanic#contracts | games.atplay.taxonomy.mechanic#cooperativeGame | games.atplay.taxonomy.mechanic#crayonRailSystem | games.atplay.taxonomy.mechanic#criticalHitsAndFailures | games.atplay.taxonomy.mechanic#cubeTower | games.atplay.taxonomy.mechanic#deckConstruction | games.atplay.taxonomy.mechanic#deckBagAndPoolBuilding | games.atplay.taxonomy.mechanic#deduction | games.atplay.taxonomy.mechanic#delayedPurchase | games.atplay.taxonomy.mechanic#diceRolling | games.atplay.taxonomy.mechanic#dieIconResolution | games.atplay.taxonomy.mechanic#differentDiceMovement | games.atplay.taxonomy.mechanic#drawing | games.atplay.taxonomy.mechanic#elapsedRealTimeEnding | games.atplay.taxonomy.mechanic#enclosure | games.atplay.taxonomy.mechanic#endGameBonuses | games.atplay.taxonomy.mechanic#events | games.atplay.taxonomy.mechanic#finaleEnding | games.atplay.taxonomy.mechanic#flicking | games.atplay.taxonomy.mechanic#follow | games.atplay.taxonomy.mechanic#forceCommitment | games.atplay.taxonomy.mechanic#gridCoverage | games.atplay.taxonomy.mechanic#gridMovement | games.atplay.taxonomy.mechanic#handManagement | games.atplay.taxonomy.mechanic#hexagonGrid | games.atplay.taxonomy.mechanic#hiddenMovement | games.atplay.taxonomy.mechanic#hiddenRoles | games.atplay.taxonomy.mechanic#hiddenVictoryPoints | games.atplay.taxonomy.mechanic#highestLowestScoring | games.atplay.taxonomy.mechanic#hotPotato | games.atplay.taxonomy.mechanic#iCutYouChoose | games.atplay.taxonomy.mechanic#impulseMovement | games.atplay.taxonomy.mechanic#income | games.atplay.taxonomy.mechanic#increaseValueOfUnchosenResources | games.atplay.taxonomy.mechanic#induction | games.atplay.taxonomy.mechanic#interrupts | games.atplay.taxonomy.mechanic#investment | games.atplay.taxonomy.mechanic#killSteal | games.atplay.taxonomy.mechanic#kingOfTheHill | games.atplay.taxonomy.mechanic#ladderClimbing | games.atplay.taxonomy.mechanic#layering | games.atplay.taxonomy.mechanic#legacyGame | games.atplay.taxonomy.mechanic#lineDrawing | games.atplay.taxonomy.mechanic#lineOfSight | games.atplay.taxonomy.mechanic#loans | games.atplay.taxonomy.mechanic#loseATurn | games.atplay.taxonomy.mechanic#mancala | games.atplay.taxonomy.mechanic#mapAddition | games.atplay.taxonomy.mechanic#mapDeformation | games.atplay.taxonomy.mechanic#mapReduction | games.atplay.taxonomy.mechanic#market | games.atplay.taxonomy.mechanic#matching | games.atplay.taxonomy.mechanic#measurementMovement | games.atplay.taxonomy.mechanic#meldingAndSplaying | games.atplay.taxonomy.mechanic#memory | games.atplay.taxonomy.mechanic#minimapResolution | games.atplay.taxonomy.mechanic#modularBoard | games.atplay.taxonomy.mechanic#moveThroughDeck | games.atplay.taxonomy.mechanic#movementPoints | games.atplay.taxonomy.mechanic#movementTemplate | games.atplay.taxonomy.mechanic#movingMultipleUnits | games.atplay.taxonomy.mechanic#multiUseCards | games.atplay.taxonomy.mechanic#multipleMaps | games.atplay.taxonomy.mechanic#narrativeChoiceParagraph | games.atplay.taxonomy.mechanic#negotiation | games.atplay.taxonomy.mechanic#neighborScope | games.atplay.taxonomy.mechanic#networkAndRouteBuilding | games.atplay.taxonomy.mechanic#oncePerGameAbilities | games.atplay.taxonomy.mechanic#openDrafting | games.atplay.taxonomy.mechanic#orderCounters | games.atplay.taxonomy.mechanic#ordering | games.atplay.taxonomy.mechanic#ownership | games.atplay.taxonomy.mechanic#paperAndPencil | games.atplay.taxonomy.mechanic#passedActionToken | games.atplay.taxonomy.mechanic#patternBuilding | games.atplay.taxonomy.mechanic#patternMovement | games.atplay.taxonomy.mechanic#patternRecognition | games.atplay.taxonomy.mechanic#physicalRemoval | games.atplay.taxonomy.mechanic#pickUpAndDeliver | games.atplay.taxonomy.mechanic#piecesAsMap | games.atplay.taxonomy.mechanic#playerElimination | games.atplay.taxonomy.mechanic#playerJudge | games.atplay.taxonomy.mechanic#pointToPointMovement | games.atplay.taxonomy.mechanic#predictiveBid | games.atplay.taxonomy.mechanic#prisonersDilemma | games.atplay.taxonomy.mechanic#programmedMovement | games.atplay.taxonomy.mechanic#pushYourLuck | games.atplay.taxonomy.mechanic#questionsAndAnswers | games.atplay.taxonomy.mechanic#race | games.atplay.taxonomy.mechanic#randomProduction | games.atplay.taxonomy.mechanic#ratioCombatResultsTable | games.atplay.taxonomy.mechanic#reRollingAndLocking | games.atplay.taxonomy.mechanic#realTime | games.atplay.taxonomy.mechanic#relativeMovement | games.atplay.taxonomy.mechanic#resourceQueue | games.atplay.taxonomy.mechanic#resourceToMove | games.atplay.taxonomy.mechanic#rockPaperScissors | games.atplay.taxonomy.mechanic#rolePlaying | games.atplay.taxonomy.mechanic#rolesWithAsymmetricInformation | games.atplay.taxonomy.mechanic#rollSpinAndMove | games.atplay.taxonomy.mechanic#rondel | games.atplay.taxonomy.mechanic#scenarioMissionCampaignGame | games.atplay.taxonomy.mechanic#scoreAndResetGame | games.atplay.taxonomy.mechanic#secretUnitDeployment | games.atplay.taxonomy.mechanic#selectionOrderBid | games.atplay.taxonomy.mechanic#semiCooperativeGame | games.atplay.taxonomy.mechanic#setCollection | games.atplay.taxonomy.mechanic#simulation | games.atplay.taxonomy.mechanic#simultaneousActionSelection | games.atplay.taxonomy.mechanic#singing | games.atplay.taxonomy.mechanic#singleLoserGame | games.atplay.taxonomy.mechanic#slidePush | games.atplay.taxonomy.mechanic#soloSolitaireGame | games.atplay.taxonomy.mechanic#speedMatching | games.atplay.taxonomy.mechanic#spelling | games.atplay.taxonomy.mechanic#squareGrid | games.atplay.taxonomy.mechanic#stackingAndBalancing | games.atplay.taxonomy.mechanic#statCheckResolution | games.atplay.taxonomy.mechanic#staticCapture | games.atplay.taxonomy.mechanic#stockHolding | games.atplay.taxonomy.mechanic#storytelling | games.atplay.taxonomy.mechanic#suddenDeathEnding | games.atplay.taxonomy.mechanic#tags | games.atplay.taxonomy.mechanic#takeThat | games.atplay.taxonomy.mechanic#targetedClues | games.atplay.taxonomy.mechanic#teamBasedGame | games.atplay.taxonomy.mechanic#techTreesTechTracks | games.atplay.taxonomy.mechanic#threeDimensionalMovement | games.atplay.taxonomy.mechanic#tilePlacement | games.atplay.taxonomy.mechanic#trackMovement | games.atplay.taxonomy.mechanic#trading | games.atplay.taxonomy.mechanic#traitorGame | games.atplay.taxonomy.mechanic#trickTaking | games.atplay.taxonomy.mechanic#tugOfWar | games.atplay.taxonomy.mechanic#turnOrderAuction | games.atplay.taxonomy.mechanic#turnOrderClaimAction | games.atplay.taxonomy.mechanic#turnOrderPassOrder | games.atplay.taxonomy.mechanic#turnOrderProgressive | games.atplay.taxonomy.mechanic#turnOrderRandom | games.atplay.taxonomy.mechanic#turnOrderRoleOrder | games.atplay.taxonomy.mechanic#turnOrderStatBased | games.atplay.taxonomy.mechanic#turnOrderTimeTrack | games.atplay.taxonomy.mechanic#variablePhaseOrder | games.atplay.taxonomy.mechanic#variablePlayerPowers | games.atplay.taxonomy.mechanic#variableSetUp | games.atplay.taxonomy.mechanic#victoryPointsAsAResource | games.atplay.taxonomy.mechanic#voting | games.atplay.taxonomy.mechanic#workerPlacement | games.atplay.taxonomy.mechanic#workerPlacementWithDiceWorkers | games.atplay.taxonomy.mechanic#workerPlacementDifferentWorkerTypes | games.atplay.taxonomy.mechanic#zoneOfControl | games.atplay.taxonomy.category#abstractStrategy | games.atplay.taxonomy.category#actionDexterity | games.atplay.taxonomy.category#adventure | games.atplay.taxonomy.category#ageOfReason | games.atplay.taxonomy.category#americanCivilWar | games.atplay.taxonomy.category#americanIndianWars | games.atplay.taxonomy.category#americanRevolutionaryWar | games.atplay.taxonomy.category#americanWest | games.atplay.taxonomy.category#ancient | games.atplay.taxonomy.category#animals | games.atplay.taxonomy.category#arabian | games.atplay.taxonomy.category#aviationFlight | games.atplay.taxonomy.category#bluffing | games.atplay.taxonomy.category#book | games.atplay.taxonomy.category#cardGame | games.atplay.taxonomy.category#childrensGame | games.atplay.taxonomy.category#cityBuilding | games.atplay.taxonomy.category#civilWar | games.atplay.taxonomy.category#civilization | games.atplay.taxonomy.category#collectibleComponents | games.atplay.taxonomy.category#comicBookStrip | games.atplay.taxonomy.category#deduction | games.atplay.taxonomy.category#dice | games.atplay.taxonomy.category#economic | games.atplay.taxonomy.category#educational | games.atplay.taxonomy.category#electronic | games.atplay.taxonomy.category#environmental | games.atplay.taxonomy.category#exploration | games.atplay.taxonomy.category#fantasy | games.atplay.taxonomy.category#farming | games.atplay.taxonomy.category#fighting | games.atplay.taxonomy.category#gameSystem | games.atplay.taxonomy.category#horror | games.atplay.taxonomy.category#humor | games.atplay.taxonomy.category#industryManufacturing | games.atplay.taxonomy.category#koreanWar | games.atplay.taxonomy.category#mafia | games.atplay.taxonomy.category#math | games.atplay.taxonomy.category#matureAdult | games.atplay.taxonomy.category#maze | games.atplay.taxonomy.category#medical | games.atplay.taxonomy.category#medieval | games.atplay.taxonomy.category#memory | games.atplay.taxonomy.category#miniatures | games.atplay.taxonomy.category#modernWarfare | games.atplay.taxonomy.category#moviesTvRadioTheme | games.atplay.taxonomy.category#murderMystery | games.atplay.taxonomy.category#music | games.atplay.taxonomy.category#mythology | games.atplay.taxonomy.category#napoleonic | games.atplay.taxonomy.category#nautical | games.atplay.taxonomy.category#negotiation | games.atplay.taxonomy.category#novelBased | games.atplay.taxonomy.category#number | games.atplay.taxonomy.category#partyGame | games.atplay.taxonomy.category#pikeAndShot | games.atplay.taxonomy.category#pirates | games.atplay.taxonomy.category#political | games.atplay.taxonomy.category#postNapoleonic | games.atplay.taxonomy.category#prehistoric | games.atplay.taxonomy.category#printAndPlay | games.atplay.taxonomy.category#puzzle | games.atplay.taxonomy.category#racing | games.atplay.taxonomy.category#realTime | games.atplay.taxonomy.category#religious | games.atplay.taxonomy.category#renaissance | games.atplay.taxonomy.category#scienceFiction | games.atplay.taxonomy.category#spaceExploration | games.atplay.taxonomy.category#spiesSecretAgents | games.atplay.taxonomy.category#sports | games.atplay.taxonomy.category#territoryBuilding | games.atplay.taxonomy.category#trains | games.atplay.taxonomy.category#transportation | games.atplay.taxonomy.category#travel | games.atplay.taxonomy.category#trivia | games.atplay.taxonomy.category#videoGameTheme | games.atplay.taxonomy.category#vietnamWar | games.atplay.taxonomy.category#wargame | games.atplay.taxonomy.category#wordGame | games.atplay.taxonomy.category#worldWarI | games.atplay.taxonomy.category#worldWarII | games.atplay.taxonomy.category#zombies

title

requiredstring · at-uri

The game itself — a permanent name for it, whatever version is current.

  • maxLength: 512

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