com.gamethesky.make.game

gamethesky.com

Schema Diff

+19 -2

From

CID
bafyreidrojv3gmo...
Indexed At
2026-10-24 04:37 UTC
View this version

To

CID
bafyreihzb4bzogr...
Indexed At
2026-10-24 05:36 UTC
View this version

Compatibility Analysis

Breaking Changes Detected

1 breaking change, 8 non-breaking changes.

Breaking Changes (1)
  • ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#theme.card", sort: "knownValues", old_value: "[\"card\",\"poster\"]", new_value: "[\"card\",\"poster\",\"fight\"]" }
Non-Breaking Changes (8)
  • AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.builds" }
  • AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghostFights" }
  • AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.granny" }
  • AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.video" }
  • AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.builds", kind: "prop", name: Some("builds") }
  • AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.ghostFights", kind: "prop", name: Some("ghostFights") }
  • AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.granny", kind: "prop", name: Some("granny") }
  • AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.video", kind: "prop", name: Some("video") }

Migration Guidance

Added Elements

  • AddedVertex { vertex_id: "com.gamethesky.make.game:body.builds" }
  • AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghostFights" }
  • AddedVertex { vertex_id: "com.gamethesky.make.game:body.granny" }
  • AddedVertex { vertex_id: "com.gamethesky.make.game:body.video" }

Constraint Changes

  • ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#theme.card", sort: "knownValues", old_value: "[\"card\",\"poster\"]", new_value: "[\"card\",\"poster\",\"fight\"]" }

Additional Notes

  • Non-breaking: AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.builds", kind: "prop", name: Some("builds") }
  • Non-breaking: AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.ghostFights", kind: "prop", name: Some("ghostFights") }
  • Non-breaking: AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.granny", kind: "prop", name: Some("granny") }
  • Non-breaking: AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.video", kind: "prop", name: Some("video") }
1 1
{
2 2
  "$type": "com.atproto.lexicon.schema",
3 3
  "defs": {
4 4
    "chapter": {
5 5
      "properties": {
6 6
        "backdrop": {
7 7
          "accept": [
8 8
            "image/jpeg",
9 9
            "image/png"
10 10
          ],
11 11
          "description": "A picture for this chapter's sky or backdrop, drawn behind the play where the chapter type can (at most 1600×900). Public once published. Looks only: play, boards and the verifier never read it.",
12 12
          "maxSize": 716800,
13 13
          "type": "blob"
14 14
        },
15 15
        "castMap": {
16 16
          "description": "Who plays the chapter type's parts in this chapter, where the builder changed it from the type's own: an object of slots (hero1…extra4) by part (the type's own names: guard, boss, rival, ghoul…; \"in this chapter, the guards are Foe 3\"). A reader keeps only parts its module has. Looks only.",
17 17
          "type": "unknown"
18 18
        },
19 19
        "hunt": {
20 20
          "description": "A photo hunt chapter's own pictures and what to find in them, in the order shown (absent: its preset's painted scenes). Part of play: where the spots are decides the score. A reader lets go of a spot it can't place and of a picture with none left.",
21 21
          "items": {
22 22
            "ref": "#huntRoom",
23 23
            "type": "ref"
24 24
          },
25 25
          "maxLength": 5,
26 26
          "type": "array"
27 27
        },
28 28
        "level": {
29 29
          "description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house, tank maze, vortex, walk-through). A reader runs the module's own checker on it and refuses the game if it fails.",
30 30
          "ref": "#level",
31 31
          "type": "ref"
32 32
        },
33 33
        "messages": {
34 34
          "description": "Story beats placed on squares of the chapter's level (drawn or the preset's own), for modules whose levels take them (house, walk, fps, platformer, tanks): each shown in a strip as the player reaches its square, without stopping play. Looks only: play, boards and the verifier never read them.",
35 35
          "items": {
36 36
            "ref": "#message",
37 37
            "type": "ref"
38 38
          },
39 39
          "maxLength": 24,
40 40
          "type": "array"
41 41
        },
42 42
        "module": {
43 43
          "description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction). The list grows as games are added; a reader refuses a module it doesn't have.",
44 44
          "knownValues": [
45 45
            "platformer",
46 46
            "house",
47 47
            "tanks",
48 48
            "vortex",
49 49
            "roll",
50 50
            "fight",
51 51
            "golf",
52 52
            "cycles",
53 53
            "discs",
54 54
            "uplink",
55 55
            "canyon",
56 56
            "belts",
57 57
            "race",
58 58
            "gunner",
59 59
            "drones",
60 60
            "landing",
61 61
            "deckgun",
62 62
            "minefield",
63 63
            "pipes",
64 64
            "catch",
65 65
            "fence",
66 66
            "airdrop",
67 67
            "invaders",
68 68
            "crossing",
69 69
            "walk",
70 70
            "fps",
71 71
            "trivia",
72 72
            "hunt",
73 73
            "puzzle",
74 74
            "chase"
75 75
          ],
76 76
          "maxLength": 32,
77 77
          "type": "string"
78 78
        },
79 79
        "next": {
80 80
          "description": "Where the path goes once this chapter is cleared, when it isn't simply the next chapter: a later chapter's index counting from 0, written in digits (\"3\"), or \"end\" (the ending). Forward only: a reader lets go of a value that isn't later than this chapter or is past the last, and the chapter goes on to the next as if it had none. Absent: the next chapter, or the ending after the last. Part of play.",
81 81
          "maxLength": 8,
82 82
          "type": "string"
83 83
        },
84 84
        "pictures": {
85 85
          "description": "The chapter's own pictures, by key, each a blob: a JPEG or PNG that fits inside 512×512 keeping its own shape (at most 200 KB). poster1 to poster6 are the pictures its posters hang on the level's walls; q1 to q20 are a trivia chapter's pictures for its questions (by a question's pic); room1 to room5 are a photo hunt's rooms (by a room's pic), which may be up to 1024 across; objective, keycard, ammo, medkit and coin are the faces of what the player picks up, where the chapter type has them (objective: first person's intel and evidence, the house's and the walk-through's key and the sign over their way out, the platformer's door; coin: first person's and the platformer's coins), shown on the pickup, on the HUD and in its banner. Public once published. Looks only: play, boards and the verifier never read them.",
86 86
          "type": "unknown"
87 87
        },
88 88
        "posters": {
89 89
          "description": "The builder's pictures hung on the level's walls (a wanted poster, a family photo, a logo, a sign), for chapter types whose levels have walls to see (the house, the walk-through, first person, the tank maze): one a wall square, framed on the face that looks onto the most open floor. A poster on a square that isn't a wall, or whose picture is missing, isn't shown. Looks only: not part of play.",
90 90
          "items": {
91 91
            "ref": "#poster",
92 92
            "type": "ref"
93 93
          },
94 94
          "maxLength": 24,
95 95
          "type": "array"
96 96
        },
97 97
        "preset": {
98 98
          "description": "The module's own level to start from (or, with a drawn level, the look it's drawn in).",
99 99
          "maxLength": 32,
100 100
          "type": "string"
101 101
        },
102 102
        "quiz": {
103 103
          "description": "A trivia chapter's own questions, in the order asked (absent: its preset's). Part of play: the right answers decide the score, so they're in the record for the verifier (anyone reading the record can see them). A reader lets go of a question it can't play (no words, fewer than two answers, the right one empty) and plays the preset's if none is left.",
104 104
          "items": {
105 105
            "ref": "#question",
106 106
            "type": "ref"
107 107
          },
108 108
          "maxLength": 20,
109 109
          "type": "array"
110 110
        },
111 111
        "rivals": {
112 112
          "description": "This chapter's own rule for who its rivals wear, in place of the game's ('cast' here says the cast even in a game of follows). Looks only.",
113 113
          "knownValues": [
114 114
            "cast",
115 115
            "follows",
116 116
            "both"
117 117
          ],
118 118
          "maxLength": 16,
119 119
          "type": "string"
120 120
        },
121 121
        "settings": {
122 122
          "description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default. First person's include, all optional: stealth, guards, bodies (guards find bodies), rally (after you're down: back at the last checkpoint, topped up), kit (the built-in weapons carried besides the rifle, a bit each: pistol, suppressed pistol, SMG, shotgun, sniper rifle, taser, tranquilizer), custom (the game's own weapons carried, a bit each), coins and emps (the gadgets).",
123 123
          "type": "unknown"
124 124
        },
125 125
        "sounds": {
126 126
          "description": "The game's own sounds in place of the chapter's, by the noise (an object of sound ids by key): the walk-through's jump-outs (ghoul, thing, face, hound, victim, drop, member) and sound pieces (cueA, cueL, cueR, cueI, cueJ, cueN, cueY); First person's alerts (spotted, alarm, caught, checkpoint). A reader takes only the keys its module names and the sounds the game has. Looks only.",
127 127
          "type": "unknown"
128 128
        },
129 129
        "textures": {
130 130
          "description": "The builder's own art for the pieces of the chapter's level, by piece (the module's own names: the platformer's ground, bricks and ledge; the house's and the tank maze's wall and floor; the walk-through's wall, floor, ceiling and portrait), each a blob: a square JPEG (256×256, at most 120 KB) drawn tiled, one a square of the level. Public once published. Looks only.",
131 131
          "type": "unknown"
132 132
        },
133 133
        "title": {
134 134
          "maxGraphemes": 40,
135 135
          "maxLength": 160,
136 136
          "type": "string"
137 137
        },
138 138
        "version": {
139 139
          "description": "The module's rules this chapter was built on. A reader that doesn't have that version refuses the game rather than playing it differently.",
140 140
          "minimum": 1,
141 141
          "type": "integer"
142 142
        },
143 143
        "words": {
144 144
          "description": "The builder's own words in place of the chapter's: an object of strings by key (for example {\"objective\": \"Grandma's recipe\", \"boss\": \"AUNT MARGE\"}). Each module declares its keys (its banners, toasts, HUD labels, the hint) and how long each may be; a reader keeps only keys it knows, trims each to its limit, and says the rest in the module's own words. A word may hold placeholders such as {n} and {total}, filled with the numbers as it's said. Looks only: play, boards and the verifier never read it.",
145 145
          "type": "unknown"
146 146
        },
147 147
        "world": {
148 148
          "description": "A new world (or section) starts at this chapter: its name (\"The Deep\"), shown as a banner on the chapter card and grouping the chapters after it, up to the next chapter that starts one. Empty is a world named by its number. Looks only.",
149 149
          "maxGraphemes": 40,
150 150
          "maxLength": 160,
151 151
          "type": "string"
152 152
        }
153 153
      },
154 154
      "required": [
155 155
        "module",
156 156
        "version",
157 157
        "title",
158 158
        "preset",
159 159
        "settings"
160 160
      ],
161 161
      "type": "object"
162 162
    },
163 163
    "choice": {
164 164
      "description": "One way on from a scene's choice.",
165 165
      "properties": {
166 166
        "label": {
167 167
          "description": "What the button says. Words only: a hidden game's read \"Option 1\", \"Option 2\"…",
168 168
          "maxGraphemes": 60,
169 169
          "maxLength": 240,
170 170
          "type": "string"
171 171
        },
172 172
        "to": {
173 173
          "description": "Where it goes: a chapter's index counting from 0, written in digits (\"2\"), this scene's own chapter or a later one; or \"end\", the ending (not from the opening scene: a run plays at least one chapter). Arriving at another chapter plays that chapter's own scene (and its choice) first.",
174 174
          "maxLength": 8,
175 175
          "type": "string"
176 176
        }
177 177
      },
178 178
      "required": [
179 179
        "label",
180 180
        "to"
181 181
      ],
182 182
      "type": "object"
183 183
    },
184 184
    "credits": {
185 185
      "properties": {
186 186
        "lines": {
187 187
          "description": "The builder's own lines (\"Made by Todd for the Lambert family reunion\").",
188 188
          "items": {
189 189
            "maxGraphemes": 80,
190 190
            "maxLength": 320,
191 191
            "type": "string"
192 192
          },
193 193
          "maxLength": 12,
194 194
          "type": "array"
195 195
        },
196 196
        "loop": {
197 197
          "description": "The credits' sound plays over and over under the whole roll (a music bed).",
198 198
          "type": "boolean"
199 199
        },
200 200
        "picture": {
201 201
          "accept": [
202 202
            "image/jpeg",
203 203
            "image/png"
204 204
          ],
205 205
          "description": "A picture at the end of the roll (at most 1600×900). Public once published. Looks only.",
206 206
          "maxSize": 716800,
207 207
          "type": "blob"
208 208
        },
209 209
        "sound": {
210 210
          "description": "One of the game's own sounds (its id), played as the credits start to roll.",
211 211
          "maxLength": 12,
212 212
          "type": "string"
213 213
        },
214 214
        "starring": {
215 215
          "description": "The cast, in order, each once: shown with their photo and the name they go by in the game.",
216 216
          "items": {
217 217
            "ref": "#starring",
218 218
            "type": "ref"
219 219
          },
220 220
          "maxLength": 15,
221 221
          "type": "array"
222 222
        }
223 223
      },
224 224
      "type": "object"
225 225
    },
226 226
    "gift": {
227 227
      "properties": {
228 228
        "as": {
229 229
          "description": "The slot of the game's cast they play (the star, a Hero slot, or the villain, Villain 1): the gift card shows that slot's photo.",
230 230
          "knownValues": [
231 231
            "hero1",
232 232
            "hero2",
233 233
            "hero3",
234 234
            "foe1",
235 235
            "foe2",
236 236
            "foe3",
237 237
            "foe4",
238 238
            "foe5",
239 239
            "foe6",
240 240
            "villain1",
241 241
            "villain2",
242 242
            "villain3",
243 243
            "extra1",
244 244
            "extra2",
245 245
            "extra3",
246 246
            "extra4"
247 247
          ],
248 248
          "maxLength": 16,
249 249
          "type": "string"
250 250
        },
251 251
        "from": {
252 252
          "description": "Who it's from, as they'd sign it; absent, the card names the account that made it.",
253 253
          "maxGraphemes": 40,
254 254
          "maxLength": 160,
255 255
          "type": "string"
256 256
        },
257 257
        "message": {
258 258
          "description": "The builder's message to them (\"Happy 50th, Ray! Love, Todd\"), shown on the gift card.",
259 259
          "maxGraphemes": 300,
260 260
          "maxLength": 1200,
261 261
          "type": "string"
262 262
        },
263 263
        "to": {
264 264
          "description": "Who the game is for, by the name they go by (\"Ray\").",
265 265
          "maxGraphemes": 40,
266 266
          "maxLength": 160,
267 267
          "type": "string"
268 268
        }
269 269
      },
270 270
      "required": [
271 271
        "to",
272 272
        "message"
273 273
      ],
274 274
      "type": "object"
275 275
    },
276 276
    "huntRoom": {
277 277
      "properties": {
278 278
        "name": {
279 279
          "description": "What the picture is called (\"Grandma's kitchen\"). Looks only.",
280 280
          "maxGraphemes": 40,
281 281
          "maxLength": 160,
282 282
          "type": "string"
283 283
        },
284 284
        "pic": {
285 285
          "description": "Which of the chapter's pictures it is (its pictures' room1 to room5).",
286 286
          "maximum": 5,
287 287
          "minimum": 1,
288 288
          "type": "integer"
289 289
        },
290 290
        "targets": {
291 291
          "items": {
292 292
            "ref": "#huntTarget",
293 293
            "type": "ref"
294 294
          },
295 295
          "maxLength": 8,
296 296
          "minLength": 1,
297 297
          "type": "array"
298 298
        }
299 299
      },
300 300
      "required": [
301 301
        "pic",
302 302
        "targets"
303 303
      ],
304 304
      "type": "object"
305 305
    },
306 306
    "huntTarget": {
307 307
      "properties": {
308 308
        "label": {
309 309
          "description": "What it is, on the list of what to find (\"Grandpa\", \"the cat\"). Looks only.",
310 310
          "maxGraphemes": 40,
311 311
          "maxLength": 160,
312 312
          "type": "string"
313 313
        },
314 314
        "r": {
315 315
          "description": "How far from its middle a tap still finds it, in the same space.",
316 316
          "maximum": 250,
317 317
          "minimum": 12,
318 318
          "type": "integer"
319 319
        },
320 320
        "s": {
321 321
          "description": "How tall the cast member stands, in the picture's space. Looks only.",
322 322
          "maximum": 800,
323 323
          "minimum": 40,
324 324
          "type": "integer"
325 325
        },
326 326
        "who": {
327 327
          "description": "One of the game's cast (any slot) stood in the picture here as a cut-out, to be found. Looks only.",
328 328
          "knownValues": [
329 329
            "hero1",
330 330
            "hero2",
331 331
            "hero3",
332 332
            "foe1",
333 333
            "foe2",
334 334
            "foe3",
335 335
            "foe4",
336 336
            "foe5",
337 337
            "foe6",
338 338
            "villain1",
339 339
            "villain2",
340 340
            "villain3",
341 341
            "extra1",
342 342
            "extra2",
343 343
            "extra3",
344 344
            "extra4"
345 345
          ],
346 346
          "maxLength": 16,
347 347
          "type": "string"
348 348
        },
349 349
        "x": {
350 350
          "description": "Its middle, across the picture, in the picture's own space: its longer side runs 0 to 999 and the shorter in proportion.",
351 351
          "maximum": 999,
352 352
          "minimum": 0,
353 353
          "type": "integer"
354 354
        },
355 355
        "y": {
356 356
          "description": "Its middle, down the picture, in the same space.",
357 357
          "maximum": 999,
358 358
          "minimum": 0,
359 359
          "type": "integer"
360 360
        }
361 361
      },
362 362
      "required": [
363 363
        "x",
364 364
        "y",
365 365
        "r",
366 366
        "label"
367 367
      ],
368 368
      "type": "object"
369 369
    },
370 370
    "level": {
371 371
      "properties": {
372 372
        "rows": {
373 373
          "description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, and ⑴ to ⒃ one of the cast placed by hand: hero1 to extra4), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one. First person also takes weapon pickups (ⓟ pistol, ⓢ suppressed pistol, ⓜ SMG, ⓖ shotgun, ⓝ sniper rifle, ⓣ taser, ⓓ tranquilizer, ① to ⑧ the game's own weapons), gadgets (ⓒ a coin, ⓔ an EMP) and ⚑ a checkpoint. The walk-through, First person, the puzzle room and the street chase take ⑴ to ⒃: one of the cast, by slot (hero1, hero2, hero3, foe1 to foe6, villain1 to villain3, extra1 to extra4), placed by hand.",
374 374
          "items": {
375 375
            "maxLength": 160,
376 376
            "type": "string"
377 377
          },
378 378
          "maxLength": 24,
379 379
          "minLength": 8,
380 380
          "type": "array"
381 381
        }
382 382
      },
383 383
      "required": [
384 384
        "rows"
385 385
      ],
386 386
      "type": "object"
387 387
    },
388 388
    "main": {
389 389
      "description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and its paths), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
390 390
      "key": "tid",
391 391
      "record": {
392 392
        "properties": {
393 +
          "builds": {
394 +
            "description": "Players build their own for the chapter types that take one (Fight the Sky's fighter: points over its stats and a special), chosen before a run; each run carries its build (`builds` on the run). Part of play.",
395 +
            "type": "boolean"
396 +
          },
393 397
          "campaign": {
394 398
            "description": "With daily: a week's campaign. Today's run is one chapter, tonight's (the last chapter, the finale, on Saturdays and Sundays; the others in turn through the week), and the week's board adds up each account's nights Monday to Sunday (UTC). Part of play.",
395 399
            "type": "boolean"
396 400
          },
397 401
          "carryLives": {
398 402
            "description": "Lives carry over: each chapter with lives after the first starts with the lives the player had left (at most 9), not its own lives setting; chapters without lives pass them along. Part of play: a game with it has its own board.",
399 403
            "type": "boolean"
400 404
          },
401 405
          "cast": {
402 406
            "description": "The maker's own cast, by slot (Heroes 1–3: the player and their allies; Foes 1–6: the regular enemies; Villains 1–3: the bosses; Extras 1–4: the rescued, faces on portraits, a host, a crowd), each once, with both of a person's pictures (a face and a cut-out figure). Each chapter type says which of its parts each slot plays (a chapter's castMap can change it). Optional: a game published without one is played with each player's own. Looks only.",
403 407
            "items": {
404 408
              "ref": "#member",
405 409
              "type": "ref"
406 410
            },
407 411
            "maxLength": 16,
408 412
            "type": "array"
409 413
          },
410 414
          "chapters": {
411 415
            "description": "Played in order, unless the game branches: clearing one goes on to the next (or where its next says, and a scene's choice can send the player ahead); losing one ends the run.",
412 416
            "items": {
413 417
              "ref": "#chapter",
414 418
              "type": "ref"
415 419
            },
416 420
            "maxLength": 60,
417 421
            "minLength": 1,
418 422
            "type": "array"
419 423
          },
420 424
          "cover": {
421 425
            "accept": [
422 426
              "image/jpeg",
423 427
              "image/png"
424 428
            ],
425 429
            "description": "The game's picture: its page, its share card, its tile in the gallery. 1200×630, cropped by the maker. Public once published. Looks only: play, boards and the verifier never read it.",
426 430
            "maxSize": 614400,
427 431
            "type": "blob"
428 432
          },
429 433
          "createdAt": {
430 434
            "format": "datetime",
431 435
            "type": "string"
432 436
          },
433 437
          "credits": {
434 438
            "description": "The game's end credits, rolled after the ending and before the results, skippable. Present means they're on. Looks only: not part of play.",
435 439
            "ref": "#credits",
436 440
            "type": "ref"
437 441
          },
438 442
          "daily": {
439 443
            "description": "The game offers today's run: its chapters on seeds of the day (a run names its `day`, a board a day), besides the run that's the same every time. Part of play.",
440 444
            "type": "boolean"
441 445
          },
442 446
          "description": {
443 447
            "maxGraphemes": 200,
444 448
            "maxLength": 800,
445 449
            "type": "string"
446 450
          },
447 451
          "ghost": {
448 452
            "description": "Race your best: where a chapter type can show one (the rolling ball), the player's best run of that chapter rolls alongside them, see-through. Looks only.",
449 453
            "type": "boolean"
450 454
          },
455 +
          "ghostFights": {
456 +
            "description": "Players can save their fighter (a com.gamethesky.make.fighter record) and anyone can fight it as a ghost: one bout on the game's first chapter whose type takes a ghost, the chapter's CPU driving the saved build and style at a skill the challenger picks. A run against a ghost pins the fighter's version (`vs` on the run), verifies and never ranks. Part of play.",
457 +
            "type": "boolean"
458 +
          },
451 459
          "gift": {
452 460
            "description": "A game made for someone: who it's for, a message to them, and who it's from. Its link opens on a gift card (\"A game for Ray\", the message, their photo, a big Play button) and its share card says so. Words only: not part of play.",
453 461
            "ref": "#gift",
454 462
            "type": "ref"
455 463
          },
464 +
          "granny": {
465 +
            "description": "With levels: a fourth level, Granny, easier than Easy (a board of its own). Part of play.",
466 +
            "type": "boolean"
467 +
          },
456 468
          "levels": {
457 469
            "description": "The game offers Easy, Normal and Hard: each chapter's settings moved toward the easy or the hard end of their ranges (a run names its `difficulty`, a board each). Part of play.",
458 470
            "type": "boolean"
459 471
          },
460 472
          "logo": {
461 473
            "accept": [
462 474
              "image/png",
463 475
              "image/jpeg"
464 476
            ],
465 477
            "description": "The game's title as a picture (a PNG with a clear background, at most 1200×400), shown in place of the typed title on its page, its chapter cards and its share card; the typed title stays for readers. Public once published. Looks only.",
466 478
            "maxSize": 409600,
467 479
            "type": "blob"
468 480
          },
469 481
          "remixOf": {
470 482
            "description": "The game this one was remixed from, pinned to the version remixed: credit, shown on the game's page. Absent for an original.",
471 483
            "ref": "com.atproto.repo.strongRef",
472 484
            "type": "ref"
473 485
          },
474 486
          "rivals": {
475 487
            "description": "Who the enemies and rivals wear: 'cast', the game's cast (the default); 'follows', the faces of the people the player follows on Bluesky, on every foe part (the cast keeps you, the one you came for and the builder's own members); 'both', the cast where it has a photo and follows in the parts left uncast. Looks only: play, boards and the verifier never read it.",
476 488
            "knownValues": [
477 489
              "cast",
478 490
              "follows",
479 491
              "both"
480 492
            ],
481 493
            "maxLength": 16,
482 494
            "type": "string"
483 495
          },
484 496
          "scenes": {
485 497
            "description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end (and, in a game whose story branches, an ending of a way's own: see the scene's chapter). A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
486 498
            "items": {
487 499
              "ref": "#scene",
488 500
              "type": "ref"
489 501
            },
490 502
            "maxLength": 62,
491 503
            "type": "array"
492 504
          },
493 505
          "sounds": {
494 506
            "description": "The builder's own sounds, recorded or uploaded in the maker: at most eight, five seconds each. Used by id where the game makes a noise: a scene's sting and a message's sound (as \"sound:<id>\"), a chapter's sounds (the walk-through's jump-outs and sound pieces, First person's alerts), the title card's and the credits' sound. Only the ones the game uses are published. Public once published; looks only: play, boards and the verifier never read them. A hidden game's are withheld.",
495 507
            "items": {
496 508
              "ref": "#sound",
497 509
              "type": "ref"
498 510
            },
499 511
            "maxLength": 8,
500 512
            "type": "array"
501 513
          },
502 514
          "theme": {
503 515
            "ref": "#theme",
504 516
            "type": "ref"
505 517
          },
506 518
          "title": {
507 519
            "maxGraphemes": 60,
508 520
            "maxLength": 240,
509 521
            "type": "string"
510 522
          },
511 523
          "titleCard": {
512 524
            "description": "The game's own title card, shown before the opening scene or the first chapter's card, with a short fade. Present means it's on. Looks only: not part of play.",
513 525
            "ref": "#titleCard",
514 526
            "type": "ref"
515 527
          },
528 +
          "video": {
529 +
            "description": "The page records each chapter as it's played, so a player can save a video of their run (it never leaves their device unless they share it). Looks only.",
530 +
            "type": "boolean"
531 +
          },
516 532
          "weapons": {
517 533
            "description": "The builder's own weapons, for First person chapters: a chapter carries the ones its `custom` setting ticks (a bit each, the first weapon bit 0), and a drawn level places them as pickups (① to ⑧). Their numbers are part of play (changing one gives the game a fresh board); their names, looks and pictures are words and looks. A reader takes eight at most and clamps each number to its range.",
518 534
            "items": {
519 535
              "ref": "#weapon",
520 536
              "type": "ref"
521 537
            },
522 538
            "maxLength": 8,
523 539
            "type": "array"
524 540
          },
525 541
          "worldLife": {
526 542
            "description": "With carryLives: each chapter that starts a new world (after the first chapter) gives a life back, up to 5 (never fewer than carried). Part of play, with where the worlds start: a game with it has its own board.",
527 543
            "type": "boolean"
528 544
          }
529 545
        },
530 546
        "required": [
531 547
          "title",
532 548
          "theme",
533 549
          "chapters",
534 550
          "createdAt"
535 551
        ],
536 552
        "type": "object"
537 553
      },
538 554
      "type": "record"
539 555
    },
540 556
    "member": {
541 557
      "description": "One of the cast: their slot, the name they're billed under, and their pictures (a face and a cut-out figure, both made from one photo), or a Bluesky person by their handle (no picture uploaded: players fetch the avatar live from the public profile). At least one picture or a handle.",
542 558
      "properties": {
543 559
        "body": {
544 560
          "accept": [
545 561
            "image/png"
546 562
          ],
547 563
          "description": "A cut-out PNG of them head to toe, the background clear. 192 KB at most.",
548 564
          "maxSize": 196608,
549 565
          "type": "blob"
550 566
        },
551 567
        "face": {
552 568
          "accept": [
553 569
            "image/jpeg"
554 570
          ],
555 571
          "description": "A 256×256 JPEG of their face. 192 KB at most.",
556 572
          "maxSize": 196608,
557 573
          "type": "blob"
558 574
        },
559 575
        "handle": {
560 576
          "description": "A Bluesky person: their handle. Players' pages fetch their avatar live (app.bsky.actor.getProfile on the public AppView) and wear it as the face, on a drawn body where a figure is wanted; an account that's gone leaves the name and the chapter's own look. Usually with no face or body. A hidden game shows neither the name nor the handle.",
561 577
          "format": "handle",
562 578
          "type": "string"
563 579
        },
564 580
        "name": {
565 581
          "maxGraphemes": 40,
566 582
          "maxLength": 160,
567 583
          "type": "string"
568 584
        },
569 585
        "slot": {
570 586
          "description": "Which slot they're in: hero1 (you), hero2–3, foe1–6, villain1–3, extra1–4.",
571 587
          "knownValues": [
572 588
            "hero1",
573 589
            "hero2",
574 590
            "hero3",
575 591
            "foe1",
576 592
            "foe2",
577 593
            "foe3",
578 594
            "foe4",
579 595
            "foe5",
580 596
            "foe6",
581 597
            "villain1",
582 598
            "villain2",
583 599
            "villain3",
584 600
            "extra1",
585 601
            "extra2",
586 602
            "extra3",
587 603
            "extra4"
588 604
          ],
589 605
          "maxLength": 16,
590 606
          "type": "string"
591 607
        }
592 608
      },
593 609
      "required": [
594 610
        "slot",
595 611
        "name"
596 612
      ],
597 613
      "type": "object"
598 614
    },
599 615
    "message": {
600 616
      "properties": {
601 617
        "again": {
602 618
          "description": "Shown every time the player steps back onto it, not only the first.",
603 619
          "type": "boolean"
604 620
        },
605 621
        "sting": {
606 622
          "description": "A sound as it shows: one of the horror pack's recordings, a radio's blip, or one of the game's own sounds as \"sound:<id>\".",
607 623
          "knownValues": [
608 624
            "creepy_hello",
609 625
            "creepy_laugh",
610 626
            "female_scream",
611 627
            "intrigue_event",
612 628
            "jump_scare",
613 629
            "jump_scare_horn",
614 630
            "lets_play",
615 631
            "radio"
616 632
          ],
617 633
          "maxLength": 32,
618 634
          "type": "string"
619 635
        },
620 636
        "text": {
621 637
          "maxGraphemes": 160,
622 638
          "maxLength": 640,
623 639
          "type": "string"
624 640
        },
625 641
        "who": {
626 642
          "description": "Who says it: one of the game's cast's slots (shown with their photo and name), or absent for a note or the narrator.",
627 643
          "knownValues": [
628 644
            "hero1",
629 645
            "hero2",
630 646
            "hero3",
631 647
            "foe1",
632 648
            "foe2",
633 649
            "foe3",
634 650
            "foe4",
635 651
            "foe5",
636 652
            "foe6",
637 653
            "villain1",
638 654
            "villain2",
639 655
            "villain3",
640 656
            "extra1",
641 657
            "extra2",
642 658
            "extra3",
643 659
            "extra4"
644 660
          ],
645 661
          "maxLength": 16,
646 662
          "type": "string"
647 663
        },
648 664
        "x": {
649 665
          "description": "The square's column, as the level's rows have it.",
650 666
          "minimum": 0,
651 667
          "type": "integer"
652 668
        },
653 669
        "y": {
654 670
          "description": "The square's row.",
655 671
          "minimum": 0,
656 672
          "type": "integer"
657 673
        }
658 674
      },
659 675
      "required": [
660 676
        "x",
661 677
        "y",
662 678
        "text"
663 679
      ],
664 680
      "type": "object"
665 681
    },
666 682
    "poster": {
667 683
      "properties": {
668 684
        "pic": {
669 685
          "description": "Which of the chapter's poster pictures it shows: 1 is pictures.poster1, and so on.",
670 686
          "maximum": 6,
671 687
          "minimum": 1,
672 688
          "type": "integer"
673 689
        },
674 690
        "x": {
675 691
          "description": "The wall square's column, as the level's rows have it (the drawn level's, or the preset's own map).",
676 692
          "minimum": 0,
677 693
          "type": "integer"
678 694
        },
679 695
        "y": {
680 696
          "description": "The wall square's row.",
681 697
          "minimum": 0,
682 698
          "type": "integer"
683 699
        }
684 700
      },
685 701
      "required": [
686 702
        "x",
687 703
        "y",
688 704
        "pic"
689 705
      ],
690 706
      "type": "object"
691 707
    },
692 708
    "question": {
693 709
      "properties": {
694 710
        "answers": {
695 711
          "description": "Two to four answers, shown in this order.",
696 712
          "items": {
697 713
            "maxGraphemes": 60,
698 714
            "maxLength": 240,
699 715
            "type": "string"
700 716
          },
701 717
          "maxLength": 4,
702 718
          "minLength": 2,
703 719
          "type": "array"
704 720
        },
705 721
        "pic": {
706 722
          "description": "The chapter's picture shown with it (its pictures' q1 to q20). Looks only.",
707 723
          "maximum": 20,
708 724
          "minimum": 1,
709 725
          "type": "integer"
710 726
        },
711 727
        "q": {
712 728
          "description": "What's asked (\"What year did Grandpa buy the station wagon?\").",
713 729
          "maxGraphemes": 160,
714 730
          "maxLength": 640,
715 731
          "type": "string"
716 732
        },
717 733
        "right": {
718 734
          "description": "Which answer is right, counting from 0.",
719 735
          "maximum": 3,
720 736
          "minimum": 0,
721 737
          "type": "integer"
722 738
        },
723 739
        "time": {
724 740
          "description": "Its own clock in seconds, in place of the chapter's setting.",
725 741
          "maximum": 60,
726 742
          "minimum": 5,
727 743
          "type": "integer"
728 744
        }
729 745
      },
730 746
      "required": [
731 747
        "q",
732 748
        "answers",
733 749
        "right"
734 750
      ],
735 751
      "type": "object"
736 752
    },
737 753
    "scene": {
738 754
      "description": "A cut-scene: a title and a few lines typed out over a letterboxed screen, each said by one of the cast or by nobody (narration), over a background of the builder's choosing.",
739 755
      "properties": {
740 756
        "at": {
741 757
          "description": "Where it plays: before a chapter (see chapter), or at the end, after the last chapter is cleared (win) or after a chapter is lost (lose), before the results.",
742 758
          "knownValues": [
743 759
            "before",
744 760
            "win",
745 761
            "lose"
746 762
          ],
747 763
          "maxLength": 16,
748 764
          "type": "string"
749 765
        },
750 766
        "bg": {
751 767
          "description": "What plays behind the words: replay, the last moments of the chapter just played, slowed down, dimmed and silent (a flyby before the first chapter, where nothing's been played yet); flyby, a slow look round the next chapter's level; picture, the builder's own (see picture); plain, the game's theme.",
752 768
          "knownValues": [
753 769
            "replay",
754 770
            "flyby",
755 771
            "picture",
756 772
            "plain"
757 773
          ],
758 774
          "maxLength": 16,
759 775
          "type": "string"
760 776
        },
761 777
        "chapter": {
762 778
          "description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card). For an ending (win or lose) in a game whose story branches: the ending for the way whose last chapter played was this one; the ending without a chapter plays wherever no way's own matches. Looks only.",
763 779
          "maximum": 59,
764 780
          "minimum": 0,
765 781
          "type": "integer"
766 782
        },
767 783
        "choices": {
768 784
          "description": "For a scene before a chapter: a choice of two or three ways, shown as buttons after its last line. Picking one plays where it goes instead of this scene's chapter. A reader that can't take every option (one going backward, past the last chapter, or to the ending from the opening) plays the scene without a choice. Where the ways go is part of play; their labels are words.",
769 785
          "items": {
770 786
            "ref": "#choice",
771 787
            "type": "ref"
772 788
          },
773 789
          "maxLength": 3,
774 790
          "minLength": 2,
775 791
          "type": "array"
776 792
        },
777 793
        "lines": {
778 794
          "description": "Typed out one at a time; the player moves on line by line.",
779 795
          "items": {
780 796
            "ref": "#sceneLine",
781 797
            "type": "ref"
782 798
          },
783 799
          "maxLength": 6,
784 800
          "type": "array"
785 801
        },
786 802
        "music": {
787 803
          "description": "A mood of music under the scene. Absent: none.",
788 804
          "knownValues": [
789 805
            "musicbox",
790 806
            "heartbeat",
791 807
            "unease",
792 808
            "dread",
793 809
            "tension",
794 810
            "groove",
795 811
            "pulse",
796 812
            "drift",
797 813
            "alarm",
798 814
            "island",
799 815
            "heist"
800 816
          ],
801 817
          "maxLength": 32,
802 818
          "type": "string"
803 819
        },
804 820
        "picture": {
805 821
          "accept": [
806 822
            "image/jpeg",
807 823
            "image/png"
808 824
          ],
809 825
          "description": "The builder's own picture for a picture background (at most 1600×900). Public once published. Looks only.",
810 826
          "maxSize": 716800,
811 827
          "type": "blob"
812 828
        },
813 829
        "sting": {
814 830
          "description": "A recorded sound as the scene opens: one of the horror pack's, or one of the game's own sounds as \"sound:<id>\". Absent: none.",
815 831
          "knownValues": [
816 832
            "creepy_hello",
817 833
            "creepy_laugh",
818 834
            "female_scream",
819 835
            "intrigue_event",
820 836
            "jump_scare",
821 837
            "jump_scare_horn",
822 838
            "lets_play"
823 839
          ],
824 840
          "maxLength": 32,
825 841
          "type": "string"
826 842
        },
827 843
        "title": {
828 844
          "maxGraphemes": 60,
829 845
          "maxLength": 240,
830 846
          "type": "string"
831 847
        }
832 848
      },
833 849
      "required": [
834 850
        "at",
835 851
        "bg"
836 852
      ],
837 853
      "type": "object"
838 854
    },
839 855
    "sceneLine": {
840 856
      "properties": {
841 857
        "text": {
842 858
          "maxGraphemes": 160,
843 859
          "maxLength": 640,
844 860
          "type": "string"
845 861
        },
846 862
        "who": {
847 863
          "description": "Who says it: one of the cast's slots (their photo and name show beside the line). Absent: narration.",
848 864
          "knownValues": [
849 865
            "hero1",
850 866
            "hero2",
851 867
            "hero3",
852 868
            "foe1",
853 869
            "foe2",
854 870
            "foe3",
855 871
            "foe4",
856 872
            "foe5",
857 873
            "foe6",
858 874
            "villain1",
859 875
            "villain2",
860 876
            "villain3",
861 877
            "extra1",
862 878
            "extra2",
863 879
            "extra3",
864 880
            "extra4"
865 881
          ],
866 882
          "maxLength": 16,
867 883
          "type": "string"
868 884
        }
869 885
      },
870 886
      "required": [
871 887
        "text"
872 888
      ],
873 889
      "type": "object"
874 890
    },
875 891
    "sound": {
876 892
      "description": "One of the builder's own sounds.",
877 893
      "properties": {
878 894
        "blob": {
879 895
          "accept": [
880 896
            "audio/*",
881 897
            "video/mp4"
882 898
          ],
883 899
          "description": "The sound: AAC in an MP4, or 16-bit PCM in a WAV, mono, at most five seconds and 200 KB. (A data server may name an MP4 video/mp4 or audio/x-m4a, and a WAV audio/x-wav or audio/vnd.wave, by its bytes.)",
884 900
          "maxSize": 204800,
885 901
          "type": "blob"
886 902
        },
887 903
        "id": {
888 904
          "description": "Lowercase letters and digits, unique in the game: how the rest of the record names it.",
889 905
          "maxLength": 12,
890 906
          "type": "string"
891 907
        },
892 908
        "mime": {
893 909
          "description": "What it is, as the maker made it.",
894 910
          "knownValues": [
895 911
            "audio/mp4",
896 912
            "audio/wav"
897 913
          ],
898 914
          "maxLength": 32,
899 915
          "type": "string"
900 916
        },
901 917
        "ms": {
902 918
          "description": "How long it is, in milliseconds.",
903 919
          "maximum": 5000,
904 920
          "minimum": 1,
905 921
          "type": "integer"
906 922
        },
907 923
        "name": {
908 924
          "description": "What the builder calls it (\"Grandpa's yell\").",
909 925
          "maxGraphemes": 40,
910 926
          "maxLength": 160,
911 927
          "type": "string"
912 928
        }
913 929
      },
914 930
      "required": [
915 931
        "id",
916 932
        "blob",
917 933
        "mime",
918 934
        "ms"
919 935
      ],
920 936
      "type": "object"
921 937
    },
922 938
    "starring": {
923 939
      "properties": {
924 940
        "as": {
925 941
          "description": "Who they play (\"Grandma\"), shown as \"as Grandma\".",
926 942
          "maxGraphemes": 40,
927 943
          "maxLength": 160,
928 944
          "type": "string"
929 945
        },
930 946
        "who": {
931 947
          "description": "One of the game's cast's slots.",
932 948
          "knownValues": [
933 949
            "hero1",
934 950
            "hero2",
935 951
            "hero3",
936 952
            "foe1",
937 953
            "foe2",
938 954
            "foe3",
939 955
            "foe4",
940 956
            "foe5",
941 957
            "foe6",
942 958
            "villain1",
943 959
            "villain2",
944 960
            "villain3",
945 961
            "extra1",
946 962
            "extra2",
947 963
            "extra3",
948 964
            "extra4"
949 965
          ],
950 966
          "maxLength": 16,
951 967
          "type": "string"
952 968
        }
953 969
      },
954 970
      "required": [
955 971
        "who"
956 972
      ],
957 973
      "type": "object"
958 974
    },
959 975
    "theme": {
960 976
      "properties": {
961 977
        "card": {
962 -
          "description": "The share card's layout: the game card (absent), or a movie poster billing the cast (Haunt the Sky's). Looks only.",
978 +
          "description": "The share card's layout: the game card (absent), a movie poster billing the cast (Haunt the Sky's), or a fight poster: faces in rings, VS, a red slash (Fight the Sky's). Looks only.",
963 979
          "knownValues": [
964 980
            "card",
965 -
            "poster"
981 +
            "poster",
982 +
            "fight"
966 983
          ],
967 984
          "type": "string"
968 985
        },
969 986
        "ladder": {
970 987
          "description": "Faces worn as Sky Vortex wears them: one face a web, in turn, and every face at once on a world's last web (the faces not cast in a part, then the people the player follows). Looks only.",
971 988
          "type": "boolean"
972 989
        },
973 990
        "mood": {
974 991
          "description": "How the chapters light their worlds.",
975 992
          "knownValues": [
976 993
            "bright",
977 994
            "dusk",
978 995
            "cold",
979 996
            "neon",
980 997
            "space",
981 998
            "horror",
982 999
            "retro"
983 1000
          ],
984 1001
          "type": "string"
985 1002
        },
986 1003
        "native": {
987 1004
          "description": "Each level in its own look and song, where its chapter type has looks by level (the vortex's and the tank maze's worlds, the house's floors), as the standalone games show them; else the mood picks one look for the whole game. Looks only.",
988 1005
          "type": "boolean"
989 1006
        },
990 1007
        "palette": {
991 1008
          "description": "Five #rrggbb colors: the page, its panels, the accent, danger, and the words.",
992 1009
          "items": {
993 1010
            "maxLength": 7,
994 1011
            "type": "string"
995 1012
          },
996 1013
          "maxLength": 5,
997 1014
          "minLength": 5,
998 1015
          "type": "array"
999 1016
        },
1000 1017
        "pattern": {
1001 1018
          "knownValues": [
1002 1019
            "none",
1003 1020
            "grid",
1004 1021
            "stripes",
1005 1022
            "dots",
1006 1023
            "checks",
1007 1024
            "waves",
1008 1025
            "stars"
1009 1026
          ],
1010 1027
          "type": "string"
1011 1028
        },
1012 1029
        "preset": {
1013 1030
          "description": "The look it started from (haunted, neon, storybook, space, retro, frozen, sunset), or custom.",
1014 1031
          "maxLength": 20,
1015 1032
          "type": "string"
1016 1033
        },
1017 1034
        "title": {
1018 1035
          "description": "How the game's title is lettered: plain (absent), or in stripes from the palette (accent, words, white, words, accent: TRAN's flag). Looks only.",
1019 1036
          "knownValues": [
1020 1037
            "plain",
1021 1038
            "stripes"
1022 1039
          ],
1023 1040
          "type": "string"
1024 1041
        },
1025 1042
        "type": {
1026 1043
          "description": "The typeface for titles.",
1027 1044
          "knownValues": [
1028 1045
            "anton",
1029 1046
            "creepster",
1030 1047
            "inter"
1031 1048
          ],
1032 1049
          "type": "string"
1033 1050
        }
1034 1051
      },
1035 1052
      "required": [
1036 1053
        "palette",
1037 1054
        "pattern",
1038 1055
        "mood",
1039 1056
        "type"
1040 1057
      ],
1041 1058
      "type": "object"
1042 1059
    },
1043 1060
    "titleCard": {
1044 1061
      "properties": {
1045 1062
        "line": {
1046 1063
          "description": "A line under the title.",
1047 1064
          "maxGraphemes": 120,
1048 1065
          "maxLength": 480,
1049 1066
          "type": "string"
1050 1067
        },
1051 1068
        "picture": {
1052 1069
          "accept": [
1053 1070
            "image/jpeg",
1054 1071
            "image/png"
1055 1072
          ],
1056 1073
          "description": "The builder's picture for the card (at most 1600×900); absent, the game's logo if it has one. Public once published. Looks only.",
1057 1074
          "maxSize": 716800,
1058 1075
          "type": "blob"
1059 1076
        },
1060 1077
        "sound": {
1061 1078
          "description": "One of the game's own sounds (its id), played as the card fades in.",
1062 1079
          "maxLength": 12,
1063 1080
          "type": "string"
1064 1081
        },
1065 1082
        "title": {
1066 1083
          "description": "In place of the game's title on the card; absent, the game's own.",
1067 1084
          "maxGraphemes": 60,
1068 1085
          "maxLength": 240,
1069 1086
          "type": "string"
1070 1087
        }
1071 1088
      },
1072 1089
      "type": "object"
1073 1090
    },
1074 1091
    "weapon": {
1075 1092
      "description": "One of the builder's own weapons: what it's called, which built-in model it wears, and what it does. Every number is a whole number in its range (a reader clamps it).",
1076 1093
      "properties": {
1077 1094
        "damage": {
1078 1095
          "description": "Health off a guard per round that lands (a guard has 4 at the default toughness, the boss 28). Lethal weapons only.",
1079 1096
          "maximum": 10,
1080 1097
          "minimum": 1,
1081 1098
          "type": "integer"
1082 1099
        },
1083 1100
        "delay": {
1084 1101
          "description": "A non-lethal weapon's: 60 Hz ticks a guard staggers before it drops (0: at once).",
1085 1102
          "maximum": 300,
1086 1103
          "minimum": 0,
1087 1104
          "type": "integer"
1088 1105
        },
1089 1106
        "lethal": {
1090 1107
          "description": "False: a hit knocks a guard out (unconscious) instead of hurting it.",
1091 1108
          "type": "boolean"
1092 1109
        },
1093 1110
        "look": {
1094 1111
          "description": "The built-in model it wears. Looks only.",
1095 1112
          "knownValues": [
1096 1113
            "pistol",
1097 1114
            "silenced",
1098 1115
            "smg",
1099 1116
            "shotgun",
1100 1117
            "sniper",
1101 1118
            "taser",
1102 1119
            "tranq"
1103 1120
          ],
1104 1121
          "maxLength": 16,
1105 1122
          "type": "string"
1106 1123
        },
1107 1124
        "magazine": {
1108 1125
          "description": "Rounds (or charges) in a magazine.",
1109 1126
          "maximum": 60,
1110 1127
          "minimum": 1,
1111 1128
          "type": "integer"
1112 1129
        },
1113 1130
        "name": {
1114 1131
          "maxGraphemes": 24,
1115 1132
          "maxLength": 96,
1116 1133
          "type": "string"
1117 1134
        },
1118 1135
        "noise": {
1119 1136
          "description": "How far guards hear a shot, in squares (0: silent).",
1120 1137
          "maximum": 14,
1121 1138
          "minimum": 0,
1122 1139
          "type": "integer"
1123 1140
        },
1124 1141
        "pellets": {
1125 1142
          "description": "Rounds a pull of the trigger (a shotgun's several).",
1126 1143
          "maximum": 9,
1127 1144
          "minimum": 1,
1128 1145
          "type": "integer"
1129 1146
        },
1130 1147
        "range": {
1131 1148
          "description": "How far a round goes, in squares.",
1132 1149
          "maximum": 24,
1133 1150
          "minimum": 1,
1134 1151
          "type": "integer"
1135 1152
        },
1136 1153
        "rate": {
1137 1154
          "description": "60 Hz ticks between shots.",
1138 1155
          "maximum": 120,
1139 1156
          "minimum": 4,
1140 1157
          "type": "integer"
1141 1158
        },
1142 1159
        "reload": {
1143 1160
          "description": "60 Hz ticks to reload.",
1144 1161
          "maximum": 300,
1145 1162
          "minimum": 20,
1146 1163
          "type": "integer"
1147 1164
        },
1148 1165
        "skin": {
1149 1166
          "accept": [
1150 1167
            "image/jpeg",
1151 1168
            "image/png"
1152 1169
          ],
1153 1170
          "description": "The builder's picture on its body (a square JPEG, 256×256, at most 120 KB). Public once published. Looks only.",
1154 1171
          "maxSize": 122880,
1155 1172
          "type": "blob"
1156 1173
        },
1157 1174
        "spare": {
1158 1175
          "description": "Spare magazines carried at the start.",
1159 1176
          "maximum": 9,
1160 1177
          "minimum": 0,
1161 1178
          "type": "integer"
1162 1179
        },
1163 1180
        "spread": {
1164 1181
          "description": "How far a round can stray either way, in 1024ths of a turn.",
1165 1182
          "maximum": 60,
1166 1183
          "minimum": 0,
1167 1184
          "type": "integer"
1168 1185
        }
1169 1186
      },
1170 1187
      "required": [
1171 1188
        "name",
1172 1189
        "look",
1173 1190
        "damage",
1174 1191
        "rate",
1175 1192
        "range",
1176 1193
        "magazine",
1177 1194
        "lethal"
1178 1195
      ],
1179 1196
      "type": "object"
1180 1197
    }
1181 1198
  },
1182 1199
  "id": "com.gamethesky.make.game",
1183 1200
  "lexicon": 1
1184 1201
}

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