com.gamethesky.make.game

gamethesky.com

Schema Diff

+3 -3

From

CID
bafyreifjx6cujyl...
Indexed At
2026-10-21 22:09 UTC
View this version

To

CID
bafyreibx57vapg6...
Indexed At
2026-10-22 00:27 UTC
View this version

Compatibility Analysis

Backward Compatible

No changes detected.

1 1
{
2 2
  "$type": "com.atproto.lexicon.schema",
3 3
  "defs": {
4 4
    "chapter": {
5 5
      "properties": {
6 6
        "level": {
7 -
          "description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house). A reader runs the module's own checker on it and refuses the game if it fails.",
7 +
          "description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house, tank maze, vortex). A reader runs the module's own checker on it and refuses the game if it fails.",
8 8
          "ref": "#level",
9 9
          "type": "ref"
10 10
        },
11 11
        "module": {
12 12
          "description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), and the arcade classics. The list grows as games are added; a reader refuses a module it doesn't have.",
13 13
          "knownValues": [
14 14
            "platformer",
15 15
            "house",
16 16
            "tanks",
17 17
            "vortex",
18 18
            "roll",
19 19
            "fight",
20 20
            "golf",
21 21
            "cycles",
22 22
            "discs",
23 23
            "uplink",
24 24
            "canyon",
25 25
            "belts",
26 26
            "race",
27 27
            "gunner",
28 28
            "drones",
29 29
            "landing",
30 30
            "deckgun",
31 31
            "minefield",
32 32
            "pipes",
33 33
            "catch",
34 34
            "fence",
35 35
            "airdrop",
36 36
            "invaders",
37 37
            "crossing"
38 38
          ],
39 39
          "maxLength": 32,
40 40
          "type": "string"
41 41
        },
42 42
        "preset": {
43 43
          "description": "The module's own level to start from (or, with a drawn level, the look it's drawn in).",
44 44
          "maxLength": 32,
45 45
          "type": "string"
46 46
        },
47 47
        "settings": {
48 48
          "description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default.",
49 49
          "type": "unknown"
50 50
        },
51 51
        "title": {
52 52
          "maxGraphemes": 40,
53 53
          "maxLength": 160,
54 54
          "type": "string"
55 55
        },
56 56
        "version": {
57 57
          "description": "The module's rules this chapter was built on. A reader that doesn't have that version refuses the game rather than playing it differently.",
58 58
          "minimum": 1,
59 59
          "type": "integer"
60 60
        }
61 61
      },
62 62
      "required": [
63 63
        "module",
64 64
        "version",
65 65
        "title",
66 66
        "preset",
67 67
        "settings"
68 68
      ],
69 69
      "type": "object"
70 70
    },
71 71
    "level": {
72 72
      "properties": {
73 73
        "rows": {
74 -
          "description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own (the platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door).",
74 +
          "description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one.",
75 75
          "items": {
76 76
            "maxLength": 160,
77 77
            "type": "string"
78 78
          },
79 -
          "maxLength": 20,
79 +
          "maxLength": 24,
80 80
          "minLength": 8,
81 81
          "type": "array"
82 82
        }
83 83
      },
84 84
      "required": [
85 85
        "rows"
86 86
      ],
87 87
      "type": "object"
88 88
    },
89 89
    "main": {
90 90
      "description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone. A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
91 91
      "key": "tid",
92 92
      "record": {
93 93
        "properties": {
94 94
          "cast": {
95 95
            "description": "The maker's own Foe Booth cast, included on purpose (off by default): each photo is a public blob in the maker's repo. Looks only: a verifier ignores it. Absent, players see their own cast or the engines' own monsters.",
96 96
            "items": {
97 97
              "ref": "#member",
98 98
              "type": "ref"
99 99
            },
100 100
            "maxLength": 7,
101 101
            "type": "array"
102 102
          },
103 103
          "chapters": {
104 104
            "description": "Played in order. Clearing one goes on to the next; losing one ends the run.",
105 105
            "items": {
106 106
              "ref": "#chapter",
107 107
              "type": "ref"
108 108
            },
109 109
            "maxLength": 8,
110 110
            "minLength": 1,
111 111
            "type": "array"
112 112
          },
113 113
          "createdAt": {
114 114
            "format": "datetime",
115 115
            "type": "string"
116 116
          },
117 117
          "description": {
118 118
            "maxGraphemes": 200,
119 119
            "maxLength": 800,
120 120
            "type": "string"
121 121
          },
122 122
          "remixOf": {
123 123
            "description": "The game this one was remixed from, pinned to the version remixed: credit, shown on the game's page. Absent for an original.",
124 124
            "ref": "com.atproto.repo.strongRef",
125 125
            "type": "ref"
126 126
          },
127 127
          "theme": {
128 128
            "ref": "#theme",
129 129
            "type": "ref"
130 130
          },
131 131
          "title": {
132 132
            "maxGraphemes": 60,
133 133
            "maxLength": 240,
134 134
            "type": "string"
135 135
          }
136 136
        },
137 137
        "required": [
138 138
          "title",
139 139
          "theme",
140 140
          "chapters",
141 141
          "createdAt"
142 142
        ],
143 143
        "type": "object"
144 144
      },
145 145
      "type": "record"
146 146
    },
147 147
    "member": {
148 148
      "description": "One of the cast: the part they play, the name they're billed under, and their photo.",
149 149
      "properties": {
150 150
        "image": {
151 151
          "accept": [
152 152
            "image/png",
153 153
            "image/jpeg"
154 154
          ],
155 155
          "description": "A cutout PNG for a body part, a 256×256 JPEG for a face. 192 KB at most.",
156 156
          "maxSize": 196608,
157 157
          "type": "blob"
158 158
        },
159 159
        "name": {
160 160
          "maxGraphemes": 40,
161 161
          "maxLength": 160,
162 162
          "type": "string"
163 163
        },
164 164
        "role": {
165 165
          "knownValues": [
166 166
            "ghoul",
167 167
            "hound",
168 168
            "thing",
169 169
            "scream",
170 170
            "victim",
171 171
            "portrait",
172 172
            "you"
173 173
          ],
174 174
          "type": "string"
175 175
        }
176 176
      },
177 177
      "required": [
178 178
        "role",
179 179
        "name",
180 180
        "image"
181 181
      ],
182 182
      "type": "object"
183 183
    },
184 184
    "theme": {
185 185
      "properties": {
186 186
        "mood": {
187 187
          "description": "How the chapters light their worlds.",
188 188
          "knownValues": [
189 189
            "bright",
190 190
            "dusk",
191 191
            "cold",
192 192
            "neon",
193 193
            "space",
194 194
            "horror",
195 195
            "retro"
196 196
          ],
197 197
          "type": "string"
198 198
        },
199 199
        "palette": {
200 200
          "description": "Five #rrggbb colors: the page, its panels, the accent, danger, and the words.",
201 201
          "items": {
202 202
            "maxLength": 7,
203 203
            "type": "string"
204 204
          },
205 205
          "maxLength": 5,
206 206
          "minLength": 5,
207 207
          "type": "array"
208 208
        },
209 209
        "pattern": {
210 210
          "knownValues": [
211 211
            "none",
212 212
            "grid",
213 213
            "stripes",
214 214
            "dots",
215 215
            "checks",
216 216
            "waves",
217 217
            "stars"
218 218
          ],
219 219
          "type": "string"
220 220
        },
221 221
        "preset": {
222 222
          "description": "The look it started from (haunted, neon, storybook, space, retro, frozen, sunset), or custom.",
223 223
          "maxLength": 20,
224 224
          "type": "string"
225 225
        },
226 226
        "type": {
227 227
          "description": "The typeface for titles.",
228 228
          "knownValues": [
229 229
            "anton",
230 230
            "creepster",
231 231
            "inter"
232 232
          ],
233 233
          "type": "string"
234 234
        }
235 235
      },
236 236
      "required": [
237 237
        "palette",
238 238
        "pattern",
239 239
        "mood",
240 240
        "type"
241 241
      ],
242 242
      "type": "object"
243 243
    }
244 244
  },
245 245
  "id": "com.gamethesky.make.game",
246 246
  "lexicon": 1
247 247
}

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