com.gamethesky.make.game

gamethesky.com

Schema Diff

+3 -2

From

CID
bafyreihzb4bzogr...
Indexed At
2026-10-24 05:36 UTC
View this version

To

CID
bafyreigizubtyhp...
Indexed At
2026-10-26 03:02 UTC
View this version

Compatibility Analysis

Breaking Changes Detected

1 breaking change, 0 non-breaking changes.

Breaking Changes (1)
  • ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#chapter.module", sort: "knownValues", old_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\",\"trivia\",\"hunt\",\"puzzle\",\"chase\"]", new_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\",\"trivia\",\"hunt\",\"puzzle\",\"chase\",\"kart\"]" }

Migration Guidance

Constraint Changes

  • ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#chapter.module", sort: "knownValues", old_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\",\"trivia\",\"hunt\",\"puzzle\",\"chase\"]", new_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\",\"trivia\",\"hunt\",\"puzzle\",\"chase\",\"kart\"]" }
1 1
{
2 2
  "$type": "com.atproto.lexicon.schema",
3 3
  "defs": {
4 4
    "chapter": {
5 5
      "properties": {
6 6
        "backdrop": {
7 7
          "accept": [
8 8
            "image/jpeg",
9 9
            "image/png"
10 10
          ],
11 11
          "description": "A picture for this chapter's sky or backdrop, drawn behind the play where the chapter type can (at most 1600×900). Public once published. Looks only: play, boards and the verifier never read it.",
12 12
          "maxSize": 716800,
13 13
          "type": "blob"
14 14
        },
15 15
        "castMap": {
16 16
          "description": "Who plays the chapter type's parts in this chapter, where the builder changed it from the type's own: an object of slots (hero1…extra4) by part (the type's own names: guard, boss, rival, ghoul…; \"in this chapter, the guards are Foe 3\"). A reader keeps only parts its module has. Looks only.",
17 17
          "type": "unknown"
18 18
        },
19 19
        "hunt": {
20 20
          "description": "A photo hunt chapter's own pictures and what to find in them, in the order shown (absent: its preset's painted scenes). Part of play: where the spots are decides the score. A reader lets go of a spot it can't place and of a picture with none left.",
21 21
          "items": {
22 22
            "ref": "#huntRoom",
23 23
            "type": "ref"
24 24
          },
25 25
          "maxLength": 5,
26 26
          "type": "array"
27 27
        },
28 28
        "level": {
29 29
          "description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house, tank maze, vortex, walk-through). A reader runs the module's own checker on it and refuses the game if it fails.",
30 30
          "ref": "#level",
31 31
          "type": "ref"
32 32
        },
33 33
        "messages": {
34 34
          "description": "Story beats placed on squares of the chapter's level (drawn or the preset's own), for modules whose levels take them (house, walk, fps, platformer, tanks): each shown in a strip as the player reaches its square, without stopping play. Looks only: play, boards and the verifier never read them.",
35 35
          "items": {
36 36
            "ref": "#message",
37 37
            "type": "ref"
38 38
          },
39 39
          "maxLength": 24,
40 40
          "type": "array"
41 41
        },
42 42
        "module": {
43 -
          "description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction). The list grows as games are added; a reader refuses a module it doesn't have.",
43 +
          "description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction), and kart (a kart race on a 3D course, with items). The list grows as games are added; a reader refuses a module it doesn't have.",
44 44
          "knownValues": [
45 45
            "platformer",
46 46
            "house",
47 47
            "tanks",
48 48
            "vortex",
49 49
            "roll",
50 50
            "fight",
51 51
            "golf",
52 52
            "cycles",
53 53
            "discs",
54 54
            "uplink",
55 55
            "canyon",
56 56
            "belts",
57 57
            "race",
58 58
            "gunner",
59 59
            "drones",
60 60
            "landing",
61 61
            "deckgun",
62 62
            "minefield",
63 63
            "pipes",
64 64
            "catch",
65 65
            "fence",
66 66
            "airdrop",
67 67
            "invaders",
68 68
            "crossing",
69 69
            "walk",
70 70
            "fps",
71 71
            "trivia",
72 72
            "hunt",
73 73
            "puzzle",
74 -
            "chase"
74 +
            "chase",
75 +
            "kart"
75 76
          ],
76 77
          "maxLength": 32,
77 78
          "type": "string"
78 79
        },
79 80
        "next": {
80 81
          "description": "Where the path goes once this chapter is cleared, when it isn't simply the next chapter: a later chapter's index counting from 0, written in digits (\"3\"), or \"end\" (the ending). Forward only: a reader lets go of a value that isn't later than this chapter or is past the last, and the chapter goes on to the next as if it had none. Absent: the next chapter, or the ending after the last. Part of play.",
81 82
          "maxLength": 8,
82 83
          "type": "string"
83 84
        },
84 85
        "pictures": {
85 86
          "description": "The chapter's own pictures, by key, each a blob: a JPEG or PNG that fits inside 512×512 keeping its own shape (at most 200 KB). poster1 to poster6 are the pictures its posters hang on the level's walls; q1 to q20 are a trivia chapter's pictures for its questions (by a question's pic); room1 to room5 are a photo hunt's rooms (by a room's pic), which may be up to 1024 across; objective, keycard, ammo, medkit and coin are the faces of what the player picks up, where the chapter type has them (objective: first person's intel and evidence, the house's and the walk-through's key and the sign over their way out, the platformer's door; coin: first person's and the platformer's coins), shown on the pickup, on the HUD and in its banner. Public once published. Looks only: play, boards and the verifier never read them.",
86 87
          "type": "unknown"
87 88
        },
88 89
        "posters": {
89 90
          "description": "The builder's pictures hung on the level's walls (a wanted poster, a family photo, a logo, a sign), for chapter types whose levels have walls to see (the house, the walk-through, first person, the tank maze): one a wall square, framed on the face that looks onto the most open floor. A poster on a square that isn't a wall, or whose picture is missing, isn't shown. Looks only: not part of play.",
90 91
          "items": {
91 92
            "ref": "#poster",
92 93
            "type": "ref"
93 94
          },
94 95
          "maxLength": 24,
95 96
          "type": "array"
96 97
        },
97 98
        "preset": {
98 99
          "description": "The module's own level to start from (or, with a drawn level, the look it's drawn in).",
99 100
          "maxLength": 32,
100 101
          "type": "string"
101 102
        },
102 103
        "quiz": {
103 104
          "description": "A trivia chapter's own questions, in the order asked (absent: its preset's). Part of play: the right answers decide the score, so they're in the record for the verifier (anyone reading the record can see them). A reader lets go of a question it can't play (no words, fewer than two answers, the right one empty) and plays the preset's if none is left.",
104 105
          "items": {
105 106
            "ref": "#question",
106 107
            "type": "ref"
107 108
          },
108 109
          "maxLength": 20,
109 110
          "type": "array"
110 111
        },
111 112
        "rivals": {
112 113
          "description": "This chapter's own rule for who its rivals wear, in place of the game's ('cast' here says the cast even in a game of follows). Looks only.",
113 114
          "knownValues": [
114 115
            "cast",
115 116
            "follows",
116 117
            "both"
117 118
          ],
118 119
          "maxLength": 16,
119 120
          "type": "string"
120 121
        },
121 122
        "settings": {
122 123
          "description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default. First person's include, all optional: stealth, guards, bodies (guards find bodies), rally (after you're down: back at the last checkpoint, topped up), kit (the built-in weapons carried besides the rifle, a bit each: pistol, suppressed pistol, SMG, shotgun, sniper rifle, taser, tranquilizer), custom (the game's own weapons carried, a bit each), coins and emps (the gadgets).",
123 124
          "type": "unknown"
124 125
        },
125 126
        "sounds": {
126 127
          "description": "The game's own sounds in place of the chapter's, by the noise (an object of sound ids by key): the walk-through's jump-outs (ghoul, thing, face, hound, victim, drop, member) and sound pieces (cueA, cueL, cueR, cueI, cueJ, cueN, cueY); First person's alerts (spotted, alarm, caught, checkpoint). A reader takes only the keys its module names and the sounds the game has. Looks only.",
127 128
          "type": "unknown"
128 129
        },
129 130
        "textures": {
130 131
          "description": "The builder's own art for the pieces of the chapter's level, by piece (the module's own names: the platformer's ground, bricks and ledge; the house's and the tank maze's wall and floor; the walk-through's wall, floor, ceiling and portrait), each a blob: a square JPEG (256×256, at most 120 KB) drawn tiled, one a square of the level. Public once published. Looks only.",
131 132
          "type": "unknown"
132 133
        },
133 134
        "title": {
134 135
          "maxGraphemes": 40,
135 136
          "maxLength": 160,
136 137
          "type": "string"
137 138
        },
138 139
        "version": {
139 140
          "description": "The module's rules this chapter was built on. A reader that doesn't have that version refuses the game rather than playing it differently.",
140 141
          "minimum": 1,
141 142
          "type": "integer"
142 143
        },
143 144
        "words": {
144 145
          "description": "The builder's own words in place of the chapter's: an object of strings by key (for example {\"objective\": \"Grandma's recipe\", \"boss\": \"AUNT MARGE\"}). Each module declares its keys (its banners, toasts, HUD labels, the hint) and how long each may be; a reader keeps only keys it knows, trims each to its limit, and says the rest in the module's own words. A word may hold placeholders such as {n} and {total}, filled with the numbers as it's said. Looks only: play, boards and the verifier never read it.",
145 146
          "type": "unknown"
146 147
        },
147 148
        "world": {
148 149
          "description": "A new world (or section) starts at this chapter: its name (\"The Deep\"), shown as a banner on the chapter card and grouping the chapters after it, up to the next chapter that starts one. Empty is a world named by its number. Looks only.",
149 150
          "maxGraphemes": 40,
150 151
          "maxLength": 160,
151 152
          "type": "string"
152 153
        }
153 154
      },
154 155
      "required": [
155 156
        "module",
156 157
        "version",
157 158
        "title",
158 159
        "preset",
159 160
        "settings"
160 161
      ],
161 162
      "type": "object"
162 163
    },
163 164
    "choice": {
164 165
      "description": "One way on from a scene's choice.",
165 166
      "properties": {
166 167
        "label": {
167 168
          "description": "What the button says. Words only: a hidden game's read \"Option 1\", \"Option 2\"…",
168 169
          "maxGraphemes": 60,
169 170
          "maxLength": 240,
170 171
          "type": "string"
171 172
        },
172 173
        "to": {
173 174
          "description": "Where it goes: a chapter's index counting from 0, written in digits (\"2\"), this scene's own chapter or a later one; or \"end\", the ending (not from the opening scene: a run plays at least one chapter). Arriving at another chapter plays that chapter's own scene (and its choice) first.",
174 175
          "maxLength": 8,
175 176
          "type": "string"
176 177
        }
177 178
      },
178 179
      "required": [
179 180
        "label",
180 181
        "to"
181 182
      ],
182 183
      "type": "object"
183 184
    },
184 185
    "credits": {
185 186
      "properties": {
186 187
        "lines": {
187 188
          "description": "The builder's own lines (\"Made by Todd for the Lambert family reunion\").",
188 189
          "items": {
189 190
            "maxGraphemes": 80,
190 191
            "maxLength": 320,
191 192
            "type": "string"
192 193
          },
193 194
          "maxLength": 12,
194 195
          "type": "array"
195 196
        },
196 197
        "loop": {
197 198
          "description": "The credits' sound plays over and over under the whole roll (a music bed).",
198 199
          "type": "boolean"
199 200
        },
200 201
        "picture": {
201 202
          "accept": [
202 203
            "image/jpeg",
203 204
            "image/png"
204 205
          ],
205 206
          "description": "A picture at the end of the roll (at most 1600×900). Public once published. Looks only.",
206 207
          "maxSize": 716800,
207 208
          "type": "blob"
208 209
        },
209 210
        "sound": {
210 211
          "description": "One of the game's own sounds (its id), played as the credits start to roll.",
211 212
          "maxLength": 12,
212 213
          "type": "string"
213 214
        },
214 215
        "starring": {
215 216
          "description": "The cast, in order, each once: shown with their photo and the name they go by in the game.",
216 217
          "items": {
217 218
            "ref": "#starring",
218 219
            "type": "ref"
219 220
          },
220 221
          "maxLength": 15,
221 222
          "type": "array"
222 223
        }
223 224
      },
224 225
      "type": "object"
225 226
    },
226 227
    "gift": {
227 228
      "properties": {
228 229
        "as": {
229 230
          "description": "The slot of the game's cast they play (the star, a Hero slot, or the villain, Villain 1): the gift card shows that slot's photo.",
230 231
          "knownValues": [
231 232
            "hero1",
232 233
            "hero2",
233 234
            "hero3",
234 235
            "foe1",
235 236
            "foe2",
236 237
            "foe3",
237 238
            "foe4",
238 239
            "foe5",
239 240
            "foe6",
240 241
            "villain1",
241 242
            "villain2",
242 243
            "villain3",
243 244
            "extra1",
244 245
            "extra2",
245 246
            "extra3",
246 247
            "extra4"
247 248
          ],
248 249
          "maxLength": 16,
249 250
          "type": "string"
250 251
        },
251 252
        "from": {
252 253
          "description": "Who it's from, as they'd sign it; absent, the card names the account that made it.",
253 254
          "maxGraphemes": 40,
254 255
          "maxLength": 160,
255 256
          "type": "string"
256 257
        },
257 258
        "message": {
258 259
          "description": "The builder's message to them (\"Happy 50th, Ray! Love, Todd\"), shown on the gift card.",
259 260
          "maxGraphemes": 300,
260 261
          "maxLength": 1200,
261 262
          "type": "string"
262 263
        },
263 264
        "to": {
264 265
          "description": "Who the game is for, by the name they go by (\"Ray\").",
265 266
          "maxGraphemes": 40,
266 267
          "maxLength": 160,
267 268
          "type": "string"
268 269
        }
269 270
      },
270 271
      "required": [
271 272
        "to",
272 273
        "message"
273 274
      ],
274 275
      "type": "object"
275 276
    },
276 277
    "huntRoom": {
277 278
      "properties": {
278 279
        "name": {
279 280
          "description": "What the picture is called (\"Grandma's kitchen\"). Looks only.",
280 281
          "maxGraphemes": 40,
281 282
          "maxLength": 160,
282 283
          "type": "string"
283 284
        },
284 285
        "pic": {
285 286
          "description": "Which of the chapter's pictures it is (its pictures' room1 to room5).",
286 287
          "maximum": 5,
287 288
          "minimum": 1,
288 289
          "type": "integer"
289 290
        },
290 291
        "targets": {
291 292
          "items": {
292 293
            "ref": "#huntTarget",
293 294
            "type": "ref"
294 295
          },
295 296
          "maxLength": 8,
296 297
          "minLength": 1,
297 298
          "type": "array"
298 299
        }
299 300
      },
300 301
      "required": [
301 302
        "pic",
302 303
        "targets"
303 304
      ],
304 305
      "type": "object"
305 306
    },
306 307
    "huntTarget": {
307 308
      "properties": {
308 309
        "label": {
309 310
          "description": "What it is, on the list of what to find (\"Grandpa\", \"the cat\"). Looks only.",
310 311
          "maxGraphemes": 40,
311 312
          "maxLength": 160,
312 313
          "type": "string"
313 314
        },
314 315
        "r": {
315 316
          "description": "How far from its middle a tap still finds it, in the same space.",
316 317
          "maximum": 250,
317 318
          "minimum": 12,
318 319
          "type": "integer"
319 320
        },
320 321
        "s": {
321 322
          "description": "How tall the cast member stands, in the picture's space. Looks only.",
322 323
          "maximum": 800,
323 324
          "minimum": 40,
324 325
          "type": "integer"
325 326
        },
326 327
        "who": {
327 328
          "description": "One of the game's cast (any slot) stood in the picture here as a cut-out, to be found. Looks only.",
328 329
          "knownValues": [
329 330
            "hero1",
330 331
            "hero2",
331 332
            "hero3",
332 333
            "foe1",
333 334
            "foe2",
334 335
            "foe3",
335 336
            "foe4",
336 337
            "foe5",
337 338
            "foe6",
338 339
            "villain1",
339 340
            "villain2",
340 341
            "villain3",
341 342
            "extra1",
342 343
            "extra2",
343 344
            "extra3",
344 345
            "extra4"
345 346
          ],
346 347
          "maxLength": 16,
347 348
          "type": "string"
348 349
        },
349 350
        "x": {
350 351
          "description": "Its middle, across the picture, in the picture's own space: its longer side runs 0 to 999 and the shorter in proportion.",
351 352
          "maximum": 999,
352 353
          "minimum": 0,
353 354
          "type": "integer"
354 355
        },
355 356
        "y": {
356 357
          "description": "Its middle, down the picture, in the same space.",
357 358
          "maximum": 999,
358 359
          "minimum": 0,
359 360
          "type": "integer"
360 361
        }
361 362
      },
362 363
      "required": [
363 364
        "x",
364 365
        "y",
365 366
        "r",
366 367
        "label"
367 368
      ],
368 369
      "type": "object"
369 370
    },
370 371
    "level": {
371 372
      "properties": {
372 373
        "rows": {
373 374
          "description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, and ⑴ to ⒃ one of the cast placed by hand: hero1 to extra4), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one. First person also takes weapon pickups (ⓟ pistol, ⓢ suppressed pistol, ⓜ SMG, ⓖ shotgun, ⓝ sniper rifle, ⓣ taser, ⓓ tranquilizer, ① to ⑧ the game's own weapons), gadgets (ⓒ a coin, ⓔ an EMP) and ⚑ a checkpoint. The walk-through, First person, the puzzle room and the street chase take ⑴ to ⒃: one of the cast, by slot (hero1, hero2, hero3, foe1 to foe6, villain1 to villain3, extra1 to extra4), placed by hand.",
374 375
          "items": {
375 376
            "maxLength": 160,
376 377
            "type": "string"
377 378
          },
378 379
          "maxLength": 24,
379 380
          "minLength": 8,
380 381
          "type": "array"
381 382
        }
382 383
      },
383 384
      "required": [
384 385
        "rows"
385 386
      ],
386 387
      "type": "object"
387 388
    },
388 389
    "main": {
389 390
      "description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and its paths), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
390 391
      "key": "tid",
391 392
      "record": {
392 393
        "properties": {
393 394
          "builds": {
394 395
            "description": "Players build their own for the chapter types that take one (Fight the Sky's fighter: points over its stats and a special), chosen before a run; each run carries its build (`builds` on the run). Part of play.",
395 396
            "type": "boolean"
396 397
          },
397 398
          "campaign": {
398 399
            "description": "With daily: a week's campaign. Today's run is one chapter, tonight's (the last chapter, the finale, on Saturdays and Sundays; the others in turn through the week), and the week's board adds up each account's nights Monday to Sunday (UTC). Part of play.",
399 400
            "type": "boolean"
400 401
          },
401 402
          "carryLives": {
402 403
            "description": "Lives carry over: each chapter with lives after the first starts with the lives the player had left (at most 9), not its own lives setting; chapters without lives pass them along. Part of play: a game with it has its own board.",
403 404
            "type": "boolean"
404 405
          },
405 406
          "cast": {
406 407
            "description": "The maker's own cast, by slot (Heroes 1–3: the player and their allies; Foes 1–6: the regular enemies; Villains 1–3: the bosses; Extras 1–4: the rescued, faces on portraits, a host, a crowd), each once, with both of a person's pictures (a face and a cut-out figure). Each chapter type says which of its parts each slot plays (a chapter's castMap can change it). Optional: a game published without one is played with each player's own. Looks only.",
407 408
            "items": {
408 409
              "ref": "#member",
409 410
              "type": "ref"
410 411
            },
411 412
            "maxLength": 16,
412 413
            "type": "array"
413 414
          },
414 415
          "chapters": {
415 416
            "description": "Played in order, unless the game branches: clearing one goes on to the next (or where its next says, and a scene's choice can send the player ahead); losing one ends the run.",
416 417
            "items": {
417 418
              "ref": "#chapter",
418 419
              "type": "ref"
419 420
            },
420 421
            "maxLength": 60,
421 422
            "minLength": 1,
422 423
            "type": "array"
423 424
          },
424 425
          "cover": {
425 426
            "accept": [
426 427
              "image/jpeg",
427 428
              "image/png"
428 429
            ],
429 430
            "description": "The game's picture: its page, its share card, its tile in the gallery. 1200×630, cropped by the maker. Public once published. Looks only: play, boards and the verifier never read it.",
430 431
            "maxSize": 614400,
431 432
            "type": "blob"
432 433
          },
433 434
          "createdAt": {
434 435
            "format": "datetime",
435 436
            "type": "string"
436 437
          },
437 438
          "credits": {
438 439
            "description": "The game's end credits, rolled after the ending and before the results, skippable. Present means they're on. Looks only: not part of play.",
439 440
            "ref": "#credits",
440 441
            "type": "ref"
441 442
          },
442 443
          "daily": {
443 444
            "description": "The game offers today's run: its chapters on seeds of the day (a run names its `day`, a board a day), besides the run that's the same every time. Part of play.",
444 445
            "type": "boolean"
445 446
          },
446 447
          "description": {
447 448
            "maxGraphemes": 200,
448 449
            "maxLength": 800,
449 450
            "type": "string"
450 451
          },
451 452
          "ghost": {
452 453
            "description": "Race your best: where a chapter type can show one (the rolling ball), the player's best run of that chapter rolls alongside them, see-through. Looks only.",
453 454
            "type": "boolean"
454 455
          },
455 456
          "ghostFights": {
456 457
            "description": "Players can save their fighter (a com.gamethesky.make.fighter record) and anyone can fight it as a ghost: one bout on the game's first chapter whose type takes a ghost, the chapter's CPU driving the saved build and style at a skill the challenger picks. A run against a ghost pins the fighter's version (`vs` on the run), verifies and never ranks. Part of play.",
457 458
            "type": "boolean"
458 459
          },
459 460
          "gift": {
460 461
            "description": "A game made for someone: who it's for, a message to them, and who it's from. Its link opens on a gift card (\"A game for Ray\", the message, their photo, a big Play button) and its share card says so. Words only: not part of play.",
461 462
            "ref": "#gift",
462 463
            "type": "ref"
463 464
          },
464 465
          "granny": {
465 466
            "description": "With levels: a fourth level, Granny, easier than Easy (a board of its own). Part of play.",
466 467
            "type": "boolean"
467 468
          },
468 469
          "levels": {
469 470
            "description": "The game offers Easy, Normal and Hard: each chapter's settings moved toward the easy or the hard end of their ranges (a run names its `difficulty`, a board each). Part of play.",
470 471
            "type": "boolean"
471 472
          },
472 473
          "logo": {
473 474
            "accept": [
474 475
              "image/png",
475 476
              "image/jpeg"
476 477
            ],
477 478
            "description": "The game's title as a picture (a PNG with a clear background, at most 1200×400), shown in place of the typed title on its page, its chapter cards and its share card; the typed title stays for readers. Public once published. Looks only.",
478 479
            "maxSize": 409600,
479 480
            "type": "blob"
480 481
          },
481 482
          "remixOf": {
482 483
            "description": "The game this one was remixed from, pinned to the version remixed: credit, shown on the game's page. Absent for an original.",
483 484
            "ref": "com.atproto.repo.strongRef",
484 485
            "type": "ref"
485 486
          },
486 487
          "rivals": {
487 488
            "description": "Who the enemies and rivals wear: 'cast', the game's cast (the default); 'follows', the faces of the people the player follows on Bluesky, on every foe part (the cast keeps you, the one you came for and the builder's own members); 'both', the cast where it has a photo and follows in the parts left uncast. Looks only: play, boards and the verifier never read it.",
488 489
            "knownValues": [
489 490
              "cast",
490 491
              "follows",
491 492
              "both"
492 493
            ],
493 494
            "maxLength": 16,
494 495
            "type": "string"
495 496
          },
496 497
          "scenes": {
497 498
            "description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end (and, in a game whose story branches, an ending of a way's own: see the scene's chapter). A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
498 499
            "items": {
499 500
              "ref": "#scene",
500 501
              "type": "ref"
501 502
            },
502 503
            "maxLength": 62,
503 504
            "type": "array"
504 505
          },
505 506
          "sounds": {
506 507
            "description": "The builder's own sounds, recorded or uploaded in the maker: at most eight, five seconds each. Used by id where the game makes a noise: a scene's sting and a message's sound (as \"sound:<id>\"), a chapter's sounds (the walk-through's jump-outs and sound pieces, First person's alerts), the title card's and the credits' sound. Only the ones the game uses are published. Public once published; looks only: play, boards and the verifier never read them. A hidden game's are withheld.",
507 508
            "items": {
508 509
              "ref": "#sound",
509 510
              "type": "ref"
510 511
            },
511 512
            "maxLength": 8,
512 513
            "type": "array"
513 514
          },
514 515
          "theme": {
515 516
            "ref": "#theme",
516 517
            "type": "ref"
517 518
          },
518 519
          "title": {
519 520
            "maxGraphemes": 60,
520 521
            "maxLength": 240,
521 522
            "type": "string"
522 523
          },
523 524
          "titleCard": {
524 525
            "description": "The game's own title card, shown before the opening scene or the first chapter's card, with a short fade. Present means it's on. Looks only: not part of play.",
525 526
            "ref": "#titleCard",
526 527
            "type": "ref"
527 528
          },
528 529
          "video": {
529 530
            "description": "The page records each chapter as it's played, so a player can save a video of their run (it never leaves their device unless they share it). Looks only.",
530 531
            "type": "boolean"
531 532
          },
532 533
          "weapons": {
533 534
            "description": "The builder's own weapons, for First person chapters: a chapter carries the ones its `custom` setting ticks (a bit each, the first weapon bit 0), and a drawn level places them as pickups (① to ⑧). Their numbers are part of play (changing one gives the game a fresh board); their names, looks and pictures are words and looks. A reader takes eight at most and clamps each number to its range.",
534 535
            "items": {
535 536
              "ref": "#weapon",
536 537
              "type": "ref"
537 538
            },
538 539
            "maxLength": 8,
539 540
            "type": "array"
540 541
          },
541 542
          "worldLife": {
542 543
            "description": "With carryLives: each chapter that starts a new world (after the first chapter) gives a life back, up to 5 (never fewer than carried). Part of play, with where the worlds start: a game with it has its own board.",
543 544
            "type": "boolean"
544 545
          }
545 546
        },
546 547
        "required": [
547 548
          "title",
548 549
          "theme",
549 550
          "chapters",
550 551
          "createdAt"
551 552
        ],
552 553
        "type": "object"
553 554
      },
554 555
      "type": "record"
555 556
    },
556 557
    "member": {
557 558
      "description": "One of the cast: their slot, the name they're billed under, and their pictures (a face and a cut-out figure, both made from one photo), or a Bluesky person by their handle (no picture uploaded: players fetch the avatar live from the public profile). At least one picture or a handle.",
558 559
      "properties": {
559 560
        "body": {
560 561
          "accept": [
561 562
            "image/png"
562 563
          ],
563 564
          "description": "A cut-out PNG of them head to toe, the background clear. 192 KB at most.",
564 565
          "maxSize": 196608,
565 566
          "type": "blob"
566 567
        },
567 568
        "face": {
568 569
          "accept": [
569 570
            "image/jpeg"
570 571
          ],
571 572
          "description": "A 256×256 JPEG of their face. 192 KB at most.",
572 573
          "maxSize": 196608,
573 574
          "type": "blob"
574 575
        },
575 576
        "handle": {
576 577
          "description": "A Bluesky person: their handle. Players' pages fetch their avatar live (app.bsky.actor.getProfile on the public AppView) and wear it as the face, on a drawn body where a figure is wanted; an account that's gone leaves the name and the chapter's own look. Usually with no face or body. A hidden game shows neither the name nor the handle.",
577 578
          "format": "handle",
578 579
          "type": "string"
579 580
        },
580 581
        "name": {
581 582
          "maxGraphemes": 40,
582 583
          "maxLength": 160,
583 584
          "type": "string"
584 585
        },
585 586
        "slot": {
586 587
          "description": "Which slot they're in: hero1 (you), hero2–3, foe1–6, villain1–3, extra1–4.",
587 588
          "knownValues": [
588 589
            "hero1",
589 590
            "hero2",
590 591
            "hero3",
591 592
            "foe1",
592 593
            "foe2",
593 594
            "foe3",
594 595
            "foe4",
595 596
            "foe5",
596 597
            "foe6",
597 598
            "villain1",
598 599
            "villain2",
599 600
            "villain3",
600 601
            "extra1",
601 602
            "extra2",
602 603
            "extra3",
603 604
            "extra4"
604 605
          ],
605 606
          "maxLength": 16,
606 607
          "type": "string"
607 608
        }
608 609
      },
609 610
      "required": [
610 611
        "slot",
611 612
        "name"
612 613
      ],
613 614
      "type": "object"
614 615
    },
615 616
    "message": {
616 617
      "properties": {
617 618
        "again": {
618 619
          "description": "Shown every time the player steps back onto it, not only the first.",
619 620
          "type": "boolean"
620 621
        },
621 622
        "sting": {
622 623
          "description": "A sound as it shows: one of the horror pack's recordings, a radio's blip, or one of the game's own sounds as \"sound:<id>\".",
623 624
          "knownValues": [
624 625
            "creepy_hello",
625 626
            "creepy_laugh",
626 627
            "female_scream",
627 628
            "intrigue_event",
628 629
            "jump_scare",
629 630
            "jump_scare_horn",
630 631
            "lets_play",
631 632
            "radio"
632 633
          ],
633 634
          "maxLength": 32,
634 635
          "type": "string"
635 636
        },
636 637
        "text": {
637 638
          "maxGraphemes": 160,
638 639
          "maxLength": 640,
639 640
          "type": "string"
640 641
        },
641 642
        "who": {
642 643
          "description": "Who says it: one of the game's cast's slots (shown with their photo and name), or absent for a note or the narrator.",
643 644
          "knownValues": [
644 645
            "hero1",
645 646
            "hero2",
646 647
            "hero3",
647 648
            "foe1",
648 649
            "foe2",
649 650
            "foe3",
650 651
            "foe4",
651 652
            "foe5",
652 653
            "foe6",
653 654
            "villain1",
654 655
            "villain2",
655 656
            "villain3",
656 657
            "extra1",
657 658
            "extra2",
658 659
            "extra3",
659 660
            "extra4"
660 661
          ],
661 662
          "maxLength": 16,
662 663
          "type": "string"
663 664
        },
664 665
        "x": {
665 666
          "description": "The square's column, as the level's rows have it.",
666 667
          "minimum": 0,
667 668
          "type": "integer"
668 669
        },
669 670
        "y": {
670 671
          "description": "The square's row.",
671 672
          "minimum": 0,
672 673
          "type": "integer"
673 674
        }
674 675
      },
675 676
      "required": [
676 677
        "x",
677 678
        "y",
678 679
        "text"
679 680
      ],
680 681
      "type": "object"
681 682
    },
682 683
    "poster": {
683 684
      "properties": {
684 685
        "pic": {
685 686
          "description": "Which of the chapter's poster pictures it shows: 1 is pictures.poster1, and so on.",
686 687
          "maximum": 6,
687 688
          "minimum": 1,
688 689
          "type": "integer"
689 690
        },
690 691
        "x": {
691 692
          "description": "The wall square's column, as the level's rows have it (the drawn level's, or the preset's own map).",
692 693
          "minimum": 0,
693 694
          "type": "integer"
694 695
        },
695 696
        "y": {
696 697
          "description": "The wall square's row.",
697 698
          "minimum": 0,
698 699
          "type": "integer"
699 700
        }
700 701
      },
701 702
      "required": [
702 703
        "x",
703 704
        "y",
704 705
        "pic"
705 706
      ],
706 707
      "type": "object"
707 708
    },
708 709
    "question": {
709 710
      "properties": {
710 711
        "answers": {
711 712
          "description": "Two to four answers, shown in this order.",
712 713
          "items": {
713 714
            "maxGraphemes": 60,
714 715
            "maxLength": 240,
715 716
            "type": "string"
716 717
          },
717 718
          "maxLength": 4,
718 719
          "minLength": 2,
719 720
          "type": "array"
720 721
        },
721 722
        "pic": {
722 723
          "description": "The chapter's picture shown with it (its pictures' q1 to q20). Looks only.",
723 724
          "maximum": 20,
724 725
          "minimum": 1,
725 726
          "type": "integer"
726 727
        },
727 728
        "q": {
728 729
          "description": "What's asked (\"What year did Grandpa buy the station wagon?\").",
729 730
          "maxGraphemes": 160,
730 731
          "maxLength": 640,
731 732
          "type": "string"
732 733
        },
733 734
        "right": {
734 735
          "description": "Which answer is right, counting from 0.",
735 736
          "maximum": 3,
736 737
          "minimum": 0,
737 738
          "type": "integer"
738 739
        },
739 740
        "time": {
740 741
          "description": "Its own clock in seconds, in place of the chapter's setting.",
741 742
          "maximum": 60,
742 743
          "minimum": 5,
743 744
          "type": "integer"
744 745
        }
745 746
      },
746 747
      "required": [
747 748
        "q",
748 749
        "answers",
749 750
        "right"
750 751
      ],
751 752
      "type": "object"
752 753
    },
753 754
    "scene": {
754 755
      "description": "A cut-scene: a title and a few lines typed out over a letterboxed screen, each said by one of the cast or by nobody (narration), over a background of the builder's choosing.",
755 756
      "properties": {
756 757
        "at": {
757 758
          "description": "Where it plays: before a chapter (see chapter), or at the end, after the last chapter is cleared (win) or after a chapter is lost (lose), before the results.",
758 759
          "knownValues": [
759 760
            "before",
760 761
            "win",
761 762
            "lose"
762 763
          ],
763 764
          "maxLength": 16,
764 765
          "type": "string"
765 766
        },
766 767
        "bg": {
767 768
          "description": "What plays behind the words: replay, the last moments of the chapter just played, slowed down, dimmed and silent (a flyby before the first chapter, where nothing's been played yet); flyby, a slow look round the next chapter's level; picture, the builder's own (see picture); plain, the game's theme.",
768 769
          "knownValues": [
769 770
            "replay",
770 771
            "flyby",
771 772
            "picture",
772 773
            "plain"
773 774
          ],
774 775
          "maxLength": 16,
775 776
          "type": "string"
776 777
        },
777 778
        "chapter": {
778 779
          "description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card). For an ending (win or lose) in a game whose story branches: the ending for the way whose last chapter played was this one; the ending without a chapter plays wherever no way's own matches. Looks only.",
779 780
          "maximum": 59,
780 781
          "minimum": 0,
781 782
          "type": "integer"
782 783
        },
783 784
        "choices": {
784 785
          "description": "For a scene before a chapter: a choice of two or three ways, shown as buttons after its last line. Picking one plays where it goes instead of this scene's chapter. A reader that can't take every option (one going backward, past the last chapter, or to the ending from the opening) plays the scene without a choice. Where the ways go is part of play; their labels are words.",
785 786
          "items": {
786 787
            "ref": "#choice",
787 788
            "type": "ref"
788 789
          },
789 790
          "maxLength": 3,
790 791
          "minLength": 2,
791 792
          "type": "array"
792 793
        },
793 794
        "lines": {
794 795
          "description": "Typed out one at a time; the player moves on line by line.",
795 796
          "items": {
796 797
            "ref": "#sceneLine",
797 798
            "type": "ref"
798 799
          },
799 800
          "maxLength": 6,
800 801
          "type": "array"
801 802
        },
802 803
        "music": {
803 804
          "description": "A mood of music under the scene. Absent: none.",
804 805
          "knownValues": [
805 806
            "musicbox",
806 807
            "heartbeat",
807 808
            "unease",
808 809
            "dread",
809 810
            "tension",
810 811
            "groove",
811 812
            "pulse",
812 813
            "drift",
813 814
            "alarm",
814 815
            "island",
815 816
            "heist"
816 817
          ],
817 818
          "maxLength": 32,
818 819
          "type": "string"
819 820
        },
820 821
        "picture": {
821 822
          "accept": [
822 823
            "image/jpeg",
823 824
            "image/png"
824 825
          ],
825 826
          "description": "The builder's own picture for a picture background (at most 1600×900). Public once published. Looks only.",
826 827
          "maxSize": 716800,
827 828
          "type": "blob"
828 829
        },
829 830
        "sting": {
830 831
          "description": "A recorded sound as the scene opens: one of the horror pack's, or one of the game's own sounds as \"sound:<id>\". Absent: none.",
831 832
          "knownValues": [
832 833
            "creepy_hello",
833 834
            "creepy_laugh",
834 835
            "female_scream",
835 836
            "intrigue_event",
836 837
            "jump_scare",
837 838
            "jump_scare_horn",
838 839
            "lets_play"
839 840
          ],
840 841
          "maxLength": 32,
841 842
          "type": "string"
842 843
        },
843 844
        "title": {
844 845
          "maxGraphemes": 60,
845 846
          "maxLength": 240,
846 847
          "type": "string"
847 848
        }
848 849
      },
849 850
      "required": [
850 851
        "at",
851 852
        "bg"
852 853
      ],
853 854
      "type": "object"
854 855
    },
855 856
    "sceneLine": {
856 857
      "properties": {
857 858
        "text": {
858 859
          "maxGraphemes": 160,
859 860
          "maxLength": 640,
860 861
          "type": "string"
861 862
        },
862 863
        "who": {
863 864
          "description": "Who says it: one of the cast's slots (their photo and name show beside the line). Absent: narration.",
864 865
          "knownValues": [
865 866
            "hero1",
866 867
            "hero2",
867 868
            "hero3",
868 869
            "foe1",
869 870
            "foe2",
870 871
            "foe3",
871 872
            "foe4",
872 873
            "foe5",
873 874
            "foe6",
874 875
            "villain1",
875 876
            "villain2",
876 877
            "villain3",
877 878
            "extra1",
878 879
            "extra2",
879 880
            "extra3",
880 881
            "extra4"
881 882
          ],
882 883
          "maxLength": 16,
883 884
          "type": "string"
884 885
        }
885 886
      },
886 887
      "required": [
887 888
        "text"
888 889
      ],
889 890
      "type": "object"
890 891
    },
891 892
    "sound": {
892 893
      "description": "One of the builder's own sounds.",
893 894
      "properties": {
894 895
        "blob": {
895 896
          "accept": [
896 897
            "audio/*",
897 898
            "video/mp4"
898 899
          ],
899 900
          "description": "The sound: AAC in an MP4, or 16-bit PCM in a WAV, mono, at most five seconds and 200 KB. (A data server may name an MP4 video/mp4 or audio/x-m4a, and a WAV audio/x-wav or audio/vnd.wave, by its bytes.)",
900 901
          "maxSize": 204800,
901 902
          "type": "blob"
902 903
        },
903 904
        "id": {
904 905
          "description": "Lowercase letters and digits, unique in the game: how the rest of the record names it.",
905 906
          "maxLength": 12,
906 907
          "type": "string"
907 908
        },
908 909
        "mime": {
909 910
          "description": "What it is, as the maker made it.",
910 911
          "knownValues": [
911 912
            "audio/mp4",
912 913
            "audio/wav"
913 914
          ],
914 915
          "maxLength": 32,
915 916
          "type": "string"
916 917
        },
917 918
        "ms": {
918 919
          "description": "How long it is, in milliseconds.",
919 920
          "maximum": 5000,
920 921
          "minimum": 1,
921 922
          "type": "integer"
922 923
        },
923 924
        "name": {
924 925
          "description": "What the builder calls it (\"Grandpa's yell\").",
925 926
          "maxGraphemes": 40,
926 927
          "maxLength": 160,
927 928
          "type": "string"
928 929
        }
929 930
      },
930 931
      "required": [
931 932
        "id",
932 933
        "blob",
933 934
        "mime",
934 935
        "ms"
935 936
      ],
936 937
      "type": "object"
937 938
    },
938 939
    "starring": {
939 940
      "properties": {
940 941
        "as": {
941 942
          "description": "Who they play (\"Grandma\"), shown as \"as Grandma\".",
942 943
          "maxGraphemes": 40,
943 944
          "maxLength": 160,
944 945
          "type": "string"
945 946
        },
946 947
        "who": {
947 948
          "description": "One of the game's cast's slots.",
948 949
          "knownValues": [
949 950
            "hero1",
950 951
            "hero2",
951 952
            "hero3",
952 953
            "foe1",
953 954
            "foe2",
954 955
            "foe3",
955 956
            "foe4",
956 957
            "foe5",
957 958
            "foe6",
958 959
            "villain1",
959 960
            "villain2",
960 961
            "villain3",
961 962
            "extra1",
962 963
            "extra2",
963 964
            "extra3",
964 965
            "extra4"
965 966
          ],
966 967
          "maxLength": 16,
967 968
          "type": "string"
968 969
        }
969 970
      },
970 971
      "required": [
971 972
        "who"
972 973
      ],
973 974
      "type": "object"
974 975
    },
975 976
    "theme": {
976 977
      "properties": {
977 978
        "card": {
978 979
          "description": "The share card's layout: the game card (absent), a movie poster billing the cast (Haunt the Sky's), or a fight poster: faces in rings, VS, a red slash (Fight the Sky's). Looks only.",
979 980
          "knownValues": [
980 981
            "card",
981 982
            "poster",
982 983
            "fight"
983 984
          ],
984 985
          "type": "string"
985 986
        },
986 987
        "ladder": {
987 988
          "description": "Faces worn as Sky Vortex wears them: one face a web, in turn, and every face at once on a world's last web (the faces not cast in a part, then the people the player follows). Looks only.",
988 989
          "type": "boolean"
989 990
        },
990 991
        "mood": {
991 992
          "description": "How the chapters light their worlds.",
992 993
          "knownValues": [
993 994
            "bright",
994 995
            "dusk",
995 996
            "cold",
996 997
            "neon",
997 998
            "space",
998 999
            "horror",
999 1000
            "retro"
1000 1001
          ],
1001 1002
          "type": "string"
1002 1003
        },
1003 1004
        "native": {
1004 1005
          "description": "Each level in its own look and song, where its chapter type has looks by level (the vortex's and the tank maze's worlds, the house's floors), as the standalone games show them; else the mood picks one look for the whole game. Looks only.",
1005 1006
          "type": "boolean"
1006 1007
        },
1007 1008
        "palette": {
1008 1009
          "description": "Five #rrggbb colors: the page, its panels, the accent, danger, and the words.",
1009 1010
          "items": {
1010 1011
            "maxLength": 7,
1011 1012
            "type": "string"
1012 1013
          },
1013 1014
          "maxLength": 5,
1014 1015
          "minLength": 5,
1015 1016
          "type": "array"
1016 1017
        },
1017 1018
        "pattern": {
1018 1019
          "knownValues": [
1019 1020
            "none",
1020 1021
            "grid",
1021 1022
            "stripes",
1022 1023
            "dots",
1023 1024
            "checks",
1024 1025
            "waves",
1025 1026
            "stars"
1026 1027
          ],
1027 1028
          "type": "string"
1028 1029
        },
1029 1030
        "preset": {
1030 1031
          "description": "The look it started from (haunted, neon, storybook, space, retro, frozen, sunset), or custom.",
1031 1032
          "maxLength": 20,
1032 1033
          "type": "string"
1033 1034
        },
1034 1035
        "title": {
1035 1036
          "description": "How the game's title is lettered: plain (absent), or in stripes from the palette (accent, words, white, words, accent: TRAN's flag). Looks only.",
1036 1037
          "knownValues": [
1037 1038
            "plain",
1038 1039
            "stripes"
1039 1040
          ],
1040 1041
          "type": "string"
1041 1042
        },
1042 1043
        "type": {
1043 1044
          "description": "The typeface for titles.",
1044 1045
          "knownValues": [
1045 1046
            "anton",
1046 1047
            "creepster",
1047 1048
            "inter"
1048 1049
          ],
1049 1050
          "type": "string"
1050 1051
        }
1051 1052
      },
1052 1053
      "required": [
1053 1054
        "palette",
1054 1055
        "pattern",
1055 1056
        "mood",
1056 1057
        "type"
1057 1058
      ],
1058 1059
      "type": "object"
1059 1060
    },
1060 1061
    "titleCard": {
1061 1062
      "properties": {
1062 1063
        "line": {
1063 1064
          "description": "A line under the title.",
1064 1065
          "maxGraphemes": 120,
1065 1066
          "maxLength": 480,
1066 1067
          "type": "string"
1067 1068
        },
1068 1069
        "picture": {
1069 1070
          "accept": [
1070 1071
            "image/jpeg",
1071 1072
            "image/png"
1072 1073
          ],
1073 1074
          "description": "The builder's picture for the card (at most 1600×900); absent, the game's logo if it has one. Public once published. Looks only.",
1074 1075
          "maxSize": 716800,
1075 1076
          "type": "blob"
1076 1077
        },
1077 1078
        "sound": {
1078 1079
          "description": "One of the game's own sounds (its id), played as the card fades in.",
1079 1080
          "maxLength": 12,
1080 1081
          "type": "string"
1081 1082
        },
1082 1083
        "title": {
1083 1084
          "description": "In place of the game's title on the card; absent, the game's own.",
1084 1085
          "maxGraphemes": 60,
1085 1086
          "maxLength": 240,
1086 1087
          "type": "string"
1087 1088
        }
1088 1089
      },
1089 1090
      "type": "object"
1090 1091
    },
1091 1092
    "weapon": {
1092 1093
      "description": "One of the builder's own weapons: what it's called, which built-in model it wears, and what it does. Every number is a whole number in its range (a reader clamps it).",
1093 1094
      "properties": {
1094 1095
        "damage": {
1095 1096
          "description": "Health off a guard per round that lands (a guard has 4 at the default toughness, the boss 28). Lethal weapons only.",
1096 1097
          "maximum": 10,
1097 1098
          "minimum": 1,
1098 1099
          "type": "integer"
1099 1100
        },
1100 1101
        "delay": {
1101 1102
          "description": "A non-lethal weapon's: 60 Hz ticks a guard staggers before it drops (0: at once).",
1102 1103
          "maximum": 300,
1103 1104
          "minimum": 0,
1104 1105
          "type": "integer"
1105 1106
        },
1106 1107
        "lethal": {
1107 1108
          "description": "False: a hit knocks a guard out (unconscious) instead of hurting it.",
1108 1109
          "type": "boolean"
1109 1110
        },
1110 1111
        "look": {
1111 1112
          "description": "The built-in model it wears. Looks only.",
1112 1113
          "knownValues": [
1113 1114
            "pistol",
1114 1115
            "silenced",
1115 1116
            "smg",
1116 1117
            "shotgun",
1117 1118
            "sniper",
1118 1119
            "taser",
1119 1120
            "tranq"
1120 1121
          ],
1121 1122
          "maxLength": 16,
1122 1123
          "type": "string"
1123 1124
        },
1124 1125
        "magazine": {
1125 1126
          "description": "Rounds (or charges) in a magazine.",
1126 1127
          "maximum": 60,
1127 1128
          "minimum": 1,
1128 1129
          "type": "integer"
1129 1130
        },
1130 1131
        "name": {
1131 1132
          "maxGraphemes": 24,
1132 1133
          "maxLength": 96,
1133 1134
          "type": "string"
1134 1135
        },
1135 1136
        "noise": {
1136 1137
          "description": "How far guards hear a shot, in squares (0: silent).",
1137 1138
          "maximum": 14,
1138 1139
          "minimum": 0,
1139 1140
          "type": "integer"
1140 1141
        },
1141 1142
        "pellets": {
1142 1143
          "description": "Rounds a pull of the trigger (a shotgun's several).",
1143 1144
          "maximum": 9,
1144 1145
          "minimum": 1,
1145 1146
          "type": "integer"
1146 1147
        },
1147 1148
        "range": {
1148 1149
          "description": "How far a round goes, in squares.",
1149 1150
          "maximum": 24,
1150 1151
          "minimum": 1,
1151 1152
          "type": "integer"
1152 1153
        },
1153 1154
        "rate": {
1154 1155
          "description": "60 Hz ticks between shots.",
1155 1156
          "maximum": 120,
1156 1157
          "minimum": 4,
1157 1158
          "type": "integer"
1158 1159
        },
1159 1160
        "reload": {
1160 1161
          "description": "60 Hz ticks to reload.",
1161 1162
          "maximum": 300,
1162 1163
          "minimum": 20,
1163 1164
          "type": "integer"
1164 1165
        },
1165 1166
        "skin": {
1166 1167
          "accept": [
1167 1168
            "image/jpeg",
1168 1169
            "image/png"
1169 1170
          ],
1170 1171
          "description": "The builder's picture on its body (a square JPEG, 256×256, at most 120 KB). Public once published. Looks only.",
1171 1172
          "maxSize": 122880,
1172 1173
          "type": "blob"
1173 1174
        },
1174 1175
        "spare": {
1175 1176
          "description": "Spare magazines carried at the start.",
1176 1177
          "maximum": 9,
1177 1178
          "minimum": 0,
1178 1179
          "type": "integer"
1179 1180
        },
1180 1181
        "spread": {
1181 1182
          "description": "How far a round can stray either way, in 1024ths of a turn.",
1182 1183
          "maximum": 60,
1183 1184
          "minimum": 0,
1184 1185
          "type": "integer"
1185 1186
        }
1186 1187
      },
1187 1188
      "required": [
1188 1189
        "name",
1189 1190
        "look",
1190 1191
        "damage",
1191 1192
        "rate",
1192 1193
        "range",
1193 1194
        "magazine",
1194 1195
        "lethal"
1195 1196
      ],
1196 1197
      "type": "object"
1197 1198
    }
1198 1199
  },
1199 1200
  "id": "com.gamethesky.make.game",
1200 1201
  "lexicon": 1
1201 1202
}

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