com.gamethesky.make.game
Schema Diff
+416 -3
Compatibility Analysis
Breaking Changes Detected
18 breaking changes, 104 non-breaking changes.
Breaking Changes (18)
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.rate", kind: "prop", name: Some("rate") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.magazine", kind: "prop", name: Some("magazine") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.damage", kind: "prop", name: Some("damage") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.lethal", kind: "prop", name: Some("lethal") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.look", kind: "prop", name: Some("look") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.name", kind: "prop", name: Some("name") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.range", kind: "prop", name: Some("range") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.blob", kind: "prop", name: Some("blob") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.id", kind: "prop", name: Some("id") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.ms", kind: "prop", name: Some("ms") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.mime", kind: "prop", name: Some("mime") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.pic", kind: "prop", name: Some("pic") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.x", kind: "prop", name: Some("x") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.y", kind: "prop", name: Some("y") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.x", kind: "prop", name: Some("x") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.text", kind: "prop", name: Some("text") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.y", kind: "prop", name: Some("y") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#starring", src: "com.gamethesky.make.game#starring", tgt: "com.gamethesky.make.game#starring.who", kind: "prop", name: Some("who") }
Non-Breaking Changes (104)
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.pictures" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.sounds" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.words" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.loop" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.picture" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.again" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.sting" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.text" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.who" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.x" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.y" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster.pic" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster.x" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster.y" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.blob" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.id" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.mime" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.ms" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.name" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#starring" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#starring.as" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#starring.who" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.line" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.picture" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.title" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.damage" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.delay" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.lethal" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.look" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.magazine" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.name" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.noise" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.pellets" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.range" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.rate" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.reload" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.skin" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spare" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spread" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.credits" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.titleCard" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons:items" }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.messages", kind: "prop", name: Some("messages") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.pictures", kind: "prop", name: Some("pictures") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.posters", kind: "prop", name: Some("posters") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.sounds", kind: "prop", name: Some("sounds") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.words", kind: "prop", name: Some("words") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.messages", tgt: "com.gamethesky.make.game#chapter.messages:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.messages:items", tgt: "com.gamethesky.make.game#message", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.posters", tgt: "com.gamethesky.make.game#chapter.posters:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.posters:items", tgt: "com.gamethesky.make.game#poster", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.lines", kind: "prop", name: Some("lines") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.loop", kind: "prop", name: Some("loop") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.picture", kind: "prop", name: Some("picture") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.sound", kind: "prop", name: Some("sound") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.starring", kind: "prop", name: Some("starring") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.lines", tgt: "com.gamethesky.make.game#credits.lines:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.starring", tgt: "com.gamethesky.make.game#credits.starring:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.starring:items", tgt: "com.gamethesky.make.game#starring", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.again", kind: "prop", name: Some("again") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.sting", kind: "prop", name: Some("sting") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.who", kind: "prop", name: Some("who") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.name", kind: "prop", name: Some("name") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#starring", tgt: "com.gamethesky.make.game#starring.as", kind: "prop", name: Some("as") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.line", kind: "prop", name: Some("line") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.picture", kind: "prop", name: Some("picture") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.sound", kind: "prop", name: Some("sound") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.title", kind: "prop", name: Some("title") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.delay", kind: "prop", name: Some("delay") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.noise", kind: "prop", name: Some("noise") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.pellets", kind: "prop", name: Some("pellets") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.reload", kind: "prop", name: Some("reload") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.skin", kind: "prop", name: Some("skin") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.spare", kind: "prop", name: Some("spare") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.spread", kind: "prop", name: Some("spread") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.credits", kind: "prop", name: Some("credits") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.sounds", kind: "prop", name: Some("sounds") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.titleCard", kind: "prop", name: Some("titleCard") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.weapons", kind: "prop", name: Some("weapons") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.credits", tgt: "com.gamethesky.make.game#credits", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.sounds", tgt: "com.gamethesky.make.game:body.sounds:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.sounds:items", tgt: "com.gamethesky.make.game#sound", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.titleCard", tgt: "com.gamethesky.make.game#titleCard", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.weapons", tgt: "com.gamethesky.make.game:body.weapons:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.weapons:items", tgt: "com.gamethesky.make.game#weapon", kind: "ref", name: None }
Migration Guidance
Added Elements
AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.pictures" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.sounds" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.words" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.loop" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.picture" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#message" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.again" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.sting" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.text" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.who" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.x" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.y" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.pic" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.x" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.y" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.blob" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.id" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.mime" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.ms" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.name" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring.as" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring.who" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.line" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.picture" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.title" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.damage" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.delay" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.lethal" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.look" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.magazine" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.name" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.noise" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.pellets" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.range" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.rate" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.reload" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.skin" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spare" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spread" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.credits" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds:items" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.titleCard" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons:items" }
Additional Notes
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#starring", src: "com.gamethesky.make.game#starring", tgt: "com.gamethesky.make.game#starring.who", kind: "prop", name: Some("who") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.blob", kind: "prop", name: Some("blob") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.id", kind: "prop", name: Some("id") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.ms", kind: "prop", name: Some("ms") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.mime", kind: "prop", name: Some("mime") }
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.pic", kind: "prop", name: Some("pic") }
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1
1
{
2
2
"$type": "com.atproto.lexicon.schema",
3
3
"defs": {
4
4
"chapter": {
5
5
"properties": {
6
6
"backdrop": {
7
7
"accept": [
8
8
"image/jpeg",
9
9
"image/png"
10
10
],
11
11
"description": "A picture for this chapter's sky or backdrop, drawn behind the play where the chapter type can (at most 1600×900). Public once published. Looks only: play, boards and the verifier never read it.",
12
12
"maxSize": 716800,
13
13
"type": "blob"
14
14
},
15
15
"level": {
16
16
"description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house, tank maze, vortex, walk-through). A reader runs the module's own checker on it and refuses the game if it fails.",
17
17
"ref": "#level",
18
18
"type": "ref"
19
19
},
20
+
"messages": {
21
+
"description": "Story beats placed on squares of the chapter's level (drawn or the preset's own), for modules whose levels take them (house, walk, fps, platformer, tanks): each shown in a strip as the player reaches its square, without stopping play. Looks only: play, boards and the verifier never read them.",
22
+
"items": {
23
+
"ref": "#message",
24
+
"type": "ref"
25
+
},
26
+
"maxLength": 24,
27
+
"type": "array"
28
+
},
20
29
"module": {
21
30
"description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction). The list grows as games are added; a reader refuses a module it doesn't have.",
22
31
"knownValues": [
23
32
"platformer",
24
33
"house",
25
34
"tanks",
26
35
"vortex",
27
36
"roll",
28
37
"fight",
29
38
"golf",
30
39
"cycles",
31
40
"discs",
32
41
"uplink",
33
42
"canyon",
34
43
"belts",
35
44
"race",
36
45
"gunner",
37
46
"drones",
38
47
"landing",
39
48
"deckgun",
40
49
"minefield",
41
50
"pipes",
42
51
"catch",
43
52
"fence",
44
53
"airdrop",
45
54
"invaders",
46
55
"crossing",
47
56
"walk",
48
57
"fps"
49
58
],
50
59
"maxLength": 32,
51
60
"type": "string"
52
61
},
53
62
"next": {
54
63
"description": "Where the path goes once this chapter is cleared, when it isn't simply the next chapter: a later chapter's index counting from 0, written in digits (\"3\"), or \"end\" (the ending). Forward only: a reader lets go of a value that isn't later than this chapter or is past the last, and the chapter goes on to the next as if it had none. Absent: the next chapter, or the ending after the last. Part of play.",
55
64
"maxLength": 8,
56
65
"type": "string"
57
66
},
67
+
"pictures": {
68
+
"description": "The chapter's own pictures, by key, each a blob: a JPEG or PNG that fits inside 512×512 keeping its own shape (at most 200 KB). poster1 to poster6 are the pictures its posters hang on the level's walls; objective, keycard, ammo, medkit and coin are the faces of what the player picks up, where the chapter type has them (objective: first person's intel and evidence, the house's and the walk-through's key and the sign over their way out, the platformer's door; coin: first person's and the platformer's coins), shown on the pickup, on the HUD and in its banner. Public once published. Looks only: play, boards and the verifier never read them.",
69
+
"type": "unknown"
70
+
},
71
+
"posters": {
72
+
"description": "The builder's pictures hung on the level's walls (a wanted poster, a family photo, a logo, a sign), for chapter types whose levels have walls to see (the house, the walk-through, first person, the tank maze): one a wall square, framed on the face that looks onto the most open floor. A poster on a square that isn't a wall, or whose picture is missing, isn't shown. Looks only: not part of play.",
73
+
"items": {
74
+
"ref": "#poster",
75
+
"type": "ref"
76
+
},
77
+
"maxLength": 24,
78
+
"type": "array"
79
+
},
58
80
"preset": {
59
81
"description": "The module's own level to start from (or, with a drawn level, the look it's drawn in).",
60
82
"maxLength": 32,
61
83
"type": "string"
62
84
},
63
85
"settings": {
64
-
"description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default.",
86
+
"description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default. First person's include, all optional: stealth, guards, bodies (guards find bodies), rally (after you're down: back at the last checkpoint, topped up), kit (the built-in weapons carried besides the rifle, a bit each: pistol, suppressed pistol, SMG, shotgun, sniper rifle, taser, tranquilizer), custom (the game's own weapons carried, a bit each), coins and emps (the gadgets).",
65
87
"type": "unknown"
66
88
},
89
+
"sounds": {
90
+
"description": "The game's own sounds in place of the chapter's, by the noise (an object of sound ids by key): the walk-through's jump-outs (ghoul, thing, face, hound, victim, drop, member) and sound pieces (cueA, cueL, cueR, cueI, cueJ, cueN, cueY); First person's alerts (spotted, alarm, caught, checkpoint). A reader takes only the keys its module names and the sounds the game has. Looks only.",
91
+
"type": "unknown"
92
+
},
67
93
"textures": {
68
94
"description": "The builder's own art for the pieces of the chapter's level, by piece (the module's own names: the platformer's ground, bricks and ledge; the house's and the tank maze's wall and floor; the walk-through's wall, floor, ceiling and portrait), each a blob: a square JPEG (256×256, at most 120 KB) drawn tiled, one a square of the level. Public once published. Looks only.",
69
95
"type": "unknown"
70
96
},
71
97
"title": {
72
98
"maxGraphemes": 40,
73
99
"maxLength": 160,
74
100
"type": "string"
75
101
},
76
102
"version": {
77
103
"description": "The module's rules this chapter was built on. A reader that doesn't have that version refuses the game rather than playing it differently.",
78
104
"minimum": 1,
79
105
"type": "integer"
106
+
},
107
+
"words": {
108
+
"description": "The builder's own words in place of the chapter's: an object of strings by key (for example {\"objective\": \"Grandma's recipe\", \"boss\": \"AUNT MARGE\"}). Each module declares its keys (its banners, toasts, HUD labels, the hint) and how long each may be; a reader keeps only keys it knows, trims each to its limit, and says the rest in the module's own words. A word may hold placeholders such as {n} and {total}, filled with the numbers as it's said. Looks only: play, boards and the verifier never read it.",
109
+
"type": "unknown"
80
110
}
81
111
},
82
112
"required": [
83
113
"module",
84
114
"version",
85
115
"title",
86
116
"preset",
87
117
"settings"
88
118
],
89
119
"type": "object"
90
120
},
91
121
"choice": {
92
122
"description": "One way on from a scene's choice.",
93
123
"properties": {
94
124
"label": {
95
125
"description": "What the button says. Words only: a hidden game's read \"Option 1\", \"Option 2\"…",
96
126
"maxGraphemes": 60,
97
127
"maxLength": 240,
98
128
"type": "string"
99
129
},
100
130
"to": {
101
131
"description": "Where it goes: a chapter's index counting from 0, written in digits (\"2\"), this scene's own chapter or a later one; or \"end\", the ending (not from the opening scene: a run plays at least one chapter). Arriving at another chapter plays that chapter's own scene (and its choice) first.",
102
132
"maxLength": 8,
103
133
"type": "string"
104
134
}
105
135
},
106
136
"required": [
107
137
"label",
108
138
"to"
109
139
],
110
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"type": "object"
111
141
},
142
+
"credits": {
143
+
"properties": {
144
+
"lines": {
145
+
"description": "The builder's own lines (\"Made by Todd for the Lambert family reunion\").",
146
+
"items": {
147
+
"maxGraphemes": 80,
148
+
"maxLength": 320,
149
+
"type": "string"
150
+
},
151
+
"maxLength": 12,
152
+
"type": "array"
153
+
},
154
+
"loop": {
155
+
"description": "The credits' sound plays over and over under the whole roll (a music bed).",
156
+
"type": "boolean"
157
+
},
158
+
"picture": {
159
+
"accept": [
160
+
"image/jpeg",
161
+
"image/png"
162
+
],
163
+
"description": "A picture at the end of the roll (at most 1600×900). Public once published. Looks only.",
164
+
"maxSize": 716800,
165
+
"type": "blob"
166
+
},
167
+
"sound": {
168
+
"description": "One of the game's own sounds (its id), played as the credits start to roll.",
169
+
"maxLength": 12,
170
+
"type": "string"
171
+
},
172
+
"starring": {
173
+
"description": "The cast, in order, each once: shown with their photo and the name they go by in the game.",
174
+
"items": {
175
+
"ref": "#starring",
176
+
"type": "ref"
177
+
},
178
+
"maxLength": 15,
179
+
"type": "array"
180
+
}
181
+
},
182
+
"type": "object"
183
+
},
112
184
"level": {
113
185
"properties": {
114
186
"rows": {
115
-
"description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, 1 to 8 the maker's members), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one.",
187
+
"description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, 1 to 8 the maker's members), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one. First person also takes weapon pickups (ⓟ pistol, ⓢ suppressed pistol, ⓜ SMG, ⓖ shotgun, ⓝ sniper rifle, ⓣ taser, ⓓ tranquilizer, ① to ⑧ the game's own weapons), gadgets (ⓒ a coin, ⓔ an EMP) and ⚑ a checkpoint.",
116
188
"items": {
117
189
"maxLength": 160,
118
190
"type": "string"
119
191
},
120
192
"maxLength": 24,
121
193
"minLength": 8,
122
194
"type": "array"
123
195
}
124
196
},
125
197
"required": [
126
198
"rows"
127
199
],
128
200
"type": "object"
129
201
},
130
202
"main": {
131
203
"description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and its paths), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
132
204
"key": "tid",
133
205
"record": {
134
206
"properties": {
135
207
"carryLives": {
136
208
"description": "Lives carry over: each chapter with lives after the first starts with the lives the player had left (at most 9), not its own lives setting; chapters without lives pass them along. Part of play: a game with it has its own board.",
137
209
"type": "boolean"
138
210
},
139
211
"cast": {
140
212
"description": "The maker's own Foe Booth cast, included on purpose (off by default): each photo is a public blob in the maker's repo. Looks only: a verifier ignores it. Absent, players see their own cast or the engines' own monsters.",
141
213
"items": {
142
214
"ref": "#member",
143
215
"type": "ref"
144
216
},
145
217
"maxLength": 15,
146
218
"type": "array"
147
219
},
148
220
"chapters": {
149
221
"description": "Played in order, unless the game branches: clearing one goes on to the next (or where its next says, and a scene's choice can send the player ahead); losing one ends the run.",
150
222
"items": {
151
223
"ref": "#chapter",
152
224
"type": "ref"
153
225
},
154
226
"maxLength": 8,
155
227
"minLength": 1,
156
228
"type": "array"
157
229
},
158
230
"cover": {
159
231
"accept": [
160
232
"image/jpeg",
161
233
"image/png"
162
234
],
163
235
"description": "The game's picture: its page, its share card, its tile in the gallery. 1200×630, cropped by the maker. Public once published. Looks only: play, boards and the verifier never read it.",
164
236
"maxSize": 614400,
165
237
"type": "blob"
166
238
},
167
239
"createdAt": {
168
240
"format": "datetime",
169
241
"type": "string"
170
242
},
243
+
"credits": {
244
+
"description": "The game's end credits, rolled after the ending and before the results, skippable. Present means they're on. Looks only: not part of play.",
245
+
"ref": "#credits",
246
+
"type": "ref"
247
+
},
171
248
"description": {
172
249
"maxGraphemes": 200,
173
250
"maxLength": 800,
174
251
"type": "string"
175
252
},
176
253
"logo": {
177
254
"accept": [
178
255
"image/png",
179
256
"image/jpeg"
180
257
],
181
258
"description": "The game's title as a picture (a PNG with a clear background, at most 1200×400), shown in place of the typed title on its page, its chapter cards and its share card; the typed title stays for readers. Public once published. Looks only.",
182
259
"maxSize": 409600,
183
260
"type": "blob"
184
261
},
185
262
"remixOf": {
186
263
"description": "The game this one was remixed from, pinned to the version remixed: credit, shown on the game's page. Absent for an original.",
187
264
"ref": "com.atproto.repo.strongRef",
188
265
"type": "ref"
189
266
},
190
267
"scenes": {
191
268
"description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end (and, in a game whose story branches, an ending of a way's own: see the scene's chapter). A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
192
269
"items": {
193
270
"ref": "#scene",
194
271
"type": "ref"
195
272
},
196
273
"maxLength": 10,
197
274
"type": "array"
198
275
},
276
+
"sounds": {
277
+
"description": "The builder's own sounds, recorded or uploaded in the maker: at most eight, five seconds each. Used by id where the game makes a noise: a scene's sting and a message's sound (as \"sound:<id>\"), a chapter's sounds (the walk-through's jump-outs and sound pieces, First person's alerts), the title card's and the credits' sound. Only the ones the game uses are published. Public once published; looks only: play, boards and the verifier never read them. A hidden game's are withheld.",
278
+
"items": {
279
+
"ref": "#sound",
280
+
"type": "ref"
281
+
},
282
+
"maxLength": 8,
283
+
"type": "array"
284
+
},
199
285
"theme": {
200
286
"ref": "#theme",
201
287
"type": "ref"
202
288
},
203
289
"title": {
204
290
"maxGraphemes": 60,
205
291
"maxLength": 240,
206
292
"type": "string"
293
+
},
294
+
"titleCard": {
295
+
"description": "The game's own title card, shown before the opening scene or the first chapter's card, with a short fade. Present means it's on. Looks only: not part of play.",
296
+
"ref": "#titleCard",
297
+
"type": "ref"
298
+
},
299
+
"weapons": {
300
+
"description": "The builder's own weapons, for First person chapters: a chapter carries the ones its `custom` setting ticks (a bit each, the first weapon bit 0), and a drawn level places them as pickups (① to ⑧). Their numbers are part of play (changing one gives the game a fresh board); their names, looks and pictures are words and looks. A reader takes eight at most and clamps each number to its range.",
301
+
"items": {
302
+
"ref": "#weapon",
303
+
"type": "ref"
304
+
},
305
+
"maxLength": 8,
306
+
"type": "array"
207
307
}
208
308
},
209
309
"required": [
210
310
"title",
211
311
"theme",
212
312
"chapters",
213
313
"createdAt"
214
314
],
215
315
"type": "object"
216
316
},
217
317
"type": "record"
218
318
},
219
319
"member": {
220
320
"description": "One of the cast: the part they play, the name they're billed under, and their photo.",
221
321
"properties": {
222
322
"image": {
223
323
"accept": [
224
324
"image/png",
225
325
"image/jpeg"
226
326
],
227
327
"description": "A cutout PNG for a body part, a 256×256 JPEG for a face. 192 KB at most.",
228
328
"maxSize": 196608,
229
329
"type": "blob"
230
330
},
231
331
"name": {
232
332
"maxGraphemes": 40,
233
333
"maxLength": 160,
234
334
"type": "string"
235
335
},
236
336
"role": {
237
337
"description": "One of the fixed parts, or m1 to m8: one of the maker's own cast members, placed by hand in levels that take them (the walk-through's 1 to 8). A member's photo says what they are: a cutout PNG is a figure, a JPEG a face.",
238
338
"knownValues": [
239
339
"ghoul",
240
340
"hound",
241
341
"thing",
242
342
"scream",
243
343
"victim",
244
344
"portrait",
245
345
"you",
246
346
"m1",
247
347
"m2",
248
348
"m3",
249
349
"m4",
250
350
"m5",
251
351
"m6",
252
352
"m7",
253
353
"m8"
254
354
],
255
355
"type": "string"
256
356
}
257
357
},
258
358
"required": [
259
359
"role",
260
360
"name",
261
361
"image"
262
362
],
263
363
"type": "object"
264
364
},
365
+
"message": {
366
+
"properties": {
367
+
"again": {
368
+
"description": "Shown every time the player steps back onto it, not only the first.",
369
+
"type": "boolean"
370
+
},
371
+
"sting": {
372
+
"description": "A sound as it shows: one of the horror pack's recordings, a radio's blip, or one of the game's own sounds as \"sound:<id>\".",
373
+
"knownValues": [
374
+
"creepy_hello",
375
+
"creepy_laugh",
376
+
"female_scream",
377
+
"intrigue_event",
378
+
"jump_scare",
379
+
"jump_scare_horn",
380
+
"lets_play",
381
+
"radio"
382
+
],
383
+
"maxLength": 32,
384
+
"type": "string"
385
+
},
386
+
"text": {
387
+
"maxGraphemes": 160,
388
+
"maxLength": 640,
389
+
"type": "string"
390
+
},
391
+
"who": {
392
+
"description": "Who says it: one of the game's cast (shown with their photo and name), or absent for a note or the narrator.",
393
+
"knownValues": [
394
+
"ghoul",
395
+
"hound",
396
+
"thing",
397
+
"scream",
398
+
"victim",
399
+
"portrait",
400
+
"you",
401
+
"m1",
402
+
"m2",
403
+
"m3",
404
+
"m4",
405
+
"m5",
406
+
"m6",
407
+
"m7",
408
+
"m8"
409
+
],
410
+
"maxLength": 16,
411
+
"type": "string"
412
+
},
413
+
"x": {
414
+
"description": "The square's column, as the level's rows have it.",
415
+
"minimum": 0,
416
+
"type": "integer"
417
+
},
418
+
"y": {
419
+
"description": "The square's row.",
420
+
"minimum": 0,
421
+
"type": "integer"
422
+
}
423
+
},
424
+
"required": [
425
+
"x",
426
+
"y",
427
+
"text"
428
+
],
429
+
"type": "object"
430
+
},
431
+
"poster": {
432
+
"properties": {
433
+
"pic": {
434
+
"description": "Which of the chapter's poster pictures it shows: 1 is pictures.poster1, and so on.",
435
+
"maximum": 6,
436
+
"minimum": 1,
437
+
"type": "integer"
438
+
},
439
+
"x": {
440
+
"description": "The wall square's column, as the level's rows have it (the drawn level's, or the preset's own map).",
441
+
"minimum": 0,
442
+
"type": "integer"
443
+
},
444
+
"y": {
445
+
"description": "The wall square's row.",
446
+
"minimum": 0,
447
+
"type": "integer"
448
+
}
449
+
},
450
+
"required": [
451
+
"x",
452
+
"y",
453
+
"pic"
454
+
],
455
+
"type": "object"
456
+
},
265
457
"scene": {
266
458
"description": "A cut-scene: a title and a few lines typed out over a letterboxed screen, each said by one of the cast or by nobody (narration), over a background of the builder's choosing.",
267
459
"properties": {
268
460
"at": {
269
461
"description": "Where it plays: before a chapter (see chapter), or at the end, after the last chapter is cleared (win) or after a chapter is lost (lose), before the results.",
270
462
"knownValues": [
271
463
"before",
272
464
"win",
273
465
"lose"
274
466
],
275
467
"maxLength": 16,
276
468
"type": "string"
277
469
},
278
470
"bg": {
279
471
"description": "What plays behind the words: replay, the last moments of the chapter just played, slowed down, dimmed and silent (a flyby before the first chapter, where nothing's been played yet); flyby, a slow look round the next chapter's level; picture, the builder's own (see picture); plain, the game's theme.",
280
472
"knownValues": [
281
473
"replay",
282
474
"flyby",
283
475
"picture",
284
476
"plain"
285
477
],
286
478
"maxLength": 16,
287
479
"type": "string"
288
480
},
289
481
"chapter": {
290
482
"description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card). For an ending (win or lose) in a game whose story branches: the ending for the way whose last chapter played was this one; the ending without a chapter plays wherever no way's own matches. Looks only.",
291
483
"maximum": 7,
292
484
"minimum": 0,
293
485
"type": "integer"
294
486
},
295
487
"choices": {
296
488
"description": "For a scene before a chapter: a choice of two or three ways, shown as buttons after its last line. Picking one plays where it goes instead of this scene's chapter. A reader that can't take every option (one going backward, past the last chapter, or to the ending from the opening) plays the scene without a choice. Where the ways go is part of play; their labels are words.",
297
489
"items": {
298
490
"ref": "#choice",
299
491
"type": "ref"
300
492
},
301
493
"maxLength": 3,
302
494
"minLength": 2,
303
495
"type": "array"
304
496
},
305
497
"lines": {
306
498
"description": "Typed out one at a time; the player moves on line by line.",
307
499
"items": {
308
500
"ref": "#sceneLine",
309
501
"type": "ref"
310
502
},
311
503
"maxLength": 6,
312
504
"type": "array"
313
505
},
314
506
"music": {
315
507
"description": "A mood of music under the scene. Absent: none.",
316
508
"knownValues": [
317
509
"musicbox",
318
510
"heartbeat",
319
511
"unease",
320
512
"dread",
321
513
"tension",
322
514
"groove",
323
515
"pulse",
324
516
"drift",
325
517
"alarm",
326
518
"island",
327
519
"heist"
328
520
],
329
521
"maxLength": 32,
330
522
"type": "string"
331
523
},
332
524
"picture": {
333
525
"accept": [
334
526
"image/jpeg",
335
527
"image/png"
336
528
],
337
529
"description": "The builder's own picture for a picture background (at most 1600×900). Public once published. Looks only.",
338
530
"maxSize": 716800,
339
531
"type": "blob"
340
532
},
341
533
"sting": {
342
-
"description": "A recorded sound as the scene opens, from the horror pack. Absent: none.",
534
+
"description": "A recorded sound as the scene opens: one of the horror pack's, or one of the game's own sounds as \"sound:<id>\". Absent: none.",
343
535
"knownValues": [
344
536
"creepy_hello",
345
537
"creepy_laugh",
346
538
"female_scream",
347
539
"intrigue_event",
348
540
"jump_scare",
349
541
"jump_scare_horn",
350
542
"lets_play"
351
543
],
352
544
"maxLength": 32,
353
545
"type": "string"
354
546
},
355
547
"title": {
356
548
"maxGraphemes": 60,
357
549
"maxLength": 240,
358
550
"type": "string"
359
551
}
360
552
},
361
553
"required": [
362
554
"at",
363
555
"bg"
364
556
],
365
557
"type": "object"
366
558
},
367
559
"sceneLine": {
368
560
"properties": {
369
561
"text": {
370
562
"maxGraphemes": 160,
371
563
"maxLength": 640,
372
564
"type": "string"
373
565
},
374
566
"who": {
375
567
"description": "Who says it: one of the cast's parts or the maker's own members (their photo and name show beside the line). Absent: narration.",
376
568
"knownValues": [
377
569
"ghoul",
378
570
"hound",
379
571
"thing",
380
572
"scream",
381
573
"victim",
382
574
"portrait",
383
575
"you",
384
576
"m1",
385
577
"m2",
386
578
"m3",
387
579
"m4",
388
580
"m5",
389
581
"m6",
390
582
"m7",
391
583
"m8"
392
584
],
393
585
"maxLength": 16,
394
586
"type": "string"
395
587
}
396
588
},
397
589
"required": [
398
590
"text"
399
591
],
400
592
"type": "object"
401
593
},
594
+
"sound": {
595
+
"description": "One of the builder's own sounds.",
596
+
"properties": {
597
+
"blob": {
598
+
"accept": [
599
+
"audio/*",
600
+
"video/mp4"
601
+
],
602
+
"description": "The sound: AAC in an MP4, or 16-bit PCM in a WAV, mono, at most five seconds and 200 KB. (A data server may name an MP4 video/mp4 or audio/x-m4a, and a WAV audio/x-wav or audio/vnd.wave, by its bytes.)",
603
+
"maxSize": 204800,
604
+
"type": "blob"
605
+
},
606
+
"id": {
607
+
"description": "Lowercase letters and digits, unique in the game: how the rest of the record names it.",
608
+
"maxLength": 12,
609
+
"type": "string"
610
+
},
611
+
"mime": {
612
+
"description": "What it is, as the maker made it.",
613
+
"knownValues": [
614
+
"audio/mp4",
615
+
"audio/wav"
616
+
],
617
+
"maxLength": 32,
618
+
"type": "string"
619
+
},
620
+
"ms": {
621
+
"description": "How long it is, in milliseconds.",
622
+
"maximum": 5000,
623
+
"minimum": 1,
624
+
"type": "integer"
625
+
},
626
+
"name": {
627
+
"description": "What the builder calls it (\"Grandpa's yell\").",
628
+
"maxGraphemes": 40,
629
+
"maxLength": 160,
630
+
"type": "string"
631
+
}
632
+
},
633
+
"required": [
634
+
"id",
635
+
"blob",
636
+
"mime",
637
+
"ms"
638
+
],
639
+
"type": "object"
640
+
},
641
+
"starring": {
642
+
"properties": {
643
+
"as": {
644
+
"description": "Who they play (\"Grandma\"), shown as \"as Grandma\".",
645
+
"maxGraphemes": 40,
646
+
"maxLength": 160,
647
+
"type": "string"
648
+
},
649
+
"who": {
650
+
"description": "One of the game's cast: a part or one of the builder's own members.",
651
+
"knownValues": [
652
+
"ghoul",
653
+
"hound",
654
+
"thing",
655
+
"scream",
656
+
"victim",
657
+
"portrait",
658
+
"you",
659
+
"m1",
660
+
"m2",
661
+
"m3",
662
+
"m4",
663
+
"m5",
664
+
"m6",
665
+
"m7",
666
+
"m8"
667
+
],
668
+
"maxLength": 16,
669
+
"type": "string"
670
+
}
671
+
},
672
+
"required": [
673
+
"who"
674
+
],
675
+
"type": "object"
676
+
},
402
677
"theme": {
403
678
"properties": {
404
679
"mood": {
405
680
"description": "How the chapters light their worlds.",
406
681
"knownValues": [
407
682
"bright",
408
683
"dusk",
409
684
"cold",
410
685
"neon",
411
686
"space",
412
687
"horror",
413
688
"retro"
414
689
],
415
690
"type": "string"
416
691
},
417
692
"palette": {
418
693
"description": "Five #rrggbb colors: the page, its panels, the accent, danger, and the words.",
419
694
"items": {
420
695
"maxLength": 7,
421
696
"type": "string"
422
697
},
423
698
"maxLength": 5,
424
699
"minLength": 5,
425
700
"type": "array"
426
701
},
427
702
"pattern": {
428
703
"knownValues": [
429
704
"none",
430
705
"grid",
431
706
"stripes",
432
707
"dots",
433
708
"checks",
434
709
"waves",
435
710
"stars"
436
711
],
437
712
"type": "string"
438
713
},
439
714
"preset": {
440
715
"description": "The look it started from (haunted, neon, storybook, space, retro, frozen, sunset), or custom.",
441
716
"maxLength": 20,
442
717
"type": "string"
443
718
},
444
719
"type": {
445
720
"description": "The typeface for titles.",
446
721
"knownValues": [
447
722
"anton",
448
723
"creepster",
449
724
"inter"
450
725
],
451
726
"type": "string"
452
727
}
453
728
},
454
729
"required": [
455
730
"palette",
456
731
"pattern",
457
732
"mood",
458
733
"type"
459
734
],
460
735
"type": "object"
736
+
},
737
+
"titleCard": {
738
+
"properties": {
739
+
"line": {
740
+
"description": "A line under the title.",
741
+
"maxGraphemes": 120,
742
+
"maxLength": 480,
743
+
"type": "string"
744
+
},
745
+
"picture": {
746
+
"accept": [
747
+
"image/jpeg",
748
+
"image/png"
749
+
],
750
+
"description": "The builder's picture for the card (at most 1600×900); absent, the game's logo if it has one. Public once published. Looks only.",
751
+
"maxSize": 716800,
752
+
"type": "blob"
753
+
},
754
+
"sound": {
755
+
"description": "One of the game's own sounds (its id), played as the card fades in.",
756
+
"maxLength": 12,
757
+
"type": "string"
758
+
},
759
+
"title": {
760
+
"description": "In place of the game's title on the card; absent, the game's own.",
761
+
"maxGraphemes": 60,
762
+
"maxLength": 240,
763
+
"type": "string"
764
+
}
765
+
},
766
+
"type": "object"
767
+
},
768
+
"weapon": {
769
+
"description": "One of the builder's own weapons: what it's called, which built-in model it wears, and what it does. Every number is a whole number in its range (a reader clamps it).",
770
+
"properties": {
771
+
"damage": {
772
+
"description": "Health off a guard per round that lands (a guard has 4 at the default toughness, the boss 28). Lethal weapons only.",
773
+
"maximum": 10,
774
+
"minimum": 1,
775
+
"type": "integer"
776
+
},
777
+
"delay": {
778
+
"description": "A non-lethal weapon's: 60 Hz ticks a guard staggers before it drops (0: at once).",
779
+
"maximum": 300,
780
+
"minimum": 0,
781
+
"type": "integer"
782
+
},
783
+
"lethal": {
784
+
"description": "False: a hit knocks a guard out (unconscious) instead of hurting it.",
785
+
"type": "boolean"
786
+
},
787
+
"look": {
788
+
"description": "The built-in model it wears. Looks only.",
789
+
"knownValues": [
790
+
"pistol",
791
+
"silenced",
792
+
"smg",
793
+
"shotgun",
794
+
"sniper",
795
+
"taser",
796
+
"tranq"
797
+
],
798
+
"maxLength": 16,
799
+
"type": "string"
800
+
},
801
+
"magazine": {
802
+
"description": "Rounds (or charges) in a magazine.",
803
+
"maximum": 60,
804
+
"minimum": 1,
805
+
"type": "integer"
806
+
},
807
+
"name": {
808
+
"maxGraphemes": 24,
809
+
"maxLength": 96,
810
+
"type": "string"
811
+
},
812
+
"noise": {
813
+
"description": "How far guards hear a shot, in squares (0: silent).",
814
+
"maximum": 14,
815
+
"minimum": 0,
816
+
"type": "integer"
817
+
},
818
+
"pellets": {
819
+
"description": "Rounds a pull of the trigger (a shotgun's several).",
820
+
"maximum": 9,
821
+
"minimum": 1,
822
+
"type": "integer"
823
+
},
824
+
"range": {
825
+
"description": "How far a round goes, in squares.",
826
+
"maximum": 24,
827
+
"minimum": 1,
828
+
"type": "integer"
829
+
},
830
+
"rate": {
831
+
"description": "60 Hz ticks between shots.",
832
+
"maximum": 120,
833
+
"minimum": 4,
834
+
"type": "integer"
835
+
},
836
+
"reload": {
837
+
"description": "60 Hz ticks to reload.",
838
+
"maximum": 300,
839
+
"minimum": 20,
840
+
"type": "integer"
841
+
},
842
+
"skin": {
843
+
"accept": [
844
+
"image/jpeg",
845
+
"image/png"
846
+
],
847
+
"description": "The builder's picture on its body (a square JPEG, 256×256, at most 120 KB). Public once published. Looks only.",
848
+
"maxSize": 122880,
849
+
"type": "blob"
850
+
},
851
+
"spare": {
852
+
"description": "Spare magazines carried at the start.",
853
+
"maximum": 9,
854
+
"minimum": 0,
855
+
"type": "integer"
856
+
},
857
+
"spread": {
858
+
"description": "How far a round can stray either way, in 1024ths of a turn.",
859
+
"maximum": 60,
860
+
"minimum": 0,
861
+
"type": "integer"
862
+
}
863
+
},
864
+
"required": [
865
+
"name",
866
+
"look",
867
+
"damage",
868
+
"rate",
869
+
"range",
870
+
"magazine",
871
+
"lethal"
872
+
],
873
+
"type": "object"
461
874
}
462
875
},
463
876
"id": "com.gamethesky.make.game",
464
877
"lexicon": 1
465
878
}