# games.atplay.taxonomy.category

> Published by [atplay.games](https://lexicon.garden/identity/did:plc:xawtkr77srkxlwhxjf7whbml)

✓ This is the authoritative definition for this NSID.

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## Definitions

### `games.atplay.taxonomy.category#book`

**Type**: `token`

Based on or tightly inspired by a specific book.

Based on or tightly inspired by a specific book.

### `games.atplay.taxonomy.category#dice`

**Type**: `token`

Dice are the central component and their results drive the game's decisions.

Dice are the central component and their results drive the game's decisions.

### `games.atplay.taxonomy.category#math`

**Type**: `token`

Arithmetic or mathematical reasoning is a core mechanic.

Arithmetic or mathematical reasoning is a core mechanic.

### `games.atplay.taxonomy.category#maze`

**Type**: `token`

Navigating or building a maze is central.

Navigating or building a maze is central.

### `games.atplay.taxonomy.category#humor`

**Type**: `token`

Comedy is central to the experience, with mechanics or content designed to be funny.

Comedy is central to the experience, with mechanics or content designed to be funny.

### `games.atplay.taxonomy.category#mafia`

**Type**: `token`

Themed around organized crime families and their rivalries.

Themed around organized crime families and their rivalries.

### `games.atplay.taxonomy.category#music`

**Type**: `token`

Themed around music, musicians, or musical performance.

Themed around music, musicians, or musical performance.

### `games.atplay.taxonomy.category#horror`

**Type**: `token`

Themed around dread, monsters, the supernatural, or other horror tropes.

Themed around dread, monsters, the supernatural, or other horror tropes.

### `games.atplay.taxonomy.category#memory`

**Type**: `token`

Recall of previously seen information is a central challenge.

Recall of previously seen information is a central challenge.

### `games.atplay.taxonomy.category#number`

**Type**: `token`

Numbers and numerical relationships are the central material of play.

Numbers and numerical relationships are the central material of play.

### `games.atplay.taxonomy.category#puzzle`

**Type**: `token`

Solving a puzzle is the core activity.

Solving a puzzle is the core activity.

### `games.atplay.taxonomy.category#racing`

**Type**: `token`

Competitors race to a finish line or to be first to reach a goal.

Competitors race to a finish line or to be first to reach a goal.

### `games.atplay.taxonomy.category#sports`

**Type**: `token`

Themed around a real-world sport.

Themed around a real-world sport.

### `games.atplay.taxonomy.category#trains`

**Type**: `token`

Themed around trains and railroads.

Themed around trains and railroads.

### `games.atplay.taxonomy.category#travel`

**Type**: `token`

Themed around travelling to real or imagined destinations.

Themed around travelling to real or imagined destinations.

### `games.atplay.taxonomy.category#trivia`

**Type**: `token`

Answering trivia questions is the core activity.

Answering trivia questions is the core activity.

### `games.atplay.taxonomy.category#ancient`

**Type**: `token`

Set in antiquity, covering civilizations and events before the medieval period (roughly pre-500 CE).

Set in antiquity, covering civilizations and events before the medieval period (roughly pre-500 CE).

### `games.atplay.taxonomy.category#animals`

**Type**: `token`

Animals are the central subject, whether as characters, collectibles, or the world the game depicts.

Animals are the central subject, whether as characters, collectibles, or the world the game depicts.

### `games.atplay.taxonomy.category#arabian`

**Type**: `token`

Set in the historical or mythic Arab world.

Set in the historical or mythic Arab world.

### `games.atplay.taxonomy.category#fantasy`

**Type**: `token`

Set in a world with magic, mythical creatures, and imaginative non-real elements.

Set in a world with magic, mythical creatures, and imaginative non-real elements.

### `games.atplay.taxonomy.category#farming`

**Type**: `token`

Themed around growing crops, raising livestock, and running a farm.

Themed around growing crops, raising livestock, and running a farm.

### `games.atplay.taxonomy.category#medical`

**Type**: `token`

Themed around medicine, hospitals, or epidemiology.

Themed around medicine, hospitals, or epidemiology.

### `games.atplay.taxonomy.category#pirates`

**Type**: `token`

Themed around piracy — sea-going outlaws, treasure, and naval plunder.

Themed around piracy — sea-going outlaws, treasure, and naval plunder.

### `games.atplay.taxonomy.category#wargame`

**Type**: `token`

Simulates military conflict with detailed rules for units, terrain, and combat resolution.

Simulates military conflict with detailed rules for units, terrain, and combat resolution.

### `games.atplay.taxonomy.category#zombies`

**Type**: `token`

Themed around zombies and the undead.

Themed around zombies and the undead.

### `games.atplay.taxonomy.category#bluffing`

**Type**: `token`

Players gain an edge by misleading opponents about their intentions, holdings, or capabilities.

Players gain an edge by misleading opponents about their intentions, holdings, or capabilities.

### `games.atplay.taxonomy.category#cardGame`

**Type**: `token`

Played primarily with cards; the deck is the core component.

Played primarily with cards; the deck is the core component.

### `games.atplay.taxonomy.category#civilWar`

**Type**: `token`

Set during a civil war (other than the American Civil War, which has its own category).

Set during a civil war (other than the American Civil War, which has its own category).

### `games.atplay.taxonomy.category#economic`

**Type**: `token`

Themed around economic systems — production, trade, markets, and money management.

Themed around economic systems — production, trade, markets, and money management.

### `games.atplay.taxonomy.category#fighting`

**Type**: `token`

Direct combat between characters or units is the central activity.

Direct combat between characters or units is the central activity.

### `games.atplay.taxonomy.category#medieval`

**Type**: `token`

Set in the medieval period of European history (roughly 500–1500 CE).

Set in the medieval period of European history (roughly 500–1500 CE).

### `games.atplay.taxonomy.category#nautical`

**Type**: `token`

Set at sea and themed around ships, sailing, and maritime life.

Set at sea and themed around ships, sailing, and maritime life.

### `games.atplay.taxonomy.category#realTime`

**Type**: `token`

Play happens continuously in real time, with real-world seconds as a central constraint.

Play happens continuously in real time, with real-world seconds as a central constraint.

### `games.atplay.taxonomy.category#wordGame`

**Type**: `token`

Building, spelling, or playing with words is the core activity.

Building, spelling, or playing with words is the core activity.

### `games.atplay.taxonomy.category#adventure`

**Type**: `token`

Characters pursue a quest or journey through a story-driven setting, overcoming obstacles along the way.

Characters pursue a quest or journey through a story-driven setting, overcoming obstacles along the way.

### `games.atplay.taxonomy.category#deduction`

**Type**: `token`

Players reason from clues and partial information to identify hidden facts or culprits.

Players reason from clues and partial information to identify hidden facts or culprits.

### `games.atplay.taxonomy.category#koreanWar`

**Type**: `token`

Set during the Korean War of 1950–1953.

Set during the Korean War of 1950–1953.

### `games.atplay.taxonomy.category#mythology`

**Type**: `token`

Draws its setting and characters from a real-world mythological tradition.

Draws its setting and characters from a real-world mythological tradition.

### `games.atplay.taxonomy.category#partyGame`

**Type**: `token`

Designed for large groups and casual social play rather than deep strategy.

Designed for large groups and casual social play rather than deep strategy.

### `games.atplay.taxonomy.category#political`

**Type**: `token`

Themed around politics, governance, elections, or policy-making.

Themed around politics, governance, elections, or policy-making.

### `games.atplay.taxonomy.category#religious`

**Type**: `token`

Themed around a real-world religion, religious history, or religious practice.

Themed around a real-world religion, religious history, or religious practice.

### `games.atplay.taxonomy.category#worldWarI`

**Type**: `token`

Set during the First World War.

Set during the First World War.

### `games.atplay.taxonomy.category#electronic`

**Type**: `token`

Uses electronic components, a dedicated device, or a companion app as part of play.

Uses electronic components, a dedicated device, or a companion app as part of play.

### `games.atplay.taxonomy.category#gameSystem`

**Type**: `token`

A ruleset and component base that supports many different games, scenarios, or campaigns.

A ruleset and component base that supports many different games, scenarios, or campaigns.

### `games.atplay.taxonomy.category#miniatures`

**Type**: `token`

Uses detailed miniature figures as components, often assembled and painted by the player.

Uses detailed miniature figures as components, often assembled and painted by the player.

### `games.atplay.taxonomy.category#napoleonic`

**Type**: `token`

Set during the Napoleonic era (roughly 1799–1815).

Set during the Napoleonic era (roughly 1799–1815).

### `games.atplay.taxonomy.category#novelBased`

**Type**: `token`

Based on or tightly inspired by a specific novel.

Based on or tightly inspired by a specific novel.

### `games.atplay.taxonomy.category#vietnamWar`

**Type**: `token`

Set during the Vietnam War.

Set during the Vietnam War.

### `games.atplay.taxonomy.category#worldWarII`

**Type**: `token`

Set during the Second World War.

Set during the Second World War.

### `games.atplay.taxonomy.category#ageOfReason`

**Type**: `token`

Set during the 17th and 18th century Enlightenment, including the intellectual, political, and military events of that era.

Set during the 17th and 18th century Enlightenment, including the intellectual, political, and military events of that era.

### `games.atplay.taxonomy.category#educational`

**Type**: `token`

Designed primarily to teach a subject while being played.

Designed primarily to teach a subject while being played.

### `games.atplay.taxonomy.category#exploration`

**Type**: `token`

Discovering unknown territory, tiles, or content is a central activity.

Discovering unknown territory, tiles, or content is a central activity.

### `games.atplay.taxonomy.category#matureAdult`

**Type**: `token`

Contains content intended for adult audiences only.

Contains content intended for adult audiences only.

### `games.atplay.taxonomy.category#negotiation`

**Type**: `token`

Themed around bargaining, deal-making, or diplomacy between players.

Themed around bargaining, deal-making, or diplomacy between players.

### `games.atplay.taxonomy.category#pikeAndShot`

**Type**: `token`

Set during the pike-and-shot era of early-modern European warfare (16th–17th centuries).

Set during the pike-and-shot era of early-modern European warfare (16th–17th centuries).

### `games.atplay.taxonomy.category#prehistoric`

**Type**: `token`

Set before recorded history — cavemen, early humans, or the deeper past.

Set before recorded history — cavemen, early humans, or the deeper past.

### `games.atplay.taxonomy.category#renaissance`

**Type**: `token`

Set during the Renaissance period of European history (roughly 14th–17th centuries).

Set during the Renaissance period of European history (roughly 14th–17th centuries).

### `games.atplay.taxonomy.category#americanWest`

**Type**: `token`

Set in the American frontier or Old West — cowboys, outlaws, settlers, and the landscape of the westward expansion.

Set in the American frontier or Old West — cowboys, outlaws, settlers, and the landscape of the westward expansion.

### `games.atplay.taxonomy.category#cityBuilding`

**Type**: `token`

Players construct and grow settlements or cities over the course of play.

Players construct and grow settlements or cities over the course of play.

### `games.atplay.taxonomy.category#civilization`

**Type**: `token`

Players guide the development of a civilization across long sweeps of time, typically spanning multiple eras.

Players guide the development of a civilization across long sweeps of time, typically spanning multiple eras.

### `games.atplay.taxonomy.category#printAndPlay`

**Type**: `token`

Distributed as files that players print and assemble themselves.

Distributed as files that players print and assemble themselves.

### `games.atplay.taxonomy.category#childrensGame`

**Type**: `token`

Designed specifically for young children, with simple rules and age-appropriate content.

Designed specifically for young children, with simple rules and age-appropriate content.

### `games.atplay.taxonomy.category#environmental`

**Type**: `token`

Themed around ecosystems, conservation, climate, or humanity's relationship with the natural environment.

Themed around ecosystems, conservation, climate, or humanity's relationship with the natural environment.

### `games.atplay.taxonomy.category#modernWarfare`

**Type**: `token`

Set in contemporary or near-contemporary military conflicts (roughly post-World War II).

Set in contemporary or near-contemporary military conflicts (roughly post-World War II).

### `games.atplay.taxonomy.category#murderMystery`

**Type**: `token`

Players investigate a crime — usually a murder — to identify the culprit.

Players investigate a crime — usually a murder — to identify the culprit.

### `games.atplay.taxonomy.category#aviationFlight`

**Type**: `token`

Themed around aircraft and flight, from early aviation to modern air travel.

Themed around aircraft and flight, from early aviation to modern air travel.

### `games.atplay.taxonomy.category#comicBookStrip`

**Type**: `token`

Based on a comic book, graphic novel, or comic strip.

Based on a comic book, graphic novel, or comic strip.

### `games.atplay.taxonomy.category#postNapoleonic`

**Type**: `token`

Set between the end of the Napoleonic Wars and the start of World War I.

Set between the end of the Napoleonic Wars and the start of World War I.

### `games.atplay.taxonomy.category#scienceFiction`

**Type**: `token`

Set in a science-fiction world — future tech, alien life, or speculative science.

Set in a science-fiction world — future tech, alien life, or speculative science.

### `games.atplay.taxonomy.category#transportation`

**Type**: `token`

Themed around moving goods or people between places.

Themed around moving goods or people between places.

### `games.atplay.taxonomy.category#videoGameTheme`

**Type**: `token`

Based on or inspired by a specific video game.

Based on or inspired by a specific video game.

### `games.atplay.taxonomy.category#actionDexterity`

**Type**: `token`

Games that depend on physical skill, timing, or coordination (flicking, stacking, dropping, catching).

Games that depend on physical skill, timing, or coordination (flicking, stacking, dropping, catching).

### `games.atplay.taxonomy.category#abstractStrategy`

**Type**: `token`

Games where strategy is the whole point and theme is absent or purely decorative.

Games where strategy is the whole point and theme is absent or purely decorative.

### `games.atplay.taxonomy.category#americanCivilWar`

**Type**: `token`

Set during the United States Civil War of 1861–1865.

Set during the United States Civil War of 1861–1865.

### `games.atplay.taxonomy.category#spaceExploration`

**Type**: `token`

Themed around exploring outer space, visiting planets, or charting the unknown reaches of the cosmos.

Themed around exploring outer space, visiting planets, or charting the unknown reaches of the cosmos.

### `games.atplay.taxonomy.category#spiesSecretAgents`

**Type**: `token`

Themed around espionage, secret agents, and covert operations.

Themed around espionage, secret agents, and covert operations.

### `games.atplay.taxonomy.category#territoryBuilding`

**Type**: `token`

Players claim, build out, and develop territories as a central activity.

Players claim, build out, and develop territories as a central activity.

### `games.atplay.taxonomy.category#americanIndianWars`

**Type**: `token`

Set during the conflicts between the United States and Native American peoples from colonial times into the late 19th century.

Set during the conflicts between the United States and Native American peoples from colonial times into the late 19th century.

### `games.atplay.taxonomy.category#moviesTvRadioTheme`

**Type**: `token`

Based on or inspired by a specific movie, television program, or radio show.

Based on or inspired by a specific movie, television program, or radio show.

### `games.atplay.taxonomy.category#collectibleComponents`

**Type**: `token`

Components are sold in randomized packs or otherwise collectible, so players build personal libraries outside of any single game.

Components are sold in randomized packs or otherwise collectible, so players build personal libraries outside of any single game.

### `games.atplay.taxonomy.category#industryManufacturing`

**Type**: `token`

Themed around building and running factories, production chains, or other industrial activity.

Themed around building and running factories, production chains, or other industrial activity.

### `games.atplay.taxonomy.category#americanRevolutionaryWar`

**Type**: `token`

Set during the American War of Independence from 1775 to 1783.

Set during the American War of Independence from 1775 to 1783.

## Raw Schema

```json
{
  "id": "games.atplay.taxonomy.category",
  "defs": {
    "book": {
      "type": "token",
      "name:en": "Book",
      "description": "Based on or tightly inspired by a specific book."
    },
    "dice": {
      "type": "token",
      "name:en": "Dice",
      "description": "Dice are the central component and their results drive the game's decisions."
    },
    "math": {
      "type": "token",
      "name:en": "Math",
      "description": "Arithmetic or mathematical reasoning is a core mechanic."
    },
    "maze": {
      "type": "token",
      "name:en": "Maze",
      "description": "Navigating or building a maze is central."
    },
    "humor": {
      "type": "token",
      "name:en": "Humor",
      "description": "Comedy is central to the experience, with mechanics or content designed to be funny."
    },
    "mafia": {
      "type": "token",
      "name:en": "Mafia",
      "description": "Themed around organized crime families and their rivalries."
    },
    "music": {
      "type": "token",
      "name:en": "Music",
      "description": "Themed around music, musicians, or musical performance."
    },
    "horror": {
      "type": "token",
      "name:en": "Horror",
      "description": "Themed around dread, monsters, the supernatural, or other horror tropes."
    },
    "memory": {
      "type": "token",
      "name:en": "Memory",
      "description": "Recall of previously seen information is a central challenge."
    },
    "number": {
      "type": "token",
      "name:en": "Number",
      "description": "Numbers and numerical relationships are the central material of play."
    },
    "puzzle": {
      "type": "token",
      "name:en": "Puzzle",
      "description": "Solving a puzzle is the core activity."
    },
    "racing": {
      "type": "token",
      "name:en": "Racing",
      "description": "Competitors race to a finish line or to be first to reach a goal."
    },
    "sports": {
      "type": "token",
      "name:en": "Sports",
      "description": "Themed around a real-world sport."
    },
    "trains": {
      "type": "token",
      "name:en": "Trains",
      "description": "Themed around trains and railroads."
    },
    "travel": {
      "type": "token",
      "name:en": "Travel",
      "description": "Themed around travelling to real or imagined destinations."
    },
    "trivia": {
      "type": "token",
      "name:en": "Trivia",
      "description": "Answering trivia questions is the core activity."
    },
    "ancient": {
      "type": "token",
      "name:en": "Ancient",
      "description": "Set in antiquity, covering civilizations and events before the medieval period (roughly pre-500 CE)."
    },
    "animals": {
      "type": "token",
      "name:en": "Animals",
      "description": "Animals are the central subject, whether as characters, collectibles, or the world the game depicts."
    },
    "arabian": {
      "type": "token",
      "name:en": "Arabian",
      "description": "Set in the historical or mythic Arab world."
    },
    "fantasy": {
      "type": "token",
      "name:en": "Fantasy",
      "description": "Set in a world with magic, mythical creatures, and imaginative non-real elements."
    },
    "farming": {
      "type": "token",
      "name:en": "Farming",
      "description": "Themed around growing crops, raising livestock, and running a farm."
    },
    "medical": {
      "type": "token",
      "name:en": "Medical",
      "description": "Themed around medicine, hospitals, or epidemiology."
    },
    "pirates": {
      "type": "token",
      "name:en": "Pirates",
      "description": "Themed around piracy — sea-going outlaws, treasure, and naval plunder."
    },
    "wargame": {
      "type": "token",
      "name:en": "Wargame",
      "description": "Simulates military conflict with detailed rules for units, terrain, and combat resolution."
    },
    "zombies": {
      "type": "token",
      "name:en": "Zombies",
      "description": "Themed around zombies and the undead."
    },
    "bluffing": {
      "type": "token",
      "name:en": "Bluffing",
      "description": "Players gain an edge by misleading opponents about their intentions, holdings, or capabilities."
    },
    "cardGame": {
      "type": "token",
      "name:en": "Card Game",
      "description": "Played primarily with cards; the deck is the core component."
    },
    "civilWar": {
      "type": "token",
      "name:en": "Civil War",
      "description": "Set during a civil war (other than the American Civil War, which has its own category)."
    },
    "economic": {
      "type": "token",
      "name:en": "Economic",
      "description": "Themed around economic systems — production, trade, markets, and money management."
    },
    "fighting": {
      "type": "token",
      "name:en": "Fighting",
      "description": "Direct combat between characters or units is the central activity."
    },
    "medieval": {
      "type": "token",
      "name:en": "Medieval",
      "description": "Set in the medieval period of European history (roughly 500–1500 CE)."
    },
    "nautical": {
      "type": "token",
      "name:en": "Nautical",
      "description": "Set at sea and themed around ships, sailing, and maritime life."
    },
    "realTime": {
      "type": "token",
      "name:en": "Real-time",
      "description": "Play happens continuously in real time, with real-world seconds as a central constraint."
    },
    "wordGame": {
      "type": "token",
      "name:en": "Word Game",
      "description": "Building, spelling, or playing with words is the core activity."
    },
    "adventure": {
      "type": "token",
      "name:en": "Adventure",
      "description": "Characters pursue a quest or journey through a story-driven setting, overcoming obstacles along the way."
    },
    "deduction": {
      "type": "token",
      "name:en": "Deduction",
      "description": "Players reason from clues and partial information to identify hidden facts or culprits."
    },
    "koreanWar": {
      "type": "token",
      "name:en": "Korean War",
      "description": "Set during the Korean War of 1950–1953."
    },
    "mythology": {
      "type": "token",
      "name:en": "Mythology",
      "description": "Draws its setting and characters from a real-world mythological tradition."
    },
    "partyGame": {
      "type": "token",
      "name:en": "Party Game",
      "description": "Designed for large groups and casual social play rather than deep strategy."
    },
    "political": {
      "type": "token",
      "name:en": "Political",
      "description": "Themed around politics, governance, elections, or policy-making."
    },
    "religious": {
      "type": "token",
      "name:en": "Religious",
      "description": "Themed around a real-world religion, religious history, or religious practice."
    },
    "worldWarI": {
      "type": "token",
      "name:en": "World War I",
      "description": "Set during the First World War."
    },
    "electronic": {
      "type": "token",
      "name:en": "Electronic",
      "description": "Uses electronic components, a dedicated device, or a companion app as part of play."
    },
    "gameSystem": {
      "type": "token",
      "name:en": "Game System",
      "description": "A ruleset and component base that supports many different games, scenarios, or campaigns."
    },
    "miniatures": {
      "type": "token",
      "name:en": "Miniatures",
      "description": "Uses detailed miniature figures as components, often assembled and painted by the player."
    },
    "napoleonic": {
      "type": "token",
      "name:en": "Napoleonic",
      "description": "Set during the Napoleonic era (roughly 1799–1815)."
    },
    "novelBased": {
      "type": "token",
      "name:en": "Novel-based",
      "description": "Based on or tightly inspired by a specific novel."
    },
    "vietnamWar": {
      "type": "token",
      "name:en": "Vietnam War",
      "description": "Set during the Vietnam War."
    },
    "worldWarII": {
      "type": "token",
      "name:en": "World War II",
      "description": "Set during the Second World War."
    },
    "ageOfReason": {
      "type": "token",
      "name:en": "Age of Reason",
      "description": "Set during the 17th and 18th century Enlightenment, including the intellectual, political, and military events of that era."
    },
    "educational": {
      "type": "token",
      "name:en": "Educational",
      "description": "Designed primarily to teach a subject while being played."
    },
    "exploration": {
      "type": "token",
      "name:en": "Exploration",
      "description": "Discovering unknown territory, tiles, or content is a central activity."
    },
    "matureAdult": {
      "type": "token",
      "name:en": "Mature / Adult",
      "description": "Contains content intended for adult audiences only."
    },
    "negotiation": {
      "type": "token",
      "name:en": "Negotiation",
      "description": "Themed around bargaining, deal-making, or diplomacy between players."
    },
    "pikeAndShot": {
      "type": "token",
      "name:en": "Pike and Shot",
      "description": "Set during the pike-and-shot era of early-modern European warfare (16th–17th centuries)."
    },
    "prehistoric": {
      "type": "token",
      "name:en": "Prehistoric",
      "description": "Set before recorded history — cavemen, early humans, or the deeper past."
    },
    "renaissance": {
      "type": "token",
      "name:en": "Renaissance",
      "description": "Set during the Renaissance period of European history (roughly 14th–17th centuries)."
    },
    "americanWest": {
      "type": "token",
      "name:en": "American West",
      "description": "Set in the American frontier or Old West — cowboys, outlaws, settlers, and the landscape of the westward expansion."
    },
    "cityBuilding": {
      "type": "token",
      "name:en": "City Building",
      "description": "Players construct and grow settlements or cities over the course of play."
    },
    "civilization": {
      "type": "token",
      "name:en": "Civilization",
      "description": "Players guide the development of a civilization across long sweeps of time, typically spanning multiple eras."
    },
    "printAndPlay": {
      "type": "token",
      "name:en": "Print & Play",
      "description": "Distributed as files that players print and assemble themselves."
    },
    "childrensGame": {
      "type": "token",
      "name:en": "Children's Game",
      "description": "Designed specifically for young children, with simple rules and age-appropriate content."
    },
    "environmental": {
      "type": "token",
      "name:en": "Environmental",
      "description": "Themed around ecosystems, conservation, climate, or humanity's relationship with the natural environment."
    },
    "modernWarfare": {
      "type": "token",
      "name:en": "Modern Warfare",
      "description": "Set in contemporary or near-contemporary military conflicts (roughly post-World War II)."
    },
    "murderMystery": {
      "type": "token",
      "name:en": "Murder / Mystery",
      "description": "Players investigate a crime — usually a murder — to identify the culprit."
    },
    "aviationFlight": {
      "type": "token",
      "name:en": "Aviation / Flight",
      "description": "Themed around aircraft and flight, from early aviation to modern air travel."
    },
    "comicBookStrip": {
      "type": "token",
      "name:en": "Comic Book / Strip",
      "description": "Based on a comic book, graphic novel, or comic strip."
    },
    "postNapoleonic": {
      "type": "token",
      "name:en": "Post-Napoleonic",
      "description": "Set between the end of the Napoleonic Wars and the start of World War I."
    },
    "scienceFiction": {
      "type": "token",
      "name:en": "Science Fiction",
      "description": "Set in a science-fiction world — future tech, alien life, or speculative science."
    },
    "transportation": {
      "type": "token",
      "name:en": "Transportation",
      "description": "Themed around moving goods or people between places."
    },
    "videoGameTheme": {
      "type": "token",
      "name:en": "Video Game Theme",
      "description": "Based on or inspired by a specific video game."
    },
    "actionDexterity": {
      "type": "token",
      "name:en": "Action / Dexterity",
      "description": "Games that depend on physical skill, timing, or coordination (flicking, stacking, dropping, catching)."
    },
    "abstractStrategy": {
      "type": "token",
      "name:en": "Abstract Strategy",
      "description": "Games where strategy is the whole point and theme is absent or purely decorative."
    },
    "americanCivilWar": {
      "type": "token",
      "name:en": "American Civil War",
      "description": "Set during the United States Civil War of 1861–1865."
    },
    "spaceExploration": {
      "type": "token",
      "name:en": "Space Exploration",
      "description": "Themed around exploring outer space, visiting planets, or charting the unknown reaches of the cosmos."
    },
    "spiesSecretAgents": {
      "type": "token",
      "name:en": "Spies / Secret Agents",
      "description": "Themed around espionage, secret agents, and covert operations."
    },
    "territoryBuilding": {
      "type": "token",
      "name:en": "Territory Building",
      "description": "Players claim, build out, and develop territories as a central activity."
    },
    "americanIndianWars": {
      "type": "token",
      "name:en": "American Indian Wars",
      "description": "Set during the conflicts between the United States and Native American peoples from colonial times into the late 19th century."
    },
    "moviesTvRadioTheme": {
      "type": "token",
      "name:en": "Movies / TV / Radio theme",
      "description": "Based on or inspired by a specific movie, television program, or radio show."
    },
    "collectibleComponents": {
      "type": "token",
      "name:en": "Collectible Components",
      "description": "Components are sold in randomized packs or otherwise collectible, so players build personal libraries outside of any single game."
    },
    "industryManufacturing": {
      "type": "token",
      "name:en": "Industry / Manufacturing",
      "description": "Themed around building and running factories, production chains, or other industrial activity."
    },
    "americanRevolutionaryWar": {
      "type": "token",
      "name:en": "American Revolutionary War",
      "description": "Set during the American War of Independence from 1775 to 1783."
    }
  },
  "$type": "com.atproto.lexicon.schema",
  "lexicon": 1
}
```
