com.gamethesky.make.game
Schema Diff
+791 -52
Compatibility Analysis
Breaking Changes Detected
36 breaking changes, 193 non-breaking changes.
Breaking Changes (36)
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntRoom", src: "com.gamethesky.make.game#huntRoom", tgt: "com.gamethesky.make.game#huntRoom.pic", kind: "prop", name: Some("pic") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntRoom", src: "com.gamethesky.make.game#huntRoom", tgt: "com.gamethesky.make.game#huntRoom.targets", kind: "prop", name: Some("targets") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.x", kind: "prop", name: Some("x") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.text", kind: "prop", name: Some("text") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.y", kind: "prop", name: Some("y") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.rate", kind: "prop", name: Some("rate") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.magazine", kind: "prop", name: Some("magazine") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.damage", kind: "prop", name: Some("damage") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.lethal", kind: "prop", name: Some("lethal") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.look", kind: "prop", name: Some("look") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.name", kind: "prop", name: Some("name") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.range", kind: "prop", name: Some("range") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.blob", kind: "prop", name: Some("blob") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.id", kind: "prop", name: Some("id") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.ms", kind: "prop", name: Some("ms") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.mime", kind: "prop", name: Some("mime") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#question", src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.answers", kind: "prop", name: Some("answers") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#question", src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.q", kind: "prop", name: Some("q") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#question", src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.right", kind: "prop", name: Some("right") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#gift", src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.to", kind: "prop", name: Some("to") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#gift", src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.message", kind: "prop", name: Some("message") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.pic", kind: "prop", name: Some("pic") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.x", kind: "prop", name: Some("x") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.y", kind: "prop", name: Some("y") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntTarget", src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.label", kind: "prop", name: Some("label") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntTarget", src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.r", kind: "prop", name: Some("r") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntTarget", src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.x", kind: "prop", name: Some("x") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntTarget", src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.y", kind: "prop", name: Some("y") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#member", src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.slot", kind: "prop", name: Some("slot") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#starring", src: "com.gamethesky.make.game#starring", tgt: "com.gamethesky.make.game#starring.who", kind: "prop", name: Some("who") }
- RequiredEdgeRemoved RequiredEdgeRemoved { vertex_id: "com.gamethesky.make.game#member", src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.role", kind: "prop", name: Some("role") }
- RequiredEdgeRemoved RequiredEdgeRemoved { vertex_id: "com.gamethesky.make.game#member", src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.image", kind: "prop", name: Some("image") }
- RemovedVertex RemovedVertex { vertex_id: "com.gamethesky.make.game#member.image" }
- RemovedVertex RemovedVertex { vertex_id: "com.gamethesky.make.game#member.role" }
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#chapter.module", sort: "knownValues", old_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\"]", new_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\",\"trivia\",\"hunt\",\"puzzle\",\"chase\",\"kart\",\"grift\",\"f47\"]" }
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#sceneLine.who", sort: "knownValues", old_value: "[\"ghoul\",\"hound\",\"thing\",\"scream\",\"victim\",\"portrait\",\"you\",\"m1\",\"m2\",\"m3\",\"m4\",\"m5\",\"m6\",\"m7\",\"m8\"]", new_value: "[\"hero1\",\"hero2\",\"hero3\",\"foe1\",\"foe2\",\"foe3\",\"foe4\",\"foe5\",\"foe6\",\"villain1\",\"villain2\",\"villain3\",\"extra1\",\"extra2\",\"extra3\",\"extra4\"]" }
Non-Breaking Changes (193)
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.castMap" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.hunt" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.hunt:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.pictures" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.quiz" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.quiz:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.rivals" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.sounds" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.words" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.world" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.loop" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.picture" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift.as" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift.from" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift.message" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift.to" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.name" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.pic" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.targets" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.targets:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.label" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.r" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.s" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.who" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.x" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.y" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#member.body" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#member.face" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#member.handle" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#member.slot" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.again" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.sting" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.text" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.who" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.x" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.y" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster.pic" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster.x" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster.y" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.answers" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.answers:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.pic" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.q" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.right" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.time" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.blob" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.id" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.mime" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.ms" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.name" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#starring" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#starring.as" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#starring.who" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#theme.card" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#theme.ladder" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#theme.native" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#theme.title" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.line" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.picture" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.title" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.damage" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.delay" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.lethal" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.look" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.magazine" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.name" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.noise" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.pellets" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.range" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.rate" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.reload" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.skin" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spare" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spread" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.builds" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.campaign" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.credits" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.daily" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghost" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghostFights" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.gift" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.granny" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.levels" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.rivals" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.titleCard" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.video" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.worldLife" }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.castMap", kind: "prop", name: Some("castMap") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.hunt", kind: "prop", name: Some("hunt") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.messages", kind: "prop", name: Some("messages") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.pictures", kind: "prop", name: Some("pictures") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.posters", kind: "prop", name: Some("posters") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.quiz", kind: "prop", name: Some("quiz") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.rivals", kind: "prop", name: Some("rivals") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.sounds", kind: "prop", name: Some("sounds") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.words", kind: "prop", name: Some("words") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.world", kind: "prop", name: Some("world") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.hunt", tgt: "com.gamethesky.make.game#chapter.hunt:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.hunt:items", tgt: "com.gamethesky.make.game#huntRoom", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.messages", tgt: "com.gamethesky.make.game#chapter.messages:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.messages:items", tgt: "com.gamethesky.make.game#message", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.posters", tgt: "com.gamethesky.make.game#chapter.posters:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.posters:items", tgt: "com.gamethesky.make.game#poster", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.quiz", tgt: "com.gamethesky.make.game#chapter.quiz:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.quiz:items", tgt: "com.gamethesky.make.game#question", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.lines", kind: "prop", name: Some("lines") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.loop", kind: "prop", name: Some("loop") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.picture", kind: "prop", name: Some("picture") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.sound", kind: "prop", name: Some("sound") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.starring", kind: "prop", name: Some("starring") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.lines", tgt: "com.gamethesky.make.game#credits.lines:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.starring", tgt: "com.gamethesky.make.game#credits.starring:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.starring:items", tgt: "com.gamethesky.make.game#starring", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.as", kind: "prop", name: Some("as") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.from", kind: "prop", name: Some("from") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntRoom", tgt: "com.gamethesky.make.game#huntRoom.name", kind: "prop", name: Some("name") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntRoom.targets", tgt: "com.gamethesky.make.game#huntRoom.targets:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntRoom.targets:items", tgt: "com.gamethesky.make.game#huntTarget", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.s", kind: "prop", name: Some("s") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.who", kind: "prop", name: Some("who") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.body", kind: "prop", name: Some("body") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.face", kind: "prop", name: Some("face") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.handle", kind: "prop", name: Some("handle") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.again", kind: "prop", name: Some("again") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.sting", kind: "prop", name: Some("sting") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.who", kind: "prop", name: Some("who") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.pic", kind: "prop", name: Some("pic") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.time", kind: "prop", name: Some("time") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#question.answers", tgt: "com.gamethesky.make.game#question.answers:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.name", kind: "prop", name: Some("name") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#starring", tgt: "com.gamethesky.make.game#starring.as", kind: "prop", name: Some("as") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#theme", tgt: "com.gamethesky.make.game#theme.card", kind: "prop", name: Some("card") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#theme", tgt: "com.gamethesky.make.game#theme.ladder", kind: "prop", name: Some("ladder") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#theme", tgt: "com.gamethesky.make.game#theme.native", kind: "prop", name: Some("native") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#theme", tgt: "com.gamethesky.make.game#theme.title", kind: "prop", name: Some("title") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.line", kind: "prop", name: Some("line") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.picture", kind: "prop", name: Some("picture") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.sound", kind: "prop", name: Some("sound") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.title", kind: "prop", name: Some("title") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.delay", kind: "prop", name: Some("delay") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.noise", kind: "prop", name: Some("noise") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.pellets", kind: "prop", name: Some("pellets") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.reload", kind: "prop", name: Some("reload") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.skin", kind: "prop", name: Some("skin") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.spare", kind: "prop", name: Some("spare") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.spread", kind: "prop", name: Some("spread") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.builds", kind: "prop", name: Some("builds") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.campaign", kind: "prop", name: Some("campaign") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.credits", kind: "prop", name: Some("credits") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.daily", kind: "prop", name: Some("daily") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.ghost", kind: "prop", name: Some("ghost") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.ghostFights", kind: "prop", name: Some("ghostFights") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.gift", kind: "prop", name: Some("gift") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.granny", kind: "prop", name: Some("granny") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.levels", kind: "prop", name: Some("levels") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.rivals", kind: "prop", name: Some("rivals") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.sounds", kind: "prop", name: Some("sounds") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.titleCard", kind: "prop", name: Some("titleCard") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.video", kind: "prop", name: Some("video") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.weapons", kind: "prop", name: Some("weapons") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.worldLife", kind: "prop", name: Some("worldLife") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.credits", tgt: "com.gamethesky.make.game#credits", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.gift", tgt: "com.gamethesky.make.game#gift", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.sounds", tgt: "com.gamethesky.make.game:body.sounds:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.sounds:items", tgt: "com.gamethesky.make.game#sound", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.titleCard", tgt: "com.gamethesky.make.game#titleCard", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.weapons", tgt: "com.gamethesky.make.game:body.weapons:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.weapons:items", tgt: "com.gamethesky.make.game#weapon", kind: "ref", name: None }
- ConstraintRelaxed ConstraintRelaxed { vertex_id: "com.gamethesky.make.game#scene.chapter", sort: "maximum", old_value: "7", new_value: "59" }
Migration Guidance
Removed Elements
RemovedVertex { vertex_id: "com.gamethesky.make.game#member.image" }RemovedVertex { vertex_id: "com.gamethesky.make.game#member.role" }
Added Elements
AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.castMap" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.hunt" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.hunt:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.pictures" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.quiz" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.quiz:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.rivals" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.sounds" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.words" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.world" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.loop" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.picture" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift.as" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift.from" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift.message" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift.to" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.name" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.pic" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.targets" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.targets:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.label" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.r" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.s" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.who" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.x" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.y" }AddedVertex { vertex_id: "com.gamethesky.make.game#member.body" }AddedVertex { vertex_id: "com.gamethesky.make.game#member.face" }AddedVertex { vertex_id: "com.gamethesky.make.game#member.handle" }AddedVertex { vertex_id: "com.gamethesky.make.game#member.slot" }AddedVertex { vertex_id: "com.gamethesky.make.game#message" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.again" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.sting" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.text" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.who" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.x" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.y" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.pic" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.x" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.y" }AddedVertex { vertex_id: "com.gamethesky.make.game#question" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.answers" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.answers:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.pic" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.q" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.right" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.time" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.blob" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.id" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.mime" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.ms" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.name" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring.as" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring.who" }AddedVertex { vertex_id: "com.gamethesky.make.game#theme.card" }AddedVertex { vertex_id: "com.gamethesky.make.game#theme.ladder" }AddedVertex { vertex_id: "com.gamethesky.make.game#theme.native" }AddedVertex { vertex_id: "com.gamethesky.make.game#theme.title" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.line" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.picture" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.title" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.damage" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.delay" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.lethal" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.look" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.magazine" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.name" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.noise" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.pellets" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.range" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.rate" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.reload" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.skin" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spare" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spread" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.builds" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.campaign" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.credits" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.daily" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghost" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghostFights" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.gift" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.granny" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.levels" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.rivals" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds:items" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.titleCard" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.video" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons:items" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.worldLife" }
Constraint Changes
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#chapter.module", sort: "knownValues", old_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\"]", new_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\",\"trivia\",\"hunt\",\"puzzle\",\"chase\",\"kart\",\"grift\",\"f47\"]" }
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#sceneLine.who", sort: "knownValues", old_value: "[\"ghoul\",\"hound\",\"thing\",\"scream\",\"victim\",\"portrait\",\"you\",\"m1\",\"m2\",\"m3\",\"m4\",\"m5\",\"m6\",\"m7\",\"m8\"]", new_value: "[\"hero1\",\"hero2\",\"hero3\",\"foe1\",\"foe2\",\"foe3\",\"foe4\",\"foe5\",\"foe6\",\"villain1\",\"villain2\",\"villain3\",\"extra1\",\"extra2\",\"extra3\",\"extra4\"]" }
- ConstraintRelaxed ConstraintRelaxed { vertex_id: "com.gamethesky.make.game#scene.chapter", sort: "maximum", old_value: "7", new_value: "59" }
Additional Notes
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#member", src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.slot", kind: "prop", name: Some("slot") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntRoom", src: "com.gamethesky.make.game#huntRoom", tgt: "com.gamethesky.make.game#huntRoom.pic", kind: "prop", name: Some("pic") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntRoom", src: "com.gamethesky.make.game#huntRoom", tgt: "com.gamethesky.make.game#huntRoom.targets", kind: "prop", name: Some("targets") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#gift", src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.to", kind: "prop", name: Some("to") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#gift", src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.message", kind: "prop", name: Some("message") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.blob", kind: "prop", name: Some("blob") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.id", kind: "prop", name: Some("id") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.ms", kind: "prop", name: Some("ms") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.mime", kind: "prop", name: Some("mime") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.x", kind: "prop", name: Some("x") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.text", kind: "prop", name: Some("text") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.y", kind: "prop", name: Some("y") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#starring", src: "com.gamethesky.make.game#starring", tgt: "com.gamethesky.make.game#starring.who", kind: "prop", name: Some("who") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.rate", kind: "prop", name: Some("rate") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.magazine", kind: "prop", name: Some("magazine") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.damage", kind: "prop", name: Some("damage") }
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1
1
{
2
2
"$type": "com.atproto.lexicon.schema",
3
3
"defs": {
4
4
"chapter": {
5
5
"properties": {
6
6
"backdrop": {
7
7
"accept": [
8
8
"image/jpeg",
9
9
"image/png"
10
10
],
11
11
"description": "A picture for this chapter's sky or backdrop, drawn behind the play where the chapter type can (at most 1600×900). Public once published. Looks only: play, boards and the verifier never read it.",
12
12
"maxSize": 716800,
13
13
"type": "blob"
14
14
},
15
+
"castMap": {
16
+
"description": "Who plays the chapter type's parts in this chapter, where the builder changed it from the type's own: an object of slots (hero1…extra4) by part (the type's own names: guard, boss, rival, ghoul…; \"in this chapter, the guards are Foe 3\"). A reader keeps only parts its module has. Looks only.",
17
+
"type": "unknown"
18
+
},
19
+
"hunt": {
20
+
"description": "A photo hunt chapter's own pictures and what to find in them, in the order shown (absent: its preset's painted scenes). Part of play: where the spots are decides the score. A reader lets go of a spot it can't place and of a picture with none left.",
21
+
"items": {
22
+
"ref": "#huntRoom",
23
+
"type": "ref"
24
+
},
25
+
"maxLength": 5,
26
+
"type": "array"
27
+
},
15
28
"level": {
16
29
"description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house, tank maze, vortex, walk-through). A reader runs the module's own checker on it and refuses the game if it fails.",
17
30
"ref": "#level",
18
31
"type": "ref"
19
32
},
33
+
"messages": {
34
+
"description": "Story beats placed on squares of the chapter's level (drawn or the preset's own), for modules whose levels take them (house, walk, fps, platformer, tanks): each shown in a strip as the player reaches its square, without stopping play. Looks only: play, boards and the verifier never read them.",
35
+
"items": {
36
+
"ref": "#message",
37
+
"type": "ref"
38
+
},
39
+
"maxLength": 24,
40
+
"type": "array"
41
+
},
20
42
"module": {
21
-
"description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction). The list grows as games are added; a reader refuses a module it doesn't have.",
43
+
"description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction), kart (a kart race on a 3D course, with items), grift (Grift Chaser, a speed platformer side on), and f47 (an isometric strike mission in a stealth fighter-bomber). The list grows as games are added; a reader refuses a module it doesn't have.",
22
44
"knownValues": [
23
45
"platformer",
24
46
"house",
25
47
"tanks",
26
48
"vortex",
27
49
"roll",
28
50
"fight",
29
51
"golf",
30
52
"cycles",
31
53
"discs",
32
54
"uplink",
33
55
"canyon",
34
56
"belts",
35
57
"race",
36
58
"gunner",
37
59
"drones",
38
60
"landing",
39
61
"deckgun",
40
62
"minefield",
41
63
"pipes",
42
64
"catch",
43
65
"fence",
44
66
"airdrop",
45
67
"invaders",
46
68
"crossing",
47
69
"walk",
48
-
"fps"
70
+
"fps",
71
+
"trivia",
72
+
"hunt",
73
+
"puzzle",
74
+
"chase",
75
+
"kart",
76
+
"grift",
77
+
"f47"
49
78
],
50
79
"maxLength": 32,
51
80
"type": "string"
52
81
},
53
82
"next": {
54
83
"description": "Where the path goes once this chapter is cleared, when it isn't simply the next chapter: a later chapter's index counting from 0, written in digits (\"3\"), or \"end\" (the ending). Forward only: a reader lets go of a value that isn't later than this chapter or is past the last, and the chapter goes on to the next as if it had none. Absent: the next chapter, or the ending after the last. Part of play.",
55
84
"maxLength": 8,
56
85
"type": "string"
57
86
},
87
+
"pictures": {
88
+
"description": "The chapter's own pictures, by key, each a blob: a JPEG or PNG that fits inside 512×512 keeping its own shape (at most 200 KB). poster1 to poster6 are the pictures its posters hang on the level's walls; q1 to q20 are a trivia chapter's pictures for its questions (by a question's pic); room1 to room5 are a photo hunt's rooms (by a room's pic), which may be up to 1024 across; objective, keycard, ammo, medkit and coin are the faces of what the player picks up, where the chapter type has them (objective: first person's intel and evidence, the house's and the walk-through's key and the sign over their way out, the platformer's door; coin: first person's and the platformer's coins), shown on the pickup, on the HUD and in its banner. Public once published. Looks only: play, boards and the verifier never read them.",
89
+
"type": "unknown"
90
+
},
91
+
"posters": {
92
+
"description": "The builder's pictures hung on the level's walls (a wanted poster, a family photo, a logo, a sign), for chapter types whose levels have walls to see (the house, the walk-through, first person, the tank maze): one a wall square, framed on the face that looks onto the most open floor. A poster on a square that isn't a wall, or whose picture is missing, isn't shown. Looks only: not part of play.",
93
+
"items": {
94
+
"ref": "#poster",
95
+
"type": "ref"
96
+
},
97
+
"maxLength": 24,
98
+
"type": "array"
99
+
},
58
100
"preset": {
59
101
"description": "The module's own level to start from (or, with a drawn level, the look it's drawn in).",
60
102
"maxLength": 32,
61
103
"type": "string"
62
104
},
105
+
"quiz": {
106
+
"description": "A trivia chapter's own questions, in the order asked (absent: its preset's). Part of play: the right answers decide the score, so they're in the record for the verifier (anyone reading the record can see them). A reader lets go of a question it can't play (no words, fewer than two answers, the right one empty) and plays the preset's if none is left.",
107
+
"items": {
108
+
"ref": "#question",
109
+
"type": "ref"
110
+
},
111
+
"maxLength": 20,
112
+
"type": "array"
113
+
},
114
+
"rivals": {
115
+
"description": "This chapter's own rule for who its rivals wear, in place of the game's ('cast' here says the cast even in a game of follows). Looks only.",
116
+
"knownValues": [
117
+
"cast",
118
+
"follows",
119
+
"both"
120
+
],
121
+
"maxLength": 16,
122
+
"type": "string"
123
+
},
63
124
"settings": {
64
-
"description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default.",
125
+
"description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default. First person's include, all optional: stealth, guards, bodies (guards find bodies), rally (after you're down: back at the last checkpoint, topped up), kit (the built-in weapons carried besides the rifle, a bit each: pistol, suppressed pistol, SMG, shotgun, sniper rifle, taser, tranquilizer), custom (the game's own weapons carried, a bit each), coins and emps (the gadgets).",
126
+
"type": "unknown"
127
+
},
128
+
"sounds": {
129
+
"description": "The game's own sounds in place of the chapter's, by the noise (an object of sound ids by key): the walk-through's jump-outs (ghoul, thing, face, hound, victim, drop, member) and sound pieces (cueA, cueL, cueR, cueI, cueJ, cueN, cueY); First person's alerts (spotted, alarm, caught, checkpoint). A reader takes only the keys its module names and the sounds the game has. Looks only.",
65
130
"type": "unknown"
66
131
},
67
132
"textures": {
68
133
"description": "The builder's own art for the pieces of the chapter's level, by piece (the module's own names: the platformer's ground, bricks and ledge; the house's and the tank maze's wall and floor; the walk-through's wall, floor, ceiling and portrait), each a blob: a square JPEG (256×256, at most 120 KB) drawn tiled, one a square of the level. Public once published. Looks only.",
69
134
"type": "unknown"
70
135
},
71
136
"title": {
72
137
"maxGraphemes": 40,
73
138
"maxLength": 160,
74
139
"type": "string"
75
140
},
76
141
"version": {
77
142
"description": "The module's rules this chapter was built on. A reader that doesn't have that version refuses the game rather than playing it differently.",
78
143
"minimum": 1,
79
144
"type": "integer"
145
+
},
146
+
"words": {
147
+
"description": "The builder's own words in place of the chapter's: an object of strings by key (for example {\"objective\": \"Grandma's recipe\", \"boss\": \"AUNT MARGE\"}). Each module declares its keys (its banners, toasts, HUD labels, the hint) and how long each may be; a reader keeps only keys it knows, trims each to its limit, and says the rest in the module's own words. A word may hold placeholders such as {n} and {total}, filled with the numbers as it's said. Looks only: play, boards and the verifier never read it.",
148
+
"type": "unknown"
149
+
},
150
+
"world": {
151
+
"description": "A new world (or section) starts at this chapter: its name (\"The Deep\"), shown as a banner on the chapter card and grouping the chapters after it, up to the next chapter that starts one. Empty is a world named by its number. Looks only.",
152
+
"maxGraphemes": 40,
153
+
"maxLength": 160,
154
+
"type": "string"
80
155
}
81
156
},
82
157
"required": [
83
158
"module",
84
159
"version",
85
160
"title",
86
161
"preset",
87
162
"settings"
88
163
],
89
164
"type": "object"
90
165
},
91
166
"choice": {
92
167
"description": "One way on from a scene's choice.",
93
168
"properties": {
94
169
"label": {
95
170
"description": "What the button says. Words only: a hidden game's read \"Option 1\", \"Option 2\"…",
96
171
"maxGraphemes": 60,
97
172
"maxLength": 240,
98
173
"type": "string"
99
174
},
100
175
"to": {
101
176
"description": "Where it goes: a chapter's index counting from 0, written in digits (\"2\"), this scene's own chapter or a later one; or \"end\", the ending (not from the opening scene: a run plays at least one chapter). Arriving at another chapter plays that chapter's own scene (and its choice) first.",
102
177
"maxLength": 8,
103
178
"type": "string"
104
179
}
105
180
},
106
181
"required": [
107
182
"label",
108
183
"to"
109
184
],
110
185
"type": "object"
111
186
},
187
+
"credits": {
188
+
"properties": {
189
+
"lines": {
190
+
"description": "The builder's own lines (\"Made by Todd for the Lambert family reunion\").",
191
+
"items": {
192
+
"maxGraphemes": 80,
193
+
"maxLength": 320,
194
+
"type": "string"
195
+
},
196
+
"maxLength": 12,
197
+
"type": "array"
198
+
},
199
+
"loop": {
200
+
"description": "The credits' sound plays over and over under the whole roll (a music bed).",
201
+
"type": "boolean"
202
+
},
203
+
"picture": {
204
+
"accept": [
205
+
"image/jpeg",
206
+
"image/png"
207
+
],
208
+
"description": "A picture at the end of the roll (at most 1600×900). Public once published. Looks only.",
209
+
"maxSize": 716800,
210
+
"type": "blob"
211
+
},
212
+
"sound": {
213
+
"description": "One of the game's own sounds (its id), played as the credits start to roll.",
214
+
"maxLength": 12,
215
+
"type": "string"
216
+
},
217
+
"starring": {
218
+
"description": "The cast, in order, each once: shown with their photo and the name they go by in the game.",
219
+
"items": {
220
+
"ref": "#starring",
221
+
"type": "ref"
222
+
},
223
+
"maxLength": 15,
224
+
"type": "array"
225
+
}
226
+
},
227
+
"type": "object"
228
+
},
229
+
"gift": {
230
+
"properties": {
231
+
"as": {
232
+
"description": "The slot of the game's cast they play (the star, a Hero slot, or the villain, Villain 1): the gift card shows that slot's photo.",
233
+
"knownValues": [
234
+
"hero1",
235
+
"hero2",
236
+
"hero3",
237
+
"foe1",
238
+
"foe2",
239
+
"foe3",
240
+
"foe4",
241
+
"foe5",
242
+
"foe6",
243
+
"villain1",
244
+
"villain2",
245
+
"villain3",
246
+
"extra1",
247
+
"extra2",
248
+
"extra3",
249
+
"extra4"
250
+
],
251
+
"maxLength": 16,
252
+
"type": "string"
253
+
},
254
+
"from": {
255
+
"description": "Who it's from, as they'd sign it; absent, the card names the account that made it.",
256
+
"maxGraphemes": 40,
257
+
"maxLength": 160,
258
+
"type": "string"
259
+
},
260
+
"message": {
261
+
"description": "The builder's message to them (\"Happy 50th, Ray! Love, Todd\"), shown on the gift card.",
262
+
"maxGraphemes": 300,
263
+
"maxLength": 1200,
264
+
"type": "string"
265
+
},
266
+
"to": {
267
+
"description": "Who the game is for, by the name they go by (\"Ray\").",
268
+
"maxGraphemes": 40,
269
+
"maxLength": 160,
270
+
"type": "string"
271
+
}
272
+
},
273
+
"required": [
274
+
"to",
275
+
"message"
276
+
],
277
+
"type": "object"
278
+
},
279
+
"huntRoom": {
280
+
"properties": {
281
+
"name": {
282
+
"description": "What the picture is called (\"Grandma's kitchen\"). Looks only.",
283
+
"maxGraphemes": 40,
284
+
"maxLength": 160,
285
+
"type": "string"
286
+
},
287
+
"pic": {
288
+
"description": "Which of the chapter's pictures it is (its pictures' room1 to room5).",
289
+
"maximum": 5,
290
+
"minimum": 1,
291
+
"type": "integer"
292
+
},
293
+
"targets": {
294
+
"items": {
295
+
"ref": "#huntTarget",
296
+
"type": "ref"
297
+
},
298
+
"maxLength": 8,
299
+
"minLength": 1,
300
+
"type": "array"
301
+
}
302
+
},
303
+
"required": [
304
+
"pic",
305
+
"targets"
306
+
],
307
+
"type": "object"
308
+
},
309
+
"huntTarget": {
310
+
"properties": {
311
+
"label": {
312
+
"description": "What it is, on the list of what to find (\"Grandpa\", \"the cat\"). Looks only.",
313
+
"maxGraphemes": 40,
314
+
"maxLength": 160,
315
+
"type": "string"
316
+
},
317
+
"r": {
318
+
"description": "How far from its middle a tap still finds it, in the same space.",
319
+
"maximum": 250,
320
+
"minimum": 12,
321
+
"type": "integer"
322
+
},
323
+
"s": {
324
+
"description": "How tall the cast member stands, in the picture's space. Looks only.",
325
+
"maximum": 800,
326
+
"minimum": 40,
327
+
"type": "integer"
328
+
},
329
+
"who": {
330
+
"description": "One of the game's cast (any slot) stood in the picture here as a cut-out, to be found. Looks only.",
331
+
"knownValues": [
332
+
"hero1",
333
+
"hero2",
334
+
"hero3",
335
+
"foe1",
336
+
"foe2",
337
+
"foe3",
338
+
"foe4",
339
+
"foe5",
340
+
"foe6",
341
+
"villain1",
342
+
"villain2",
343
+
"villain3",
344
+
"extra1",
345
+
"extra2",
346
+
"extra3",
347
+
"extra4"
348
+
],
349
+
"maxLength": 16,
350
+
"type": "string"
351
+
},
352
+
"x": {
353
+
"description": "Its middle, across the picture, in the picture's own space: its longer side runs 0 to 999 and the shorter in proportion.",
354
+
"maximum": 999,
355
+
"minimum": 0,
356
+
"type": "integer"
357
+
},
358
+
"y": {
359
+
"description": "Its middle, down the picture, in the same space.",
360
+
"maximum": 999,
361
+
"minimum": 0,
362
+
"type": "integer"
363
+
}
364
+
},
365
+
"required": [
366
+
"x",
367
+
"y",
368
+
"r",
369
+
"label"
370
+
],
371
+
"type": "object"
372
+
},
112
373
"level": {
113
374
"properties": {
114
375
"rows": {
115
-
"description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, 1 to 8 the maker's members), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one.",
376
+
"description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, and ⑴ to ⒃ one of the cast placed by hand: hero1 to extra4), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one. First person also takes weapon pickups (ⓟ pistol, ⓢ suppressed pistol, ⓜ SMG, ⓖ shotgun, ⓝ sniper rifle, ⓣ taser, ⓓ tranquilizer, ① to ⑧ the game's own weapons), gadgets (ⓒ a coin, ⓔ an EMP) and ⚑ a checkpoint. The walk-through, First person, the puzzle room and the street chase take ⑴ to ⒃: one of the cast, by slot (hero1, hero2, hero3, foe1 to foe6, villain1 to villain3, extra1 to extra4), placed by hand.",
116
377
"items": {
117
378
"maxLength": 160,
118
379
"type": "string"
119
380
},
120
381
"maxLength": 24,
121
382
"minLength": 8,
122
383
"type": "array"
123
384
}
124
385
},
125
386
"required": [
126
387
"rows"
127
388
],
128
389
"type": "object"
129
390
},
130
391
"main": {
131
392
"description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and its paths), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
132
393
"key": "tid",
133
394
"record": {
134
395
"properties": {
396
+
"builds": {
397
+
"description": "Players build their own for the chapter types that take one (Fight the Sky's fighter: points over its stats and a special), chosen before a run; each run carries its build (`builds` on the run). Part of play.",
398
+
"type": "boolean"
399
+
},
400
+
"campaign": {
401
+
"description": "With daily: a week's campaign. Today's run is one chapter, tonight's (the last chapter, the finale, on Saturdays and Sundays; the others in turn through the week), and the week's board adds up each account's nights Monday to Sunday (UTC). Part of play.",
402
+
"type": "boolean"
403
+
},
135
404
"carryLives": {
136
405
"description": "Lives carry over: each chapter with lives after the first starts with the lives the player had left (at most 9), not its own lives setting; chapters without lives pass them along. Part of play: a game with it has its own board.",
137
406
"type": "boolean"
138
407
},
139
408
"cast": {
140
-
"description": "The maker's own Foe Booth cast, included on purpose (off by default): each photo is a public blob in the maker's repo. Looks only: a verifier ignores it. Absent, players see their own cast or the engines' own monsters.",
409
+
"description": "The maker's own cast, by slot (Heroes 1–3: the player and their allies; Foes 1–6: the regular enemies; Villains 1–3: the bosses; Extras 1–4: the rescued, faces on portraits, a host, a crowd), each once, with both of a person's pictures (a face and a cut-out figure). Each chapter type says which of its parts each slot plays (a chapter's castMap can change it). Optional: a game published without one is played with each player's own. Looks only.",
141
410
"items": {
142
411
"ref": "#member",
143
412
"type": "ref"
144
413
},
145
-
"maxLength": 15,
414
+
"maxLength": 16,
146
415
"type": "array"
147
416
},
148
417
"chapters": {
149
418
"description": "Played in order, unless the game branches: clearing one goes on to the next (or where its next says, and a scene's choice can send the player ahead); losing one ends the run.",
150
419
"items": {
151
420
"ref": "#chapter",
152
421
"type": "ref"
153
422
},
154
-
"maxLength": 8,
423
+
"maxLength": 60,
155
424
"minLength": 1,
156
425
"type": "array"
157
426
},
158
427
"cover": {
159
428
"accept": [
160
429
"image/jpeg",
161
430
"image/png"
162
431
],
163
432
"description": "The game's picture: its page, its share card, its tile in the gallery. 1200×630, cropped by the maker. Public once published. Looks only: play, boards and the verifier never read it.",
164
433
"maxSize": 614400,
165
434
"type": "blob"
166
435
},
167
436
"createdAt": {
168
437
"format": "datetime",
169
438
"type": "string"
170
439
},
440
+
"credits": {
441
+
"description": "The game's end credits, rolled after the ending and before the results, skippable. Present means they're on. Looks only: not part of play.",
442
+
"ref": "#credits",
443
+
"type": "ref"
444
+
},
445
+
"daily": {
446
+
"description": "The game offers today's run: its chapters on seeds of the day (a run names its `day`, a board a day), besides the run that's the same every time. Part of play.",
447
+
"type": "boolean"
448
+
},
171
449
"description": {
172
450
"maxGraphemes": 200,
173
451
"maxLength": 800,
174
452
"type": "string"
175
453
},
454
+
"ghost": {
455
+
"description": "Race your best: where a chapter type can show one (the rolling ball), the player's best run of that chapter rolls alongside them, see-through. Looks only.",
456
+
"type": "boolean"
457
+
},
458
+
"ghostFights": {
459
+
"description": "Players can save their fighter (a com.gamethesky.make.fighter record) and anyone can fight it as a ghost: one bout on the game's first chapter whose type takes a ghost, the chapter's CPU driving the saved build and style at a skill the challenger picks. A run against a ghost pins the fighter's version (`vs` on the run), verifies and never ranks. Part of play.",
460
+
"type": "boolean"
461
+
},
462
+
"gift": {
463
+
"description": "A game made for someone: who it's for, a message to them, and who it's from. Its link opens on a gift card (\"A game for Ray\", the message, their photo, a big Play button) and its share card says so. Words only: not part of play.",
464
+
"ref": "#gift",
465
+
"type": "ref"
466
+
},
467
+
"granny": {
468
+
"description": "With levels: a fourth level, Granny, easier than Easy (a board of its own). Part of play.",
469
+
"type": "boolean"
470
+
},
471
+
"levels": {
472
+
"description": "The game offers Easy, Normal and Hard: each chapter's settings moved toward the easy or the hard end of their ranges (a run names its `difficulty`, a board each). Part of play.",
473
+
"type": "boolean"
474
+
},
176
475
"logo": {
177
476
"accept": [
178
477
"image/png",
179
478
"image/jpeg"
180
479
],
181
480
"description": "The game's title as a picture (a PNG with a clear background, at most 1200×400), shown in place of the typed title on its page, its chapter cards and its share card; the typed title stays for readers. Public once published. Looks only.",
182
481
"maxSize": 409600,
183
482
"type": "blob"
184
483
},
185
484
"remixOf": {
186
485
"description": "The game this one was remixed from, pinned to the version remixed: credit, shown on the game's page. Absent for an original.",
187
486
"ref": "com.atproto.repo.strongRef",
188
487
"type": "ref"
189
488
},
489
+
"rivals": {
490
+
"description": "Who the enemies and rivals wear: 'cast', the game's cast (the default); 'follows', the faces of the people the player follows on Bluesky, on every foe part (the cast keeps you, the one you came for and the builder's own members); 'both', the cast where it has a photo and follows in the parts left uncast. Looks only: play, boards and the verifier never read it.",
491
+
"knownValues": [
492
+
"cast",
493
+
"follows",
494
+
"both"
495
+
],
496
+
"maxLength": 16,
497
+
"type": "string"
498
+
},
190
499
"scenes": {
191
-
"description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end. A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
500
+
"description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end (and, in a game whose story branches, an ending of a way's own: see the scene's chapter). A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
192
501
"items": {
193
502
"ref": "#scene",
194
503
"type": "ref"
195
504
},
196
-
"maxLength": 10,
505
+
"maxLength": 62,
197
506
"type": "array"
198
507
},
508
+
"sounds": {
509
+
"description": "The builder's own sounds, recorded or uploaded in the maker: at most eight, five seconds each. Used by id where the game makes a noise: a scene's sting and a message's sound (as \"sound:<id>\"), a chapter's sounds (the walk-through's jump-outs and sound pieces, First person's alerts), the title card's and the credits' sound. Only the ones the game uses are published. Public once published; looks only: play, boards and the verifier never read them. A hidden game's are withheld.",
510
+
"items": {
511
+
"ref": "#sound",
512
+
"type": "ref"
513
+
},
514
+
"maxLength": 8,
515
+
"type": "array"
516
+
},
199
517
"theme": {
200
518
"ref": "#theme",
201
519
"type": "ref"
202
520
},
203
521
"title": {
204
522
"maxGraphemes": 60,
205
523
"maxLength": 240,
206
524
"type": "string"
525
+
},
526
+
"titleCard": {
527
+
"description": "The game's own title card, shown before the opening scene or the first chapter's card, with a short fade. Present means it's on. Looks only: not part of play.",
528
+
"ref": "#titleCard",
529
+
"type": "ref"
530
+
},
531
+
"video": {
532
+
"description": "The page records each chapter as it's played, so a player can save a video of their run (it never leaves their device unless they share it). Looks only.",
533
+
"type": "boolean"
534
+
},
535
+
"weapons": {
536
+
"description": "The builder's own weapons, for First person chapters: a chapter carries the ones its `custom` setting ticks (a bit each, the first weapon bit 0), and a drawn level places them as pickups (① to ⑧). Their numbers are part of play (changing one gives the game a fresh board); their names, looks and pictures are words and looks. A reader takes eight at most and clamps each number to its range.",
537
+
"items": {
538
+
"ref": "#weapon",
539
+
"type": "ref"
540
+
},
541
+
"maxLength": 8,
542
+
"type": "array"
543
+
},
544
+
"worldLife": {
545
+
"description": "With carryLives: each chapter that starts a new world (after the first chapter) gives a life back, up to 5 (never fewer than carried). Part of play, with where the worlds start: a game with it has its own board.",
546
+
"type": "boolean"
207
547
}
208
548
},
209
549
"required": [
210
550
"title",
211
551
"theme",
212
552
"chapters",
213
553
"createdAt"
214
554
],
215
555
"type": "object"
216
556
},
217
557
"type": "record"
218
558
},
219
559
"member": {
220
-
"description": "One of the cast: the part they play, the name they're billed under, and their photo.",
560
+
"description": "One of the cast: their slot, the name they're billed under, and their pictures (a face and a cut-out figure, both made from one photo), or a Bluesky person by their handle (no picture uploaded: players fetch the avatar live from the public profile). At least one picture or a handle.",
221
561
"properties": {
222
-
"image": {
562
+
"body": {
223
563
"accept": [
224
-
"image/png",
564
+
"image/png"
565
+
],
566
+
"description": "A cut-out PNG of them head to toe, the background clear. 192 KB at most.",
567
+
"maxSize": 196608,
568
+
"type": "blob"
569
+
},
570
+
"face": {
571
+
"accept": [
225
572
"image/jpeg"
226
573
],
227
-
"description": "A cutout PNG for a body part, a 256×256 JPEG for a face. 192 KB at most.",
574
+
"description": "A 256×256 JPEG of their face. 192 KB at most.",
228
575
"maxSize": 196608,
229
576
"type": "blob"
230
577
},
578
+
"handle": {
579
+
"description": "A Bluesky person: their handle. Players' pages fetch their avatar live (app.bsky.actor.getProfile on the public AppView) and wear it as the face, on a drawn body where a figure is wanted; an account that's gone leaves the name and the chapter's own look. Usually with no face or body. A hidden game shows neither the name nor the handle.",
580
+
"format": "handle",
581
+
"type": "string"
582
+
},
231
583
"name": {
232
584
"maxGraphemes": 40,
233
585
"maxLength": 160,
234
586
"type": "string"
235
587
},
236
-
"role": {
237
-
"description": "One of the fixed parts, or m1 to m8: one of the maker's own cast members, placed by hand in levels that take them (the walk-through's 1 to 8). A member's photo says what they are: a cutout PNG is a figure, a JPEG a face.",
588
+
"slot": {
589
+
"description": "Which slot they're in: hero1 (you), hero2–3, foe1–6, villain1–3, extra1–4.",
238
590
"knownValues": [
239
-
"ghoul",
240
-
"hound",
241
-
"thing",
242
-
"scream",
243
-
"victim",
244
-
"portrait",
245
-
"you",
246
-
"m1",
247
-
"m2",
248
-
"m3",
249
-
"m4",
250
-
"m5",
251
-
"m6",
252
-
"m7",
253
-
"m8"
591
+
"hero1",
592
+
"hero2",
593
+
"hero3",
594
+
"foe1",
595
+
"foe2",
596
+
"foe3",
597
+
"foe4",
598
+
"foe5",
599
+
"foe6",
600
+
"villain1",
601
+
"villain2",
602
+
"villain3",
603
+
"extra1",
604
+
"extra2",
605
+
"extra3",
606
+
"extra4"
254
607
],
608
+
"maxLength": 16,
255
609
"type": "string"
256
610
}
257
611
},
258
612
"required": [
259
-
"role",
260
-
"name",
261
-
"image"
613
+
"slot",
614
+
"name"
262
615
],
263
616
"type": "object"
264
617
},
618
+
"message": {
619
+
"properties": {
620
+
"again": {
621
+
"description": "Shown every time the player steps back onto it, not only the first.",
622
+
"type": "boolean"
623
+
},
624
+
"sting": {
625
+
"description": "A sound as it shows: one of the horror pack's recordings, a radio's blip, or one of the game's own sounds as \"sound:<id>\".",
626
+
"knownValues": [
627
+
"creepy_hello",
628
+
"creepy_laugh",
629
+
"female_scream",
630
+
"intrigue_event",
631
+
"jump_scare",
632
+
"jump_scare_horn",
633
+
"lets_play",
634
+
"radio"
635
+
],
636
+
"maxLength": 32,
637
+
"type": "string"
638
+
},
639
+
"text": {
640
+
"maxGraphemes": 160,
641
+
"maxLength": 640,
642
+
"type": "string"
643
+
},
644
+
"who": {
645
+
"description": "Who says it: one of the game's cast's slots (shown with their photo and name), or absent for a note or the narrator.",
646
+
"knownValues": [
647
+
"hero1",
648
+
"hero2",
649
+
"hero3",
650
+
"foe1",
651
+
"foe2",
652
+
"foe3",
653
+
"foe4",
654
+
"foe5",
655
+
"foe6",
656
+
"villain1",
657
+
"villain2",
658
+
"villain3",
659
+
"extra1",
660
+
"extra2",
661
+
"extra3",
662
+
"extra4"
663
+
],
664
+
"maxLength": 16,
665
+
"type": "string"
666
+
},
667
+
"x": {
668
+
"description": "The square's column, as the level's rows have it.",
669
+
"minimum": 0,
670
+
"type": "integer"
671
+
},
672
+
"y": {
673
+
"description": "The square's row.",
674
+
"minimum": 0,
675
+
"type": "integer"
676
+
}
677
+
},
678
+
"required": [
679
+
"x",
680
+
"y",
681
+
"text"
682
+
],
683
+
"type": "object"
684
+
},
685
+
"poster": {
686
+
"properties": {
687
+
"pic": {
688
+
"description": "Which of the chapter's poster pictures it shows: 1 is pictures.poster1, and so on.",
689
+
"maximum": 6,
690
+
"minimum": 1,
691
+
"type": "integer"
692
+
},
693
+
"x": {
694
+
"description": "The wall square's column, as the level's rows have it (the drawn level's, or the preset's own map).",
695
+
"minimum": 0,
696
+
"type": "integer"
697
+
},
698
+
"y": {
699
+
"description": "The wall square's row.",
700
+
"minimum": 0,
701
+
"type": "integer"
702
+
}
703
+
},
704
+
"required": [
705
+
"x",
706
+
"y",
707
+
"pic"
708
+
],
709
+
"type": "object"
710
+
},
711
+
"question": {
712
+
"properties": {
713
+
"answers": {
714
+
"description": "Two to four answers, shown in this order.",
715
+
"items": {
716
+
"maxGraphemes": 60,
717
+
"maxLength": 240,
718
+
"type": "string"
719
+
},
720
+
"maxLength": 4,
721
+
"minLength": 2,
722
+
"type": "array"
723
+
},
724
+
"pic": {
725
+
"description": "The chapter's picture shown with it (its pictures' q1 to q20). Looks only.",
726
+
"maximum": 20,
727
+
"minimum": 1,
728
+
"type": "integer"
729
+
},
730
+
"q": {
731
+
"description": "What's asked (\"What year did Grandpa buy the station wagon?\").",
732
+
"maxGraphemes": 160,
733
+
"maxLength": 640,
734
+
"type": "string"
735
+
},
736
+
"right": {
737
+
"description": "Which answer is right, counting from 0.",
738
+
"maximum": 3,
739
+
"minimum": 0,
740
+
"type": "integer"
741
+
},
742
+
"time": {
743
+
"description": "Its own clock in seconds, in place of the chapter's setting.",
744
+
"maximum": 60,
745
+
"minimum": 5,
746
+
"type": "integer"
747
+
}
748
+
},
749
+
"required": [
750
+
"q",
751
+
"answers",
752
+
"right"
753
+
],
754
+
"type": "object"
755
+
},
265
756
"scene": {
266
757
"description": "A cut-scene: a title and a few lines typed out over a letterboxed screen, each said by one of the cast or by nobody (narration), over a background of the builder's choosing.",
267
758
"properties": {
268
759
"at": {
269
760
"description": "Where it plays: before a chapter (see chapter), or at the end, after the last chapter is cleared (win) or after a chapter is lost (lose), before the results.",
270
761
"knownValues": [
271
762
"before",
272
763
"win",
273
764
"lose"
274
765
],
275
766
"maxLength": 16,
276
767
"type": "string"
277
768
},
278
769
"bg": {
279
770
"description": "What plays behind the words: replay, the last moments of the chapter just played, slowed down, dimmed and silent (a flyby before the first chapter, where nothing's been played yet); flyby, a slow look round the next chapter's level; picture, the builder's own (see picture); plain, the game's theme.",
280
771
"knownValues": [
281
772
"replay",
282
773
"flyby",
283
774
"picture",
284
775
"plain"
285
776
],
286
777
"maxLength": 16,
287
778
"type": "string"
288
779
},
289
780
"chapter": {
290
-
"description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card).",
291
-
"maximum": 7,
781
+
"description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card). For an ending (win or lose) in a game whose story branches: the ending for the way whose last chapter played was this one; the ending without a chapter plays wherever no way's own matches. Looks only.",
782
+
"maximum": 59,
292
783
"minimum": 0,
293
784
"type": "integer"
294
785
},
295
786
"choices": {
296
787
"description": "For a scene before a chapter: a choice of two or three ways, shown as buttons after its last line. Picking one plays where it goes instead of this scene's chapter. A reader that can't take every option (one going backward, past the last chapter, or to the ending from the opening) plays the scene without a choice. Where the ways go is part of play; their labels are words.",
297
788
"items": {
298
789
"ref": "#choice",
299
790
"type": "ref"
300
791
},
301
792
"maxLength": 3,
302
793
"minLength": 2,
303
794
"type": "array"
304
795
},
305
796
"lines": {
306
797
"description": "Typed out one at a time; the player moves on line by line.",
307
798
"items": {
308
799
"ref": "#sceneLine",
309
800
"type": "ref"
310
801
},
311
802
"maxLength": 6,
312
803
"type": "array"
313
804
},
314
805
"music": {
315
806
"description": "A mood of music under the scene. Absent: none.",
316
807
"knownValues": [
317
808
"musicbox",
318
809
"heartbeat",
319
810
"unease",
320
811
"dread",
321
812
"tension",
322
813
"groove",
323
814
"pulse",
324
815
"drift",
325
816
"alarm",
326
817
"island",
327
818
"heist"
328
819
],
329
820
"maxLength": 32,
330
821
"type": "string"
331
822
},
332
823
"picture": {
333
824
"accept": [
334
825
"image/jpeg",
335
826
"image/png"
336
827
],
337
828
"description": "The builder's own picture for a picture background (at most 1600×900). Public once published. Looks only.",
338
829
"maxSize": 716800,
339
830
"type": "blob"
340
831
},
341
832
"sting": {
342
-
"description": "A recorded sound as the scene opens, from the horror pack. Absent: none.",
833
+
"description": "A recorded sound as the scene opens: one of the horror pack's, or one of the game's own sounds as \"sound:<id>\". Absent: none.",
343
834
"knownValues": [
344
835
"creepy_hello",
345
836
"creepy_laugh",
346
837
"female_scream",
347
838
"intrigue_event",
348
839
"jump_scare",
349
840
"jump_scare_horn",
350
841
"lets_play"
351
842
],
352
843
"maxLength": 32,
353
844
"type": "string"
354
845
},
355
846
"title": {
356
847
"maxGraphemes": 60,
357
848
"maxLength": 240,
358
849
"type": "string"
359
850
}
360
851
},
361
852
"required": [
362
853
"at",
363
854
"bg"
364
855
],
365
856
"type": "object"
366
857
},
367
858
"sceneLine": {
368
859
"properties": {
369
860
"text": {
370
861
"maxGraphemes": 160,
371
862
"maxLength": 640,
372
863
"type": "string"
373
864
},
374
865
"who": {
375
-
"description": "Who says it: one of the cast's parts or the maker's own members (their photo and name show beside the line). Absent: narration.",
866
+
"description": "Who says it: one of the cast's slots (their photo and name show beside the line). Absent: narration.",
376
867
"knownValues": [
377
-
"ghoul",
378
-
"hound",
379
-
"thing",
380
-
"scream",
381
-
"victim",
382
-
"portrait",
383
-
"you",
384
-
"m1",
385
-
"m2",
386
-
"m3",
387
-
"m4",
388
-
"m5",
389
-
"m6",
390
-
"m7",
391
-
"m8"
868
+
"hero1",
869
+
"hero2",
870
+
"hero3",
871
+
"foe1",
872
+
"foe2",
873
+
"foe3",
874
+
"foe4",
875
+
"foe5",
876
+
"foe6",
877
+
"villain1",
878
+
"villain2",
879
+
"villain3",
880
+
"extra1",
881
+
"extra2",
882
+
"extra3",
883
+
"extra4"
392
884
],
393
885
"maxLength": 16,
394
886
"type": "string"
395
887
}
396
888
},
397
889
"required": [
398
890
"text"
399
891
],
400
892
"type": "object"
401
893
},
894
+
"sound": {
895
+
"description": "One of the builder's own sounds.",
896
+
"properties": {
897
+
"blob": {
898
+
"accept": [
899
+
"audio/*",
900
+
"video/mp4"
901
+
],
902
+
"description": "The sound: AAC in an MP4, or 16-bit PCM in a WAV, mono, at most five seconds and 200 KB. (A data server may name an MP4 video/mp4 or audio/x-m4a, and a WAV audio/x-wav or audio/vnd.wave, by its bytes.)",
903
+
"maxSize": 204800,
904
+
"type": "blob"
905
+
},
906
+
"id": {
907
+
"description": "Lowercase letters and digits, unique in the game: how the rest of the record names it.",
908
+
"maxLength": 12,
909
+
"type": "string"
910
+
},
911
+
"mime": {
912
+
"description": "What it is, as the maker made it.",
913
+
"knownValues": [
914
+
"audio/mp4",
915
+
"audio/wav"
916
+
],
917
+
"maxLength": 32,
918
+
"type": "string"
919
+
},
920
+
"ms": {
921
+
"description": "How long it is, in milliseconds.",
922
+
"maximum": 5000,
923
+
"minimum": 1,
924
+
"type": "integer"
925
+
},
926
+
"name": {
927
+
"description": "What the builder calls it (\"Grandpa's yell\").",
928
+
"maxGraphemes": 40,
929
+
"maxLength": 160,
930
+
"type": "string"
931
+
}
932
+
},
933
+
"required": [
934
+
"id",
935
+
"blob",
936
+
"mime",
937
+
"ms"
938
+
],
939
+
"type": "object"
940
+
},
941
+
"starring": {
942
+
"properties": {
943
+
"as": {
944
+
"description": "Who they play (\"Grandma\"), shown as \"as Grandma\".",
945
+
"maxGraphemes": 40,
946
+
"maxLength": 160,
947
+
"type": "string"
948
+
},
949
+
"who": {
950
+
"description": "One of the game's cast's slots.",
951
+
"knownValues": [
952
+
"hero1",
953
+
"hero2",
954
+
"hero3",
955
+
"foe1",
956
+
"foe2",
957
+
"foe3",
958
+
"foe4",
959
+
"foe5",
960
+
"foe6",
961
+
"villain1",
962
+
"villain2",
963
+
"villain3",
964
+
"extra1",
965
+
"extra2",
966
+
"extra3",
967
+
"extra4"
968
+
],
969
+
"maxLength": 16,
970
+
"type": "string"
971
+
}
972
+
},
973
+
"required": [
974
+
"who"
975
+
],
976
+
"type": "object"
977
+
},
402
978
"theme": {
403
979
"properties": {
980
+
"card": {
981
+
"description": "The share card's layout: the game card (absent), a movie poster billing the cast (Haunt the Sky's), or a fight poster: faces in rings, VS, a red slash (Fight the Sky's). Looks only.",
982
+
"knownValues": [
983
+
"card",
984
+
"poster",
985
+
"fight"
986
+
],
987
+
"type": "string"
988
+
},
989
+
"ladder": {
990
+
"description": "Faces worn as Sky Vortex wears them: one face a web, in turn, and every face at once on a world's last web (the faces not cast in a part, then the people the player follows). Looks only.",
991
+
"type": "boolean"
992
+
},
404
993
"mood": {
405
994
"description": "How the chapters light their worlds.",
406
995
"knownValues": [
407
996
"bright",
408
997
"dusk",
409
998
"cold",
410
999
"neon",
411
1000
"space",
412
1001
"horror",
413
1002
"retro"
414
1003
],
415
1004
"type": "string"
416
1005
},
1006
+
"native": {
1007
+
"description": "Each level in its own look and song, where its chapter type has looks by level (the vortex's and the tank maze's worlds, the house's floors), as the standalone games show them; else the mood picks one look for the whole game. Looks only.",
1008
+
"type": "boolean"
1009
+
},
417
1010
"palette": {
418
1011
"description": "Five #rrggbb colors: the page, its panels, the accent, danger, and the words.",
419
1012
"items": {
420
1013
"maxLength": 7,
421
1014
"type": "string"
422
1015
},
423
1016
"maxLength": 5,
424
1017
"minLength": 5,
425
1018
"type": "array"
426
1019
},
427
1020
"pattern": {
428
1021
"knownValues": [
429
1022
"none",
430
1023
"grid",
431
1024
"stripes",
432
1025
"dots",
433
1026
"checks",
434
1027
"waves",
435
1028
"stars"
436
1029
],
437
1030
"type": "string"
438
1031
},
439
1032
"preset": {
440
1033
"description": "The look it started from (haunted, neon, storybook, space, retro, frozen, sunset), or custom.",
441
1034
"maxLength": 20,
442
1035
"type": "string"
443
1036
},
1037
+
"title": {
1038
+
"description": "How the game's title is lettered: plain (absent), or in stripes from the palette (accent, words, white, words, accent: TRAN's flag). Looks only.",
1039
+
"knownValues": [
1040
+
"plain",
1041
+
"stripes"
1042
+
],
1043
+
"type": "string"
1044
+
},
444
1045
"type": {
445
1046
"description": "The typeface for titles.",
446
1047
"knownValues": [
447
1048
"anton",
448
1049
"creepster",
449
1050
"inter"
450
1051
],
451
1052
"type": "string"
452
1053
}
453
1054
},
454
1055
"required": [
455
1056
"palette",
456
1057
"pattern",
457
1058
"mood",
458
1059
"type"
459
1060
],
460
1061
"type": "object"
1062
+
},
1063
+
"titleCard": {
1064
+
"properties": {
1065
+
"line": {
1066
+
"description": "A line under the title.",
1067
+
"maxGraphemes": 120,
1068
+
"maxLength": 480,
1069
+
"type": "string"
1070
+
},
1071
+
"picture": {
1072
+
"accept": [
1073
+
"image/jpeg",
1074
+
"image/png"
1075
+
],
1076
+
"description": "The builder's picture for the card (at most 1600×900); absent, the game's logo if it has one. Public once published. Looks only.",
1077
+
"maxSize": 716800,
1078
+
"type": "blob"
1079
+
},
1080
+
"sound": {
1081
+
"description": "One of the game's own sounds (its id), played as the card fades in.",
1082
+
"maxLength": 12,
1083
+
"type": "string"
1084
+
},
1085
+
"title": {
1086
+
"description": "In place of the game's title on the card; absent, the game's own.",
1087
+
"maxGraphemes": 60,
1088
+
"maxLength": 240,
1089
+
"type": "string"
1090
+
}
1091
+
},
1092
+
"type": "object"
1093
+
},
1094
+
"weapon": {
1095
+
"description": "One of the builder's own weapons: what it's called, which built-in model it wears, and what it does. Every number is a whole number in its range (a reader clamps it).",
1096
+
"properties": {
1097
+
"damage": {
1098
+
"description": "Health off a guard per round that lands (a guard has 4 at the default toughness, the boss 28). Lethal weapons only.",
1099
+
"maximum": 10,
1100
+
"minimum": 1,
1101
+
"type": "integer"
1102
+
},
1103
+
"delay": {
1104
+
"description": "A non-lethal weapon's: 60 Hz ticks a guard staggers before it drops (0: at once).",
1105
+
"maximum": 300,
1106
+
"minimum": 0,
1107
+
"type": "integer"
1108
+
},
1109
+
"lethal": {
1110
+
"description": "False: a hit knocks a guard out (unconscious) instead of hurting it.",
1111
+
"type": "boolean"
1112
+
},
1113
+
"look": {
1114
+
"description": "The built-in model it wears. Looks only.",
1115
+
"knownValues": [
1116
+
"pistol",
1117
+
"silenced",
1118
+
"smg",
1119
+
"shotgun",
1120
+
"sniper",
1121
+
"taser",
1122
+
"tranq"
1123
+
],
1124
+
"maxLength": 16,
1125
+
"type": "string"
1126
+
},
1127
+
"magazine": {
1128
+
"description": "Rounds (or charges) in a magazine.",
1129
+
"maximum": 60,
1130
+
"minimum": 1,
1131
+
"type": "integer"
1132
+
},
1133
+
"name": {
1134
+
"maxGraphemes": 24,
1135
+
"maxLength": 96,
1136
+
"type": "string"
1137
+
},
1138
+
"noise": {
1139
+
"description": "How far guards hear a shot, in squares (0: silent).",
1140
+
"maximum": 14,
1141
+
"minimum": 0,
1142
+
"type": "integer"
1143
+
},
1144
+
"pellets": {
1145
+
"description": "Rounds a pull of the trigger (a shotgun's several).",
1146
+
"maximum": 9,
1147
+
"minimum": 1,
1148
+
"type": "integer"
1149
+
},
1150
+
"range": {
1151
+
"description": "How far a round goes, in squares.",
1152
+
"maximum": 24,
1153
+
"minimum": 1,
1154
+
"type": "integer"
1155
+
},
1156
+
"rate": {
1157
+
"description": "60 Hz ticks between shots.",
1158
+
"maximum": 120,
1159
+
"minimum": 4,
1160
+
"type": "integer"
1161
+
},
1162
+
"reload": {
1163
+
"description": "60 Hz ticks to reload.",
1164
+
"maximum": 300,
1165
+
"minimum": 20,
1166
+
"type": "integer"
1167
+
},
1168
+
"skin": {
1169
+
"accept": [
1170
+
"image/jpeg",
1171
+
"image/png"
1172
+
],
1173
+
"description": "The builder's picture on its body (a square JPEG, 256×256, at most 120 KB). Public once published. Looks only.",
1174
+
"maxSize": 122880,
1175
+
"type": "blob"
1176
+
},
1177
+
"spare": {
1178
+
"description": "Spare magazines carried at the start.",
1179
+
"maximum": 9,
1180
+
"minimum": 0,
1181
+
"type": "integer"
1182
+
},
1183
+
"spread": {
1184
+
"description": "How far a round can stray either way, in 1024ths of a turn.",
1185
+
"maximum": 60,
1186
+
"minimum": 0,
1187
+
"type": "integer"
1188
+
}
1189
+
},
1190
+
"required": [
1191
+
"name",
1192
+
"look",
1193
+
"damage",
1194
+
"rate",
1195
+
"range",
1196
+
"magazine",
1197
+
"lethal"
1198
+
],
1199
+
"type": "object"
461
1200
}
462
1201
},
463
1202
"id": "com.gamethesky.make.game",
464
1203
"lexicon": 1
465
1204
}