com.gamethesky.make.fighter

A player's saved fighter for one chapter type of Game the Sky, at rkey = the chapter type's id (fight): their build, a style and their colors. Anyone can fight it as a ghost, the chapter's CPU at the wheel; a run against it pins this record's version.

Repository @gamethesky.com did:plc:fpi7mvknwqh264gz6kug7pmk namespace authority
Details · record, key any
Kindrecord
Record keyany
Authoritymake.gamethesky.com
Indexed

Record

record · key any

Properties

build

requiredref

createdAt

requiredstring · datetime

look

string

Cosmetic: its colors, rrggbb.rrggbb.rrggbb.

  • maxLength: 40

module

requiredstring

The chapter type (fight).

  • maxLength: 24

style

requiredstring

How its ghost fights.

  • maxLength: 24
  • knownValues: rusher | turtle | zoner | tricky

Similar lexicons

semantic match

Lexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.

  • com.gamethesky.fightthesky.fighter

    record not from the namespace authority

    A player's fighter, published into their own repo so anyone can fight its ghost: the build the sim uses, the style the CPU plays it in, and the paint it wears. One per account, at rkey `self`; saving again overwrites it. A ghost run pins the version it fought by CID, so overwriting changes no old result.

  • One run of Fight the Sky, published by the player into their own repo: a climb up the ladder, or a single ghost fight (see `ghost`). The record stores the fighter's build and every input rather than a score: the sim is deterministic, so re-running the input log against the same seed with the same build reproduces the run exactly. Owning the record is the identity proof, and replaying it is the score proof — score, wins and the rest are advisory and never trusted by a leaderboard.

  • One play of a Make the Sky game, published by the player into their own repo. It stores every input rather than trusting a score: each chapter's engine is deterministic, so replaying its log on the same game reproduces the run exactly. Owning the record is the identity proof and replaying it is the score proof; score and the rest are advisory.