com.gamethesky.make.game

gamethesky.com

Schema Diff

+2 -2

From

CID
bafyreifofvklihf...
Indexed At
2026-10-22 08:21 UTC
View this version

To

CID
bafyreidbdzkm56w...
Indexed At
2026-10-23 07:55 UTC
View this version

Compatibility Analysis

Backward Compatible

No changes detected.

1 1
{
2 2
  "$type": "com.atproto.lexicon.schema",
3 3
  "defs": {
4 4
    "chapter": {
5 5
      "properties": {
6 6
        "backdrop": {
7 7
          "accept": [
8 8
            "image/jpeg",
9 9
            "image/png"
10 10
          ],
11 11
          "description": "A picture for this chapter's sky or backdrop, drawn behind the play where the chapter type can (at most 1600×900). Public once published. Looks only: play, boards and the verifier never read it.",
12 12
          "maxSize": 716800,
13 13
          "type": "blob"
14 14
        },
15 15
        "level": {
16 16
          "description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house, tank maze, vortex, walk-through). A reader runs the module's own checker on it and refuses the game if it fails.",
17 17
          "ref": "#level",
18 18
          "type": "ref"
19 19
        },
20 20
        "module": {
21 21
          "description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction). The list grows as games are added; a reader refuses a module it doesn't have.",
22 22
          "knownValues": [
23 23
            "platformer",
24 24
            "house",
25 25
            "tanks",
26 26
            "vortex",
27 27
            "roll",
28 28
            "fight",
29 29
            "golf",
30 30
            "cycles",
31 31
            "discs",
32 32
            "uplink",
33 33
            "canyon",
34 34
            "belts",
35 35
            "race",
36 36
            "gunner",
37 37
            "drones",
38 38
            "landing",
39 39
            "deckgun",
40 40
            "minefield",
41 41
            "pipes",
42 42
            "catch",
43 43
            "fence",
44 44
            "airdrop",
45 45
            "invaders",
46 46
            "crossing",
47 47
            "walk",
48 48
            "fps"
49 49
          ],
50 50
          "maxLength": 32,
51 51
          "type": "string"
52 52
        },
53 53
        "next": {
54 54
          "description": "Where the path goes once this chapter is cleared, when it isn't simply the next chapter: a later chapter's index counting from 0, written in digits (\"3\"), or \"end\" (the ending). Forward only: a reader lets go of a value that isn't later than this chapter or is past the last, and the chapter goes on to the next as if it had none. Absent: the next chapter, or the ending after the last. Part of play.",
55 55
          "maxLength": 8,
56 56
          "type": "string"
57 57
        },
58 58
        "preset": {
59 59
          "description": "The module's own level to start from (or, with a drawn level, the look it's drawn in).",
60 60
          "maxLength": 32,
61 61
          "type": "string"
62 62
        },
63 63
        "settings": {
64 64
          "description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default.",
65 65
          "type": "unknown"
66 66
        },
67 67
        "textures": {
68 68
          "description": "The builder's own art for the pieces of the chapter's level, by piece (the module's own names: the platformer's ground, bricks and ledge; the house's and the tank maze's wall and floor; the walk-through's wall, floor, ceiling and portrait), each a blob: a square JPEG (256×256, at most 120 KB) drawn tiled, one a square of the level. Public once published. Looks only.",
69 69
          "type": "unknown"
70 70
        },
71 71
        "title": {
72 72
          "maxGraphemes": 40,
73 73
          "maxLength": 160,
74 74
          "type": "string"
75 75
        },
76 76
        "version": {
77 77
          "description": "The module's rules this chapter was built on. A reader that doesn't have that version refuses the game rather than playing it differently.",
78 78
          "minimum": 1,
79 79
          "type": "integer"
80 80
        }
81 81
      },
82 82
      "required": [
83 83
        "module",
84 84
        "version",
85 85
        "title",
86 86
        "preset",
87 87
        "settings"
88 88
      ],
89 89
      "type": "object"
90 90
    },
91 91
    "choice": {
92 92
      "description": "One way on from a scene's choice.",
93 93
      "properties": {
94 94
        "label": {
95 95
          "description": "What the button says. Words only: a hidden game's read \"Option 1\", \"Option 2\"…",
96 96
          "maxGraphemes": 60,
97 97
          "maxLength": 240,
98 98
          "type": "string"
99 99
        },
100 100
        "to": {
101 101
          "description": "Where it goes: a chapter's index counting from 0, written in digits (\"2\"), this scene's own chapter or a later one; or \"end\", the ending (not from the opening scene: a run plays at least one chapter). Arriving at another chapter plays that chapter's own scene (and its choice) first.",
102 102
          "maxLength": 8,
103 103
          "type": "string"
104 104
        }
105 105
      },
106 106
      "required": [
107 107
        "label",
108 108
        "to"
109 109
      ],
110 110
      "type": "object"
111 111
    },
112 112
    "level": {
113 113
      "properties": {
114 114
        "rows": {
115 115
          "description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, 1 to 8 the maker's members), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one.",
116 116
          "items": {
117 117
            "maxLength": 160,
118 118
            "type": "string"
119 119
          },
120 120
          "maxLength": 24,
121 121
          "minLength": 8,
122 122
          "type": "array"
123 123
        }
124 124
      },
125 125
      "required": [
126 126
        "rows"
127 127
      ],
128 128
      "type": "object"
129 129
    },
130 130
    "main": {
131 131
      "description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and its paths), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
132 132
      "key": "tid",
133 133
      "record": {
134 134
        "properties": {
135 135
          "carryLives": {
136 136
            "description": "Lives carry over: each chapter with lives after the first starts with the lives the player had left (at most 9), not its own lives setting; chapters without lives pass them along. Part of play: a game with it has its own board.",
137 137
            "type": "boolean"
138 138
          },
139 139
          "cast": {
140 140
            "description": "The maker's own Foe Booth cast, included on purpose (off by default): each photo is a public blob in the maker's repo. Looks only: a verifier ignores it. Absent, players see their own cast or the engines' own monsters.",
141 141
            "items": {
142 142
              "ref": "#member",
143 143
              "type": "ref"
144 144
            },
145 145
            "maxLength": 15,
146 146
            "type": "array"
147 147
          },
148 148
          "chapters": {
149 149
            "description": "Played in order, unless the game branches: clearing one goes on to the next (or where its next says, and a scene's choice can send the player ahead); losing one ends the run.",
150 150
            "items": {
151 151
              "ref": "#chapter",
152 152
              "type": "ref"
153 153
            },
154 154
            "maxLength": 8,
155 155
            "minLength": 1,
156 156
            "type": "array"
157 157
          },
158 158
          "cover": {
159 159
            "accept": [
160 160
              "image/jpeg",
161 161
              "image/png"
162 162
            ],
163 163
            "description": "The game's picture: its page, its share card, its tile in the gallery. 1200×630, cropped by the maker. Public once published. Looks only: play, boards and the verifier never read it.",
164 164
            "maxSize": 614400,
165 165
            "type": "blob"
166 166
          },
167 167
          "createdAt": {
168 168
            "format": "datetime",
169 169
            "type": "string"
170 170
          },
171 171
          "description": {
172 172
            "maxGraphemes": 200,
173 173
            "maxLength": 800,
174 174
            "type": "string"
175 175
          },
176 176
          "logo": {
177 177
            "accept": [
178 178
              "image/png",
179 179
              "image/jpeg"
180 180
            ],
181 181
            "description": "The game's title as a picture (a PNG with a clear background, at most 1200×400), shown in place of the typed title on its page, its chapter cards and its share card; the typed title stays for readers. Public once published. Looks only.",
182 182
            "maxSize": 409600,
183 183
            "type": "blob"
184 184
          },
185 185
          "remixOf": {
186 186
            "description": "The game this one was remixed from, pinned to the version remixed: credit, shown on the game's page. Absent for an original.",
187 187
            "ref": "com.atproto.repo.strongRef",
188 188
            "type": "ref"
189 189
          },
190 190
          "scenes": {
191 -
            "description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end. A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
191 +
            "description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end (and, in a game whose story branches, an ending of a way's own: see the scene's chapter). A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
192 192
            "items": {
193 193
              "ref": "#scene",
194 194
              "type": "ref"
195 195
            },
196 196
            "maxLength": 10,
197 197
            "type": "array"
198 198
          },
199 199
          "theme": {
200 200
            "ref": "#theme",
201 201
            "type": "ref"
202 202
          },
203 203
          "title": {
204 204
            "maxGraphemes": 60,
205 205
            "maxLength": 240,
206 206
            "type": "string"
207 207
          }
208 208
        },
209 209
        "required": [
210 210
          "title",
211 211
          "theme",
212 212
          "chapters",
213 213
          "createdAt"
214 214
        ],
215 215
        "type": "object"
216 216
      },
217 217
      "type": "record"
218 218
    },
219 219
    "member": {
220 220
      "description": "One of the cast: the part they play, the name they're billed under, and their photo.",
221 221
      "properties": {
222 222
        "image": {
223 223
          "accept": [
224 224
            "image/png",
225 225
            "image/jpeg"
226 226
          ],
227 227
          "description": "A cutout PNG for a body part, a 256×256 JPEG for a face. 192 KB at most.",
228 228
          "maxSize": 196608,
229 229
          "type": "blob"
230 230
        },
231 231
        "name": {
232 232
          "maxGraphemes": 40,
233 233
          "maxLength": 160,
234 234
          "type": "string"
235 235
        },
236 236
        "role": {
237 237
          "description": "One of the fixed parts, or m1 to m8: one of the maker's own cast members, placed by hand in levels that take them (the walk-through's 1 to 8). A member's photo says what they are: a cutout PNG is a figure, a JPEG a face.",
238 238
          "knownValues": [
239 239
            "ghoul",
240 240
            "hound",
241 241
            "thing",
242 242
            "scream",
243 243
            "victim",
244 244
            "portrait",
245 245
            "you",
246 246
            "m1",
247 247
            "m2",
248 248
            "m3",
249 249
            "m4",
250 250
            "m5",
251 251
            "m6",
252 252
            "m7",
253 253
            "m8"
254 254
          ],
255 255
          "type": "string"
256 256
        }
257 257
      },
258 258
      "required": [
259 259
        "role",
260 260
        "name",
261 261
        "image"
262 262
      ],
263 263
      "type": "object"
264 264
    },
265 265
    "scene": {
266 266
      "description": "A cut-scene: a title and a few lines typed out over a letterboxed screen, each said by one of the cast or by nobody (narration), over a background of the builder's choosing.",
267 267
      "properties": {
268 268
        "at": {
269 269
          "description": "Where it plays: before a chapter (see chapter), or at the end, after the last chapter is cleared (win) or after a chapter is lost (lose), before the results.",
270 270
          "knownValues": [
271 271
            "before",
272 272
            "win",
273 273
            "lose"
274 274
          ],
275 275
          "maxLength": 16,
276 276
          "type": "string"
277 277
        },
278 278
        "bg": {
279 279
          "description": "What plays behind the words: replay, the last moments of the chapter just played, slowed down, dimmed and silent (a flyby before the first chapter, where nothing's been played yet); flyby, a slow look round the next chapter's level; picture, the builder's own (see picture); plain, the game's theme.",
280 280
          "knownValues": [
281 281
            "replay",
282 282
            "flyby",
283 283
            "picture",
284 284
            "plain"
285 285
          ],
286 286
          "maxLength": 16,
287 287
          "type": "string"
288 288
        },
289 289
        "chapter": {
290 -
          "description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card).",
290 +
          "description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card). For an ending (win or lose) in a game whose story branches: the ending for the way whose last chapter played was this one; the ending without a chapter plays wherever no way's own matches. Looks only.",
291 291
          "maximum": 7,
292 292
          "minimum": 0,
293 293
          "type": "integer"
294 294
        },
295 295
        "choices": {
296 296
          "description": "For a scene before a chapter: a choice of two or three ways, shown as buttons after its last line. Picking one plays where it goes instead of this scene's chapter. A reader that can't take every option (one going backward, past the last chapter, or to the ending from the opening) plays the scene without a choice. Where the ways go is part of play; their labels are words.",
297 297
          "items": {
298 298
            "ref": "#choice",
299 299
            "type": "ref"
300 300
          },
301 301
          "maxLength": 3,
302 302
          "minLength": 2,
303 303
          "type": "array"
304 304
        },
305 305
        "lines": {
306 306
          "description": "Typed out one at a time; the player moves on line by line.",
307 307
          "items": {
308 308
            "ref": "#sceneLine",
309 309
            "type": "ref"
310 310
          },
311 311
          "maxLength": 6,
312 312
          "type": "array"
313 313
        },
314 314
        "music": {
315 315
          "description": "A mood of music under the scene. Absent: none.",
316 316
          "knownValues": [
317 317
            "musicbox",
318 318
            "heartbeat",
319 319
            "unease",
320 320
            "dread",
321 321
            "tension",
322 322
            "groove",
323 323
            "pulse",
324 324
            "drift",
325 325
            "alarm",
326 326
            "island",
327 327
            "heist"
328 328
          ],
329 329
          "maxLength": 32,
330 330
          "type": "string"
331 331
        },
332 332
        "picture": {
333 333
          "accept": [
334 334
            "image/jpeg",
335 335
            "image/png"
336 336
          ],
337 337
          "description": "The builder's own picture for a picture background (at most 1600×900). Public once published. Looks only.",
338 338
          "maxSize": 716800,
339 339
          "type": "blob"
340 340
        },
341 341
        "sting": {
342 342
          "description": "A recorded sound as the scene opens, from the horror pack. Absent: none.",
343 343
          "knownValues": [
344 344
            "creepy_hello",
345 345
            "creepy_laugh",
346 346
            "female_scream",
347 347
            "intrigue_event",
348 348
            "jump_scare",
349 349
            "jump_scare_horn",
350 350
            "lets_play"
351 351
          ],
352 352
          "maxLength": 32,
353 353
          "type": "string"
354 354
        },
355 355
        "title": {
356 356
          "maxGraphemes": 60,
357 357
          "maxLength": 240,
358 358
          "type": "string"
359 359
        }
360 360
      },
361 361
      "required": [
362 362
        "at",
363 363
        "bg"
364 364
      ],
365 365
      "type": "object"
366 366
    },
367 367
    "sceneLine": {
368 368
      "properties": {
369 369
        "text": {
370 370
          "maxGraphemes": 160,
371 371
          "maxLength": 640,
372 372
          "type": "string"
373 373
        },
374 374
        "who": {
375 375
          "description": "Who says it: one of the cast's parts or the maker's own members (their photo and name show beside the line). Absent: narration.",
376 376
          "knownValues": [
377 377
            "ghoul",
378 378
            "hound",
379 379
            "thing",
380 380
            "scream",
381 381
            "victim",
382 382
            "portrait",
383 383
            "you",
384 384
            "m1",
385 385
            "m2",
386 386
            "m3",
387 387
            "m4",
388 388
            "m5",
389 389
            "m6",
390 390
            "m7",
391 391
            "m8"
392 392
          ],
393 393
          "maxLength": 16,
394 394
          "type": "string"
395 395
        }
396 396
      },
397 397
      "required": [
398 398
        "text"
399 399
      ],
400 400
      "type": "object"
401 401
    },
402 402
    "theme": {
403 403
      "properties": {
404 404
        "mood": {
405 405
          "description": "How the chapters light their worlds.",
406 406
          "knownValues": [
407 407
            "bright",
408 408
            "dusk",
409 409
            "cold",
410 410
            "neon",
411 411
            "space",
412 412
            "horror",
413 413
            "retro"
414 414
          ],
415 415
          "type": "string"
416 416
        },
417 417
        "palette": {
418 418
          "description": "Five #rrggbb colors: the page, its panels, the accent, danger, and the words.",
419 419
          "items": {
420 420
            "maxLength": 7,
421 421
            "type": "string"
422 422
          },
423 423
          "maxLength": 5,
424 424
          "minLength": 5,
425 425
          "type": "array"
426 426
        },
427 427
        "pattern": {
428 428
          "knownValues": [
429 429
            "none",
430 430
            "grid",
431 431
            "stripes",
432 432
            "dots",
433 433
            "checks",
434 434
            "waves",
435 435
            "stars"
436 436
          ],
437 437
          "type": "string"
438 438
        },
439 439
        "preset": {
440 440
          "description": "The look it started from (haunted, neon, storybook, space, retro, frozen, sunset), or custom.",
441 441
          "maxLength": 20,
442 442
          "type": "string"
443 443
        },
444 444
        "type": {
445 445
          "description": "The typeface for titles.",
446 446
          "knownValues": [
447 447
            "anton",
448 448
            "creepster",
449 449
            "inter"
450 450
          ],
451 451
          "type": "string"
452 452
        }
453 453
      },
454 454
      "required": [
455 455
        "palette",
456 456
        "pattern",
457 457
        "mood",
458 458
        "type"
459 459
      ],
460 460
      "type": "object"
461 461
    }
462 462
  },
463 463
  "id": "com.gamethesky.make.game",
464 464
  "lexicon": 1
465 465
}

Compare Other Versions

Lexicon Garden

@