actor.rpg.sprite

rpg.actor

Schema Diff

+1 -1

From

CID
bafyreiececha3kn...
Indexed At
2026-03-23 19:36 UTC
View this version

To

CID
bafyreieqk46kxj7...
Indexed At
2026-03-23 20:16 UTC
View this version

Compatibility Analysis

Backward Compatible

No changes detected.

1 1
{
2 2
  "id": "actor.rpg.sprite",
3 3
  "defs": {
4 4
    "main": {
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      "key": "literal:self",
6 6
      "type": "record",
7 7
      "record": {
8 8
        "type": "object",
9 9
        "required": [
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          "spriteSheet",
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          "engine",
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          "createdAt"
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        ],
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        "properties": {
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          "name": {
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            "type": "string",
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            "maxLength": 100,
18 18
            "description": "Display name for the character (optional, can differ from Bluesky display name)",
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            "maxGraphemes": 50
20 20
          },
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          "rows": {
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            "type": "integer",
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            "maximum": 16,
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            "minimum": 1,
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            "description": "Number of rows in the sprite sheet (typically 4 for directional sprites: down, left, right, up)"
26 26
          },
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          "width": {
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            "type": "integer",
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            "maximum": 4096,
30 30
            "minimum": 1,
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            "description": "Total width of the sprite sheet in pixels"
32 32
          },
33 33
          "engine": {
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            "type": "string",
35 35
            "maxLength": 50,
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            "description": "The game engine format this sprite is designed for. Determines animation interpretation.",
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            "knownValues": [
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              "rmmz",
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              "custom"
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            ]
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          },
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          "frames": {
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            "type": "integer",
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            "maximum": 64,
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            "minimum": 1,
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            "description": "Total number of animation frames"
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          },
48 48
          "height": {
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            "type": "integer",
50 50
            "maximum": 4096,
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            "minimum": 1,
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            "description": "Total height of the sprite sheet in pixels"
53 53
          },
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          "columns": {
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            "type": "integer",
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            "maximum": 16,
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            "minimum": 1,
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            "description": "Number of columns per animation cycle"
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          },
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          "createdAt": {
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            "type": "string",
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            "format": "datetime",
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            "description": "When this record was first created"
64 64
          },
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          "updatedAt": {
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            "type": "string",
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            "format": "datetime",
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            "description": "When this record was last modified"
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          },
70 70
          "frameWidth": {
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            "type": "integer",
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            "maximum": 512,
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            "minimum": 1,
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            "description": "Width of a single frame in pixels (if not auto-calculated from width/columns)"
75 75
          },
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          "frameHeight": {
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            "type": "integer",
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            "maximum": 512,
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            "minimum": 1,
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            "description": "Height of a single frame in pixels (if not auto-calculated from height/rows)"
81 81
          },
82 82
          "spriteSheet": {
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            "type": "blob",
84 84
            "accept": [
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              "image/png"
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            ],
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            "maxSize": 10000000,
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            "description": "The sprite sheet image (PNG only). Max 10MB."
89 89
          },
90 90
          "animationSpeed": {
91 91
            "type": "integer",
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            "default": 200,
93 93
            "maximum": 2000,
94 94
            "minimum": 50,
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            "description": "Milliseconds per frame for animation playback"
96 96
          }
97 97
        }
98 98
      },
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      "description": "A user's RPG character sprite. One record per user (rkey: self)."
100 100
    }
101 101
  },
102 102
  "$type": "com.atproto.lexicon.schema",
103 103
  "lexicon": 1,
104 -
  "description": "A sprite sheet for an RPG character avatar. Contains the image blob and metadata for animating the character in various game engines."
104 +
  "description": "A sprite sheet for an RPG character avatar."
105 105
}

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