com.gamethesky.make.fighter
A player's saved fighter for one chapter type of Game the Sky, at rkey = the chapter type's id (fight): their build, a style and their colors. Anyone can fight it as a ghost, the chapter's CPU at the wheel; a run against it pins this record's version.
Details · record, key any
| Kind | record |
|---|---|
| Record key | any |
| Authority | make.gamethesky.com |
| Indexed |
Record
record · key anyProperties
look
stringCosmetic: its colors, rrggbb.rrggbb.rrggbb.
maxLength: 40
The chapter type (fight).
maxLength: 24
How its ghost fights.
maxLength: 24knownValues: rusher | turtle | zoner | tricky
Similar lexicons
semantic matchLexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.
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A player's fighter, published into their own repo so anyone can fight its ghost: the build the sim uses, the style the CPU plays it in, and the paint it wears. One per account, at rkey `self`; saving again overwrites it. A ghost run pins the version it fought by CID, so overwriting changes no old result.
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One run of Fight the Sky, published by the player into their own repo: a climb up the ladder, or a single ghost fight (see `ghost`). The record stores the fighter's build and every input rather than a score: the sim is deterministic, so re-running the input log against the same seed with the same build reproduces the run exactly. Owning the record is the identity proof, and replaying it is the score proof — score, wins and the rest are advisory and never trusted by a leaderboard.
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com.gamethesky.make.run
recordOne play of a Make the Sky game, published by the player into their own repo. It stores every input rather than trusting a score: each chapter's engine is deterministic, so replaying its log on the same game reproduces the run exactly. Owning the record is the identity proof and replaying it is the score proof; score and the rest are advisory.