at.turtleme.game.haulNet
Haul the drift net in, banking whatever elapsed time earned. Hauling an empty net costs nothing and earns nothing. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
Details · procedure
| Kind | procedure |
|---|---|
| Authority | game.turtleme.at |
| Indexed |
Procedure
procedure · POSTOutput
application/jsonschema
refSimilar lexicons
semantic matchLexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.
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at.turtleme.game.setNet
procedurePut the drift net in the water. Setting a net that is already set does not restart it. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
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at.turtleme.game.leaveReef
procedureUp anchor and leave the shoal where it lies. Nothing comes aboard, because a board pays the whole shoal or it pays nothing, and the water wants the same wait it would after any other ending. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
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at.turtleme.game.castSpot
procedureStand over a fishing spot. Casting at one that has not yet wandered off does not move it, the same way setting a net that is already out does not restart it. When a spot leaves is drawn from the moment it arrived, so the page and turtle meat work out the same answer and neither has to tell the other. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
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at.turtleme.game.reelIn
procedureEnd a run of strikes early and start the rest. Every way a run can end costs the same minute — running out of strikes, letting the line sit, filling the inventory, reeling in, walking away — because any of them left free would be the strike limit handed back for a click. A run that had already ended by itself, its line left sitting through its idle passes, rests from when it ended rather than from the reeling. Reeling in when there is no run does nothing. Requires an atproto service auth token a
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at.turtleme.game.fishSpot
procedureOne cast at the fishing spot. Whether it catches anything, and whether what it catches is a sea turtle, are turtle meat's rolls and not the caller's. A cast takes four ticks and casting again inside that is refused, as is casting at a spot that has already wandered off. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.