com.gamethesky.make.game

gamethesky.com

Schema Diff

+3 -1

From

CID
bafyreibhzzlgbyi...
Indexed At
2026-10-22 07:00 UTC
View this version

To

CID
bafyreifofvklihf...
Indexed At
2026-10-22 08:21 UTC
View this version

Compatibility Analysis

Breaking Changes Detected

1 breaking change, 0 non-breaking changes.

Breaking Changes (1)
  • ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#scene.music", sort: "knownValues", old_value: "[\"musicbox\",\"heartbeat\",\"unease\",\"dread\",\"tension\",\"groove\",\"pulse\",\"drift\",\"alarm\"]", new_value: "[\"musicbox\",\"heartbeat\",\"unease\",\"dread\",\"tension\",\"groove\",\"pulse\",\"drift\",\"alarm\",\"island\",\"heist\"]" }

Migration Guidance

Constraint Changes

  • ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#scene.music", sort: "knownValues", old_value: "[\"musicbox\",\"heartbeat\",\"unease\",\"dread\",\"tension\",\"groove\",\"pulse\",\"drift\",\"alarm\"]", new_value: "[\"musicbox\",\"heartbeat\",\"unease\",\"dread\",\"tension\",\"groove\",\"pulse\",\"drift\",\"alarm\",\"island\",\"heist\"]" }
1 1
{
2 2
  "$type": "com.atproto.lexicon.schema",
3 3
  "defs": {
4 4
    "chapter": {
5 5
      "properties": {
6 6
        "backdrop": {
7 7
          "accept": [
8 8
            "image/jpeg",
9 9
            "image/png"
10 10
          ],
11 11
          "description": "A picture for this chapter's sky or backdrop, drawn behind the play where the chapter type can (at most 1600×900). Public once published. Looks only: play, boards and the verifier never read it.",
12 12
          "maxSize": 716800,
13 13
          "type": "blob"
14 14
        },
15 15
        "level": {
16 16
          "description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house, tank maze, vortex, walk-through). A reader runs the module's own checker on it and refuses the game if it fails.",
17 17
          "ref": "#level",
18 18
          "type": "ref"
19 19
        },
20 20
        "module": {
21 21
          "description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction). The list grows as games are added; a reader refuses a module it doesn't have.",
22 22
          "knownValues": [
23 23
            "platformer",
24 24
            "house",
25 25
            "tanks",
26 26
            "vortex",
27 27
            "roll",
28 28
            "fight",
29 29
            "golf",
30 30
            "cycles",
31 31
            "discs",
32 32
            "uplink",
33 33
            "canyon",
34 34
            "belts",
35 35
            "race",
36 36
            "gunner",
37 37
            "drones",
38 38
            "landing",
39 39
            "deckgun",
40 40
            "minefield",
41 41
            "pipes",
42 42
            "catch",
43 43
            "fence",
44 44
            "airdrop",
45 45
            "invaders",
46 46
            "crossing",
47 47
            "walk",
48 48
            "fps"
49 49
          ],
50 50
          "maxLength": 32,
51 51
          "type": "string"
52 52
        },
53 53
        "next": {
54 54
          "description": "Where the path goes once this chapter is cleared, when it isn't simply the next chapter: a later chapter's index counting from 0, written in digits (\"3\"), or \"end\" (the ending). Forward only: a reader lets go of a value that isn't later than this chapter or is past the last, and the chapter goes on to the next as if it had none. Absent: the next chapter, or the ending after the last. Part of play.",
55 55
          "maxLength": 8,
56 56
          "type": "string"
57 57
        },
58 58
        "preset": {
59 59
          "description": "The module's own level to start from (or, with a drawn level, the look it's drawn in).",
60 60
          "maxLength": 32,
61 61
          "type": "string"
62 62
        },
63 63
        "settings": {
64 64
          "description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default.",
65 65
          "type": "unknown"
66 66
        },
67 67
        "textures": {
68 68
          "description": "The builder's own art for the pieces of the chapter's level, by piece (the module's own names: the platformer's ground, bricks and ledge; the house's and the tank maze's wall and floor; the walk-through's wall, floor, ceiling and portrait), each a blob: a square JPEG (256×256, at most 120 KB) drawn tiled, one a square of the level. Public once published. Looks only.",
69 69
          "type": "unknown"
70 70
        },
71 71
        "title": {
72 72
          "maxGraphemes": 40,
73 73
          "maxLength": 160,
74 74
          "type": "string"
75 75
        },
76 76
        "version": {
77 77
          "description": "The module's rules this chapter was built on. A reader that doesn't have that version refuses the game rather than playing it differently.",
78 78
          "minimum": 1,
79 79
          "type": "integer"
80 80
        }
81 81
      },
82 82
      "required": [
83 83
        "module",
84 84
        "version",
85 85
        "title",
86 86
        "preset",
87 87
        "settings"
88 88
      ],
89 89
      "type": "object"
90 90
    },
91 91
    "choice": {
92 92
      "description": "One way on from a scene's choice.",
93 93
      "properties": {
94 94
        "label": {
95 95
          "description": "What the button says. Words only: a hidden game's read \"Option 1\", \"Option 2\"…",
96 96
          "maxGraphemes": 60,
97 97
          "maxLength": 240,
98 98
          "type": "string"
99 99
        },
100 100
        "to": {
101 101
          "description": "Where it goes: a chapter's index counting from 0, written in digits (\"2\"), this scene's own chapter or a later one; or \"end\", the ending (not from the opening scene: a run plays at least one chapter). Arriving at another chapter plays that chapter's own scene (and its choice) first.",
102 102
          "maxLength": 8,
103 103
          "type": "string"
104 104
        }
105 105
      },
106 106
      "required": [
107 107
        "label",
108 108
        "to"
109 109
      ],
110 110
      "type": "object"
111 111
    },
112 112
    "level": {
113 113
      "properties": {
114 114
        "rows": {
115 115
          "description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, 1 to 8 the maker's members), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one.",
116 116
          "items": {
117 117
            "maxLength": 160,
118 118
            "type": "string"
119 119
          },
120 120
          "maxLength": 24,
121 121
          "minLength": 8,
122 122
          "type": "array"
123 123
        }
124 124
      },
125 125
      "required": [
126 126
        "rows"
127 127
      ],
128 128
      "type": "object"
129 129
    },
130 130
    "main": {
131 131
      "description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and its paths), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
132 132
      "key": "tid",
133 133
      "record": {
134 134
        "properties": {
135 135
          "carryLives": {
136 136
            "description": "Lives carry over: each chapter with lives after the first starts with the lives the player had left (at most 9), not its own lives setting; chapters without lives pass them along. Part of play: a game with it has its own board.",
137 137
            "type": "boolean"
138 138
          },
139 139
          "cast": {
140 140
            "description": "The maker's own Foe Booth cast, included on purpose (off by default): each photo is a public blob in the maker's repo. Looks only: a verifier ignores it. Absent, players see their own cast or the engines' own monsters.",
141 141
            "items": {
142 142
              "ref": "#member",
143 143
              "type": "ref"
144 144
            },
145 145
            "maxLength": 15,
146 146
            "type": "array"
147 147
          },
148 148
          "chapters": {
149 149
            "description": "Played in order, unless the game branches: clearing one goes on to the next (or where its next says, and a scene's choice can send the player ahead); losing one ends the run.",
150 150
            "items": {
151 151
              "ref": "#chapter",
152 152
              "type": "ref"
153 153
            },
154 154
            "maxLength": 8,
155 155
            "minLength": 1,
156 156
            "type": "array"
157 157
          },
158 158
          "cover": {
159 159
            "accept": [
160 160
              "image/jpeg",
161 161
              "image/png"
162 162
            ],
163 163
            "description": "The game's picture: its page, its share card, its tile in the gallery. 1200×630, cropped by the maker. Public once published. Looks only: play, boards and the verifier never read it.",
164 164
            "maxSize": 614400,
165 165
            "type": "blob"
166 166
          },
167 167
          "createdAt": {
168 168
            "format": "datetime",
169 169
            "type": "string"
170 170
          },
171 171
          "description": {
172 172
            "maxGraphemes": 200,
173 173
            "maxLength": 800,
174 174
            "type": "string"
175 175
          },
176 176
          "logo": {
177 177
            "accept": [
178 178
              "image/png",
179 179
              "image/jpeg"
180 180
            ],
181 181
            "description": "The game's title as a picture (a PNG with a clear background, at most 1200×400), shown in place of the typed title on its page, its chapter cards and its share card; the typed title stays for readers. Public once published. Looks only.",
182 182
            "maxSize": 409600,
183 183
            "type": "blob"
184 184
          },
185 185
          "remixOf": {
186 186
            "description": "The game this one was remixed from, pinned to the version remixed: credit, shown on the game's page. Absent for an original.",
187 187
            "ref": "com.atproto.repo.strongRef",
188 188
            "type": "ref"
189 189
          },
190 190
          "scenes": {
191 191
            "description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end. A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
192 192
            "items": {
193 193
              "ref": "#scene",
194 194
              "type": "ref"
195 195
            },
196 196
            "maxLength": 10,
197 197
            "type": "array"
198 198
          },
199 199
          "theme": {
200 200
            "ref": "#theme",
201 201
            "type": "ref"
202 202
          },
203 203
          "title": {
204 204
            "maxGraphemes": 60,
205 205
            "maxLength": 240,
206 206
            "type": "string"
207 207
          }
208 208
        },
209 209
        "required": [
210 210
          "title",
211 211
          "theme",
212 212
          "chapters",
213 213
          "createdAt"
214 214
        ],
215 215
        "type": "object"
216 216
      },
217 217
      "type": "record"
218 218
    },
219 219
    "member": {
220 220
      "description": "One of the cast: the part they play, the name they're billed under, and their photo.",
221 221
      "properties": {
222 222
        "image": {
223 223
          "accept": [
224 224
            "image/png",
225 225
            "image/jpeg"
226 226
          ],
227 227
          "description": "A cutout PNG for a body part, a 256×256 JPEG for a face. 192 KB at most.",
228 228
          "maxSize": 196608,
229 229
          "type": "blob"
230 230
        },
231 231
        "name": {
232 232
          "maxGraphemes": 40,
233 233
          "maxLength": 160,
234 234
          "type": "string"
235 235
        },
236 236
        "role": {
237 237
          "description": "One of the fixed parts, or m1 to m8: one of the maker's own cast members, placed by hand in levels that take them (the walk-through's 1 to 8). A member's photo says what they are: a cutout PNG is a figure, a JPEG a face.",
238 238
          "knownValues": [
239 239
            "ghoul",
240 240
            "hound",
241 241
            "thing",
242 242
            "scream",
243 243
            "victim",
244 244
            "portrait",
245 245
            "you",
246 246
            "m1",
247 247
            "m2",
248 248
            "m3",
249 249
            "m4",
250 250
            "m5",
251 251
            "m6",
252 252
            "m7",
253 253
            "m8"
254 254
          ],
255 255
          "type": "string"
256 256
        }
257 257
      },
258 258
      "required": [
259 259
        "role",
260 260
        "name",
261 261
        "image"
262 262
      ],
263 263
      "type": "object"
264 264
    },
265 265
    "scene": {
266 266
      "description": "A cut-scene: a title and a few lines typed out over a letterboxed screen, each said by one of the cast or by nobody (narration), over a background of the builder's choosing.",
267 267
      "properties": {
268 268
        "at": {
269 269
          "description": "Where it plays: before a chapter (see chapter), or at the end, after the last chapter is cleared (win) or after a chapter is lost (lose), before the results.",
270 270
          "knownValues": [
271 271
            "before",
272 272
            "win",
273 273
            "lose"
274 274
          ],
275 275
          "maxLength": 16,
276 276
          "type": "string"
277 277
        },
278 278
        "bg": {
279 279
          "description": "What plays behind the words: replay, the last moments of the chapter just played, slowed down, dimmed and silent (a flyby before the first chapter, where nothing's been played yet); flyby, a slow look round the next chapter's level; picture, the builder's own (see picture); plain, the game's theme.",
280 280
          "knownValues": [
281 281
            "replay",
282 282
            "flyby",
283 283
            "picture",
284 284
            "plain"
285 285
          ],
286 286
          "maxLength": 16,
287 287
          "type": "string"
288 288
        },
289 289
        "chapter": {
290 290
          "description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card).",
291 291
          "maximum": 7,
292 292
          "minimum": 0,
293 293
          "type": "integer"
294 294
        },
295 295
        "choices": {
296 296
          "description": "For a scene before a chapter: a choice of two or three ways, shown as buttons after its last line. Picking one plays where it goes instead of this scene's chapter. A reader that can't take every option (one going backward, past the last chapter, or to the ending from the opening) plays the scene without a choice. Where the ways go is part of play; their labels are words.",
297 297
          "items": {
298 298
            "ref": "#choice",
299 299
            "type": "ref"
300 300
          },
301 301
          "maxLength": 3,
302 302
          "minLength": 2,
303 303
          "type": "array"
304 304
        },
305 305
        "lines": {
306 306
          "description": "Typed out one at a time; the player moves on line by line.",
307 307
          "items": {
308 308
            "ref": "#sceneLine",
309 309
            "type": "ref"
310 310
          },
311 311
          "maxLength": 6,
312 312
          "type": "array"
313 313
        },
314 314
        "music": {
315 315
          "description": "A mood of music under the scene. Absent: none.",
316 316
          "knownValues": [
317 317
            "musicbox",
318 318
            "heartbeat",
319 319
            "unease",
320 320
            "dread",
321 321
            "tension",
322 322
            "groove",
323 323
            "pulse",
324 324
            "drift",
325 -
            "alarm"
325 +
            "alarm",
326 +
            "island",
327 +
            "heist"
326 328
          ],
327 329
          "maxLength": 32,
328 330
          "type": "string"
329 331
        },
330 332
        "picture": {
331 333
          "accept": [
332 334
            "image/jpeg",
333 335
            "image/png"
334 336
          ],
335 337
          "description": "The builder's own picture for a picture background (at most 1600×900). Public once published. Looks only.",
336 338
          "maxSize": 716800,
337 339
          "type": "blob"
338 340
        },
339 341
        "sting": {
340 342
          "description": "A recorded sound as the scene opens, from the horror pack. Absent: none.",
341 343
          "knownValues": [
342 344
            "creepy_hello",
343 345
            "creepy_laugh",
344 346
            "female_scream",
345 347
            "intrigue_event",
346 348
            "jump_scare",
347 349
            "jump_scare_horn",
348 350
            "lets_play"
349 351
          ],
350 352
          "maxLength": 32,
351 353
          "type": "string"
352 354
        },
353 355
        "title": {
354 356
          "maxGraphemes": 60,
355 357
          "maxLength": 240,
356 358
          "type": "string"
357 359
        }
358 360
      },
359 361
      "required": [
360 362
        "at",
361 363
        "bg"
362 364
      ],
363 365
      "type": "object"
364 366
    },
365 367
    "sceneLine": {
366 368
      "properties": {
367 369
        "text": {
368 370
          "maxGraphemes": 160,
369 371
          "maxLength": 640,
370 372
          "type": "string"
371 373
        },
372 374
        "who": {
373 375
          "description": "Who says it: one of the cast's parts or the maker's own members (their photo and name show beside the line). Absent: narration.",
374 376
          "knownValues": [
375 377
            "ghoul",
376 378
            "hound",
377 379
            "thing",
378 380
            "scream",
379 381
            "victim",
380 382
            "portrait",
381 383
            "you",
382 384
            "m1",
383 385
            "m2",
384 386
            "m3",
385 387
            "m4",
386 388
            "m5",
387 389
            "m6",
388 390
            "m7",
389 391
            "m8"
390 392
          ],
391 393
          "maxLength": 16,
392 394
          "type": "string"
393 395
        }
394 396
      },
395 397
      "required": [
396 398
        "text"
397 399
      ],
398 400
      "type": "object"
399 401
    },
400 402
    "theme": {
401 403
      "properties": {
402 404
        "mood": {
403 405
          "description": "How the chapters light their worlds.",
404 406
          "knownValues": [
405 407
            "bright",
406 408
            "dusk",
407 409
            "cold",
408 410
            "neon",
409 411
            "space",
410 412
            "horror",
411 413
            "retro"
412 414
          ],
413 415
          "type": "string"
414 416
        },
415 417
        "palette": {
416 418
          "description": "Five #rrggbb colors: the page, its panels, the accent, danger, and the words.",
417 419
          "items": {
418 420
            "maxLength": 7,
419 421
            "type": "string"
420 422
          },
421 423
          "maxLength": 5,
422 424
          "minLength": 5,
423 425
          "type": "array"
424 426
        },
425 427
        "pattern": {
426 428
          "knownValues": [
427 429
            "none",
428 430
            "grid",
429 431
            "stripes",
430 432
            "dots",
431 433
            "checks",
432 434
            "waves",
433 435
            "stars"
434 436
          ],
435 437
          "type": "string"
436 438
        },
437 439
        "preset": {
438 440
          "description": "The look it started from (haunted, neon, storybook, space, retro, frozen, sunset), or custom.",
439 441
          "maxLength": 20,
440 442
          "type": "string"
441 443
        },
442 444
        "type": {
443 445
          "description": "The typeface for titles.",
444 446
          "knownValues": [
445 447
            "anton",
446 448
            "creepster",
447 449
            "inter"
448 450
          ],
449 451
          "type": "string"
450 452
        }
451 453
      },
452 454
      "required": [
453 455
        "palette",
454 456
        "pattern",
455 457
        "mood",
456 458
        "type"
457 459
      ],
458 460
      "type": "object"
459 461
    }
460 462
  },
461 463
  "id": "com.gamethesky.make.game",
462 464
  "lexicon": 1
463 465
}

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Lexicon Garden

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