actor.rpg.generator

Stores the recolored layers and configuration used to rebuild a generated sprite.

Repository @rpg.actor did:plc:kwgllf365cwmxbnxitx4pjdj namespace authority
Details · record, key literal:self
Kindrecord
Record keyliteral:self
Authorityrpg.actor
Indexed

What's different

same NSID · two revisions from the same publisher
rpg.actor · namespace authority
rpg.actor · namespace authority
13 changes, 4 breaking

Some records or requests that were valid against the base schema aren't valid against this one, so update the code that writes and reads them before relying on it.

Record · properties

#main
Changed

eyes

breaking

Type changed.

object→ref #eyes
Added

faceMode

compatible

New optional property.

string · knownValues: standard | faceless
Changed

layers

compatible

Maximum length raised.

maxLength: 20→maxLength: 32
Changed

layers.items

breaking

Type changed.

object→ref #layer
Changed

skin

breaking

Type changed.

object→ref #skin
Removed

version

breaking

Property removed.

integer · minimum: 1 · maximum: 100

Definitions

Added

#colors

compatible

New definition.

object
Added

#eyes

compatible

New definition.

object
Added

#fallback

compatible

New definition.

object
Added

#layer

compatible

New definition.

object
Added

#skin

compatible

New definition.

object
Added

#submaskExclusions

compatible

New definition.

object
Added

#suppressionRules

compatible

New definition.

object
4 properties unchanged Open the full schema diff →