actor.rpg.generator
Stores the recolored layers and configuration used to rebuild a generated sprite.
Details · record, key literal:self
| Kind | record |
|---|---|
| Record key | literal:self |
| Authority | rpg.actor |
| Indexed |
What's different
same NSID · two revisions from the same publisher13 changes, 4 breaking
Some records or requests that were valid against the base schema aren't valid against this one, so update the code that writes and reads them before relying on it.
Record · properties
#main
Changed
eyes
breakingType changed.
objectref #eyes
Added
faceMode
compatibleNew optional property.
string · knownValues: standard | faceless
Changed
layers
compatibleMaximum length raised.
maxLength: 20maxLength: 32
Changed
layers.items
breakingType changed.
objectref #layer
Changed
skin
breakingType changed.
objectref #skin
Removed
version
breakingProperty removed.
integer · minimum: 1 · maximum: 100Definitions
Added
#colors
compatibleNew definition.
object
Added
#eyes
compatibleNew definition.
object
Added
#fallback
compatibleNew definition.
object
Added
#layer
compatibleNew definition.
object
Added
#skin
compatibleNew definition.
object
Added
#submaskExclusions
compatibleNew definition.
object
Added
#suppressionRules
compatibleNew definition.
object
4 properties unchanged
Open the full schema diff →