com.gamethesky.make.game
Schema Diff
+832 -55
Compatibility Analysis
Breaking Changes Detected
39 breaking changes, 203 non-breaking changes.
Breaking Changes (39)
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.x", kind: "prop", name: Some("x") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.text", kind: "prop", name: Some("text") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.y", kind: "prop", name: Some("y") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntTarget", src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.label", kind: "prop", name: Some("label") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntTarget", src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.r", kind: "prop", name: Some("r") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntTarget", src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.x", kind: "prop", name: Some("x") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntTarget", src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.y", kind: "prop", name: Some("y") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.blob", kind: "prop", name: Some("blob") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.id", kind: "prop", name: Some("id") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.ms", kind: "prop", name: Some("ms") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#sound", src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.mime", kind: "prop", name: Some("mime") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#starring", src: "com.gamethesky.make.game#starring", tgt: "com.gamethesky.make.game#starring.who", kind: "prop", name: Some("who") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#gift", src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.to", kind: "prop", name: Some("to") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#gift", src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.message", kind: "prop", name: Some("message") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.pic", kind: "prop", name: Some("pic") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.x", kind: "prop", name: Some("x") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#poster", src: "com.gamethesky.make.game#poster", tgt: "com.gamethesky.make.game#poster.y", kind: "prop", name: Some("y") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.rate", kind: "prop", name: Some("rate") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.magazine", kind: "prop", name: Some("magazine") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.damage", kind: "prop", name: Some("damage") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.lethal", kind: "prop", name: Some("lethal") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.look", kind: "prop", name: Some("look") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.name", kind: "prop", name: Some("name") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#weapon", src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.range", kind: "prop", name: Some("range") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntRoom", src: "com.gamethesky.make.game#huntRoom", tgt: "com.gamethesky.make.game#huntRoom.pic", kind: "prop", name: Some("pic") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#huntRoom", src: "com.gamethesky.make.game#huntRoom", tgt: "com.gamethesky.make.game#huntRoom.targets", kind: "prop", name: Some("targets") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#choice", src: "com.gamethesky.make.game#choice", tgt: "com.gamethesky.make.game#choice.label", kind: "prop", name: Some("label") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#choice", src: "com.gamethesky.make.game#choice", tgt: "com.gamethesky.make.game#choice.to", kind: "prop", name: Some("to") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#member", src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.slot", kind: "prop", name: Some("slot") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#question", src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.answers", kind: "prop", name: Some("answers") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#question", src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.q", kind: "prop", name: Some("q") }
- RequiredEdgeAdded RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#question", src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.right", kind: "prop", name: Some("right") }
- RequiredEdgeRemoved RequiredEdgeRemoved { vertex_id: "com.gamethesky.make.game#member", src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.role", kind: "prop", name: Some("role") }
- RequiredEdgeRemoved RequiredEdgeRemoved { vertex_id: "com.gamethesky.make.game#member", src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.image", kind: "prop", name: Some("image") }
- RemovedVertex RemovedVertex { vertex_id: "com.gamethesky.make.game#member.image" }
- RemovedVertex RemovedVertex { vertex_id: "com.gamethesky.make.game#member.role" }
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#scene.music", sort: "knownValues", old_value: "[\"musicbox\",\"heartbeat\",\"unease\",\"dread\",\"tension\",\"groove\",\"pulse\",\"drift\",\"alarm\"]", new_value: "[\"musicbox\",\"heartbeat\",\"unease\",\"dread\",\"tension\",\"groove\",\"pulse\",\"drift\",\"alarm\",\"island\",\"heist\"]" }
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#chapter.module", sort: "knownValues", old_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\"]", new_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\",\"trivia\",\"hunt\",\"puzzle\",\"chase\",\"kart\",\"grift\",\"f47\"]" }
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#sceneLine.who", sort: "knownValues", old_value: "[\"ghoul\",\"hound\",\"thing\",\"scream\",\"victim\",\"portrait\",\"you\",\"m1\",\"m2\",\"m3\",\"m4\",\"m5\",\"m6\",\"m7\",\"m8\"]", new_value: "[\"hero1\",\"hero2\",\"hero3\",\"foe1\",\"foe2\",\"foe3\",\"foe4\",\"foe5\",\"foe6\",\"villain1\",\"villain2\",\"villain3\",\"extra1\",\"extra2\",\"extra3\",\"extra4\"]" }
Non-Breaking Changes (203)
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.castMap" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.hunt" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.hunt:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.next" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.pictures" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.quiz" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.quiz:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.rivals" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.sounds" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.words" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.world" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#choice" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#choice.label" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#choice.to" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.loop" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.picture" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift.as" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift.from" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift.message" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#gift.to" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.name" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.pic" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.targets" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.targets:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.label" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.r" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.s" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.who" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.x" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.y" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#member.body" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#member.face" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#member.handle" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#member.slot" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.again" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.sting" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#message.text" }
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- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster.pic" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#poster.x" }
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- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.answers" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.answers:items" }
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- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.q" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.right" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#question.time" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#scene.choices" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#scene.choices:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.blob" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.id" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.mime" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.ms" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#sound.name" }
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- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#theme.card" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#theme.ladder" }
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- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#theme.title" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.line" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.picture" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.sound" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.title" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.damage" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.delay" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.lethal" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.look" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.magazine" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.name" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.noise" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.pellets" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.range" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.rate" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.reload" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.skin" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spare" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spread" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.builds" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.campaign" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.credits" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.daily" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghost" }
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- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.gift" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.granny" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.levels" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.rivals" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds" }
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- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.titleCard" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.video" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons:items" }
- AddedVertex AddedVertex { vertex_id: "com.gamethesky.make.game:body.worldLife" }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.castMap", kind: "prop", name: Some("castMap") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.hunt", kind: "prop", name: Some("hunt") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.messages", kind: "prop", name: Some("messages") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.next", kind: "prop", name: Some("next") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.pictures", kind: "prop", name: Some("pictures") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.posters", kind: "prop", name: Some("posters") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.quiz", kind: "prop", name: Some("quiz") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.rivals", kind: "prop", name: Some("rivals") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.sounds", kind: "prop", name: Some("sounds") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.words", kind: "prop", name: Some("words") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter", tgt: "com.gamethesky.make.game#chapter.world", kind: "prop", name: Some("world") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.hunt", tgt: "com.gamethesky.make.game#chapter.hunt:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.hunt:items", tgt: "com.gamethesky.make.game#huntRoom", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.messages", tgt: "com.gamethesky.make.game#chapter.messages:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.messages:items", tgt: "com.gamethesky.make.game#message", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.posters", tgt: "com.gamethesky.make.game#chapter.posters:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.posters:items", tgt: "com.gamethesky.make.game#poster", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.quiz", tgt: "com.gamethesky.make.game#chapter.quiz:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#chapter.quiz:items", tgt: "com.gamethesky.make.game#question", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.lines", kind: "prop", name: Some("lines") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.loop", kind: "prop", name: Some("loop") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.picture", kind: "prop", name: Some("picture") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.sound", kind: "prop", name: Some("sound") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits", tgt: "com.gamethesky.make.game#credits.starring", kind: "prop", name: Some("starring") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.lines", tgt: "com.gamethesky.make.game#credits.lines:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.starring", tgt: "com.gamethesky.make.game#credits.starring:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#credits.starring:items", tgt: "com.gamethesky.make.game#starring", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.as", kind: "prop", name: Some("as") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#gift", tgt: "com.gamethesky.make.game#gift.from", kind: "prop", name: Some("from") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntRoom", tgt: "com.gamethesky.make.game#huntRoom.name", kind: "prop", name: Some("name") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntRoom.targets", tgt: "com.gamethesky.make.game#huntRoom.targets:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntRoom.targets:items", tgt: "com.gamethesky.make.game#huntTarget", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.s", kind: "prop", name: Some("s") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#huntTarget", tgt: "com.gamethesky.make.game#huntTarget.who", kind: "prop", name: Some("who") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.body", kind: "prop", name: Some("body") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.face", kind: "prop", name: Some("face") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#member", tgt: "com.gamethesky.make.game#member.handle", kind: "prop", name: Some("handle") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.again", kind: "prop", name: Some("again") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.sting", kind: "prop", name: Some("sting") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.who", kind: "prop", name: Some("who") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.pic", kind: "prop", name: Some("pic") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#question", tgt: "com.gamethesky.make.game#question.time", kind: "prop", name: Some("time") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#question.answers", tgt: "com.gamethesky.make.game#question.answers:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#scene", tgt: "com.gamethesky.make.game#scene.choices", kind: "prop", name: Some("choices") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#scene.choices", tgt: "com.gamethesky.make.game#scene.choices:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#scene.choices:items", tgt: "com.gamethesky.make.game#choice", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#sound", tgt: "com.gamethesky.make.game#sound.name", kind: "prop", name: Some("name") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#starring", tgt: "com.gamethesky.make.game#starring.as", kind: "prop", name: Some("as") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#theme", tgt: "com.gamethesky.make.game#theme.card", kind: "prop", name: Some("card") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#theme", tgt: "com.gamethesky.make.game#theme.ladder", kind: "prop", name: Some("ladder") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#theme", tgt: "com.gamethesky.make.game#theme.native", kind: "prop", name: Some("native") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#theme", tgt: "com.gamethesky.make.game#theme.title", kind: "prop", name: Some("title") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.line", kind: "prop", name: Some("line") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.picture", kind: "prop", name: Some("picture") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.sound", kind: "prop", name: Some("sound") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#titleCard", tgt: "com.gamethesky.make.game#titleCard.title", kind: "prop", name: Some("title") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.delay", kind: "prop", name: Some("delay") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.noise", kind: "prop", name: Some("noise") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.pellets", kind: "prop", name: Some("pellets") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.reload", kind: "prop", name: Some("reload") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.skin", kind: "prop", name: Some("skin") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.spare", kind: "prop", name: Some("spare") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game#weapon", tgt: "com.gamethesky.make.game#weapon.spread", kind: "prop", name: Some("spread") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.builds", kind: "prop", name: Some("builds") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.campaign", kind: "prop", name: Some("campaign") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.credits", kind: "prop", name: Some("credits") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.daily", kind: "prop", name: Some("daily") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.ghost", kind: "prop", name: Some("ghost") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.ghostFights", kind: "prop", name: Some("ghostFights") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.gift", kind: "prop", name: Some("gift") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.granny", kind: "prop", name: Some("granny") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.levels", kind: "prop", name: Some("levels") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.rivals", kind: "prop", name: Some("rivals") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.sounds", kind: "prop", name: Some("sounds") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.titleCard", kind: "prop", name: Some("titleCard") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.video", kind: "prop", name: Some("video") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.weapons", kind: "prop", name: Some("weapons") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body", tgt: "com.gamethesky.make.game:body.worldLife", kind: "prop", name: Some("worldLife") }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.credits", tgt: "com.gamethesky.make.game#credits", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.gift", tgt: "com.gamethesky.make.game#gift", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.sounds", tgt: "com.gamethesky.make.game:body.sounds:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.sounds:items", tgt: "com.gamethesky.make.game#sound", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.titleCard", tgt: "com.gamethesky.make.game#titleCard", kind: "ref", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.weapons", tgt: "com.gamethesky.make.game:body.weapons:items", kind: "items", name: None }
- AddedEdge AddedEdge { src: "com.gamethesky.make.game:body.weapons:items", tgt: "com.gamethesky.make.game#weapon", kind: "ref", name: None }
- ConstraintRelaxed ConstraintRelaxed { vertex_id: "com.gamethesky.make.game#scene.chapter", sort: "maximum", old_value: "7", new_value: "59" }
Migration Guidance
Removed Elements
RemovedVertex { vertex_id: "com.gamethesky.make.game#member.image" }RemovedVertex { vertex_id: "com.gamethesky.make.game#member.role" }
Added Elements
AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.castMap" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.hunt" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.hunt:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.messages:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.next" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.pictures" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.posters:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.quiz" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.quiz:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.rivals" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.sounds" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.words" }AddedVertex { vertex_id: "com.gamethesky.make.game#chapter.world" }AddedVertex { vertex_id: "com.gamethesky.make.game#choice" }AddedVertex { vertex_id: "com.gamethesky.make.game#choice.label" }AddedVertex { vertex_id: "com.gamethesky.make.game#choice.to" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.lines:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.loop" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.picture" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring" }AddedVertex { vertex_id: "com.gamethesky.make.game#credits.starring:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift.as" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift.from" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift.message" }AddedVertex { vertex_id: "com.gamethesky.make.game#gift.to" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.name" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.pic" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.targets" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntRoom.targets:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.label" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.r" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.s" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.who" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.x" }AddedVertex { vertex_id: "com.gamethesky.make.game#huntTarget.y" }AddedVertex { vertex_id: "com.gamethesky.make.game#member.body" }AddedVertex { vertex_id: "com.gamethesky.make.game#member.face" }AddedVertex { vertex_id: "com.gamethesky.make.game#member.handle" }AddedVertex { vertex_id: "com.gamethesky.make.game#member.slot" }AddedVertex { vertex_id: "com.gamethesky.make.game#message" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.again" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.sting" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.text" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.who" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.x" }AddedVertex { vertex_id: "com.gamethesky.make.game#message.y" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.pic" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.x" }AddedVertex { vertex_id: "com.gamethesky.make.game#poster.y" }AddedVertex { vertex_id: "com.gamethesky.make.game#question" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.answers" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.answers:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.pic" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.q" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.right" }AddedVertex { vertex_id: "com.gamethesky.make.game#question.time" }AddedVertex { vertex_id: "com.gamethesky.make.game#scene.choices" }AddedVertex { vertex_id: "com.gamethesky.make.game#scene.choices:items" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.blob" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.id" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.mime" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.ms" }AddedVertex { vertex_id: "com.gamethesky.make.game#sound.name" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring.as" }AddedVertex { vertex_id: "com.gamethesky.make.game#starring.who" }AddedVertex { vertex_id: "com.gamethesky.make.game#theme.card" }AddedVertex { vertex_id: "com.gamethesky.make.game#theme.ladder" }AddedVertex { vertex_id: "com.gamethesky.make.game#theme.native" }AddedVertex { vertex_id: "com.gamethesky.make.game#theme.title" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.line" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.picture" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.sound" }AddedVertex { vertex_id: "com.gamethesky.make.game#titleCard.title" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.damage" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.delay" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.lethal" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.look" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.magazine" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.name" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.noise" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.pellets" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.range" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.rate" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.reload" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.skin" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spare" }AddedVertex { vertex_id: "com.gamethesky.make.game#weapon.spread" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.builds" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.campaign" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.credits" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.daily" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghost" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.ghostFights" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.gift" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.granny" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.levels" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.rivals" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.sounds:items" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.titleCard" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.video" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.weapons:items" }AddedVertex { vertex_id: "com.gamethesky.make.game:body.worldLife" }
Constraint Changes
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#sceneLine.who", sort: "knownValues", old_value: "[\"ghoul\",\"hound\",\"thing\",\"scream\",\"victim\",\"portrait\",\"you\",\"m1\",\"m2\",\"m3\",\"m4\",\"m5\",\"m6\",\"m7\",\"m8\"]", new_value: "[\"hero1\",\"hero2\",\"hero3\",\"foe1\",\"foe2\",\"foe3\",\"foe4\",\"foe5\",\"foe6\",\"villain1\",\"villain2\",\"villain3\",\"extra1\",\"extra2\",\"extra3\",\"extra4\"]" }
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#scene.music", sort: "knownValues", old_value: "[\"musicbox\",\"heartbeat\",\"unease\",\"dread\",\"tension\",\"groove\",\"pulse\",\"drift\",\"alarm\"]", new_value: "[\"musicbox\",\"heartbeat\",\"unease\",\"dread\",\"tension\",\"groove\",\"pulse\",\"drift\",\"alarm\",\"island\",\"heist\"]" }
- ConstraintTightened ConstraintTightened { vertex_id: "com.gamethesky.make.game#chapter.module", sort: "knownValues", old_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\"]", new_value: "[\"platformer\",\"house\",\"tanks\",\"vortex\",\"roll\",\"fight\",\"golf\",\"cycles\",\"discs\",\"uplink\",\"canyon\",\"belts\",\"race\",\"gunner\",\"drones\",\"landing\",\"deckgun\",\"minefield\",\"pipes\",\"catch\",\"fence\",\"airdrop\",\"invaders\",\"crossing\",\"walk\",\"fps\",\"trivia\",\"hunt\",\"puzzle\",\"chase\",\"kart\",\"grift\",\"f47\"]" }
- ConstraintRelaxed ConstraintRelaxed { vertex_id: "com.gamethesky.make.game#scene.chapter", sort: "maximum", old_value: "7", new_value: "59" }
Additional Notes
- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.x", kind: "prop", name: Some("x") }
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- Breaking: RequiredEdgeAdded { vertex_id: "com.gamethesky.make.game#message", src: "com.gamethesky.make.game#message", tgt: "com.gamethesky.make.game#message.y", kind: "prop", name: Some("y") }
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1
1
{
2
2
"$type": "com.atproto.lexicon.schema",
3
3
"defs": {
4
4
"chapter": {
5
5
"properties": {
6
6
"backdrop": {
7
7
"accept": [
8
8
"image/jpeg",
9
9
"image/png"
10
10
],
11
11
"description": "A picture for this chapter's sky or backdrop, drawn behind the play where the chapter type can (at most 1600×900). Public once published. Looks only: play, boards and the verifier never read it.",
12
12
"maxSize": 716800,
13
13
"type": "blob"
14
14
},
15
+
"castMap": {
16
+
"description": "Who plays the chapter type's parts in this chapter, where the builder changed it from the type's own: an object of slots (hero1…extra4) by part (the type's own names: guard, boss, rival, ghoul…; \"in this chapter, the guards are Foe 3\"). A reader keeps only parts its module has. Looks only.",
17
+
"type": "unknown"
18
+
},
19
+
"hunt": {
20
+
"description": "A photo hunt chapter's own pictures and what to find in them, in the order shown (absent: its preset's painted scenes). Part of play: where the spots are decides the score. A reader lets go of a spot it can't place and of a picture with none left.",
21
+
"items": {
22
+
"ref": "#huntRoom",
23
+
"type": "ref"
24
+
},
25
+
"maxLength": 5,
26
+
"type": "array"
27
+
},
15
28
"level": {
16
29
"description": "A level the builder drew in the maker, in place of the preset's own map, for modules whose levels can be drawn (platformer, house, tank maze, vortex, walk-through). A reader runs the module's own checker on it and refuses the game if it fails.",
17
30
"ref": "#level",
18
31
"type": "ref"
19
32
},
33
+
"messages": {
34
+
"description": "Story beats placed on squares of the chapter's level (drawn or the preset's own), for modules whose levels take them (house, walk, fps, platformer, tanks): each shown in a strip as the player reaches its square, without stopping play. Looks only: play, boards and the verifier never read them.",
35
+
"items": {
36
+
"ref": "#message",
37
+
"type": "ref"
38
+
},
39
+
"maxLength": 24,
40
+
"type": "array"
41
+
},
20
42
"module": {
21
-
"description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction). The list grows as games are added; a reader refuses a module it doesn't have.",
43
+
"description": "The engine, one of Game the Sky's games made a chapter: platformer, house (a haunted floor), tanks (a tank maze), vortex (a tube of lanes), roll (a tilting course), fight (a bout), golf (a hole), cycles, discs, uplink and canyon (the grid), belts (the counter), race (a sling race), gunner (the door gunner), the arcade classics, walk (a haunted walk-through: no gun, a nerve meter), and fps (first person, armed, in a place such as a military facility: guards, keycards, intel, extraction), kart (a kart race on a 3D course, with items), grift (Grift Chaser, a speed platformer side on), and f47 (an isometric strike mission in a stealth fighter-bomber). The list grows as games are added; a reader refuses a module it doesn't have.",
22
44
"knownValues": [
23
45
"platformer",
24
46
"house",
25
47
"tanks",
26
48
"vortex",
27
49
"roll",
28
50
"fight",
29
51
"golf",
30
52
"cycles",
31
53
"discs",
32
54
"uplink",
33
55
"canyon",
34
56
"belts",
35
57
"race",
36
58
"gunner",
37
59
"drones",
38
60
"landing",
39
61
"deckgun",
40
62
"minefield",
41
63
"pipes",
42
64
"catch",
43
65
"fence",
44
66
"airdrop",
45
67
"invaders",
46
68
"crossing",
47
69
"walk",
48
-
"fps"
70
+
"fps",
71
+
"trivia",
72
+
"hunt",
73
+
"puzzle",
74
+
"chase",
75
+
"kart",
76
+
"grift",
77
+
"f47"
49
78
],
50
79
"maxLength": 32,
51
80
"type": "string"
52
81
},
82
+
"next": {
83
+
"description": "Where the path goes once this chapter is cleared, when it isn't simply the next chapter: a later chapter's index counting from 0, written in digits (\"3\"), or \"end\" (the ending). Forward only: a reader lets go of a value that isn't later than this chapter or is past the last, and the chapter goes on to the next as if it had none. Absent: the next chapter, or the ending after the last. Part of play.",
84
+
"maxLength": 8,
85
+
"type": "string"
86
+
},
87
+
"pictures": {
88
+
"description": "The chapter's own pictures, by key, each a blob: a JPEG or PNG that fits inside 512×512 keeping its own shape (at most 200 KB). poster1 to poster6 are the pictures its posters hang on the level's walls; q1 to q20 are a trivia chapter's pictures for its questions (by a question's pic); room1 to room5 are a photo hunt's rooms (by a room's pic), which may be up to 1024 across; objective, keycard, ammo, medkit and coin are the faces of what the player picks up, where the chapter type has them (objective: first person's intel and evidence, the house's and the walk-through's key and the sign over their way out, the platformer's door; coin: first person's and the platformer's coins), shown on the pickup, on the HUD and in its banner. Public once published. Looks only: play, boards and the verifier never read them.",
89
+
"type": "unknown"
90
+
},
91
+
"posters": {
92
+
"description": "The builder's pictures hung on the level's walls (a wanted poster, a family photo, a logo, a sign), for chapter types whose levels have walls to see (the house, the walk-through, first person, the tank maze): one a wall square, framed on the face that looks onto the most open floor. A poster on a square that isn't a wall, or whose picture is missing, isn't shown. Looks only: not part of play.",
93
+
"items": {
94
+
"ref": "#poster",
95
+
"type": "ref"
96
+
},
97
+
"maxLength": 24,
98
+
"type": "array"
99
+
},
53
100
"preset": {
54
101
"description": "The module's own level to start from (or, with a drawn level, the look it's drawn in).",
55
102
"maxLength": 32,
56
103
"type": "string"
57
104
},
105
+
"quiz": {
106
+
"description": "A trivia chapter's own questions, in the order asked (absent: its preset's). Part of play: the right answers decide the score, so they're in the record for the verifier (anyone reading the record can see them). A reader lets go of a question it can't play (no words, fewer than two answers, the right one empty) and plays the preset's if none is left.",
107
+
"items": {
108
+
"ref": "#question",
109
+
"type": "ref"
110
+
},
111
+
"maxLength": 20,
112
+
"type": "array"
113
+
},
114
+
"rivals": {
115
+
"description": "This chapter's own rule for who its rivals wear, in place of the game's ('cast' here says the cast even in a game of follows). Looks only.",
116
+
"knownValues": [
117
+
"cast",
118
+
"follows",
119
+
"both"
120
+
],
121
+
"maxLength": 16,
122
+
"type": "string"
123
+
},
58
124
"settings": {
59
-
"description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default.",
125
+
"description": "The module's knobs as an object of whole numbers by key (for example {\"lives\": 3, \"speed\": 120}). Each module declares its keys and ranges; readers clamp to them, and a missing key takes its default. First person's include, all optional: stealth, guards, bodies (guards find bodies), rally (after you're down: back at the last checkpoint, topped up), kit (the built-in weapons carried besides the rifle, a bit each: pistol, suppressed pistol, SMG, shotgun, sniper rifle, taser, tranquilizer), custom (the game's own weapons carried, a bit each), coins and emps (the gadgets).",
60
126
"type": "unknown"
61
127
},
128
+
"sounds": {
129
+
"description": "The game's own sounds in place of the chapter's, by the noise (an object of sound ids by key): the walk-through's jump-outs (ghoul, thing, face, hound, victim, drop, member) and sound pieces (cueA, cueL, cueR, cueI, cueJ, cueN, cueY); First person's alerts (spotted, alarm, caught, checkpoint). A reader takes only the keys its module names and the sounds the game has. Looks only.",
130
+
"type": "unknown"
131
+
},
62
132
"textures": {
63
133
"description": "The builder's own art for the pieces of the chapter's level, by piece (the module's own names: the platformer's ground, bricks and ledge; the house's and the tank maze's wall and floor; the walk-through's wall, floor, ceiling and portrait), each a blob: a square JPEG (256×256, at most 120 KB) drawn tiled, one a square of the level. Public once published. Looks only.",
64
134
"type": "unknown"
65
135
},
66
136
"title": {
67
137
"maxGraphemes": 40,
68
138
"maxLength": 160,
69
139
"type": "string"
70
140
},
71
141
"version": {
72
142
"description": "The module's rules this chapter was built on. A reader that doesn't have that version refuses the game rather than playing it differently.",
73
143
"minimum": 1,
74
144
"type": "integer"
145
+
},
146
+
"words": {
147
+
"description": "The builder's own words in place of the chapter's: an object of strings by key (for example {\"objective\": \"Grandma's recipe\", \"boss\": \"AUNT MARGE\"}). Each module declares its keys (its banners, toasts, HUD labels, the hint) and how long each may be; a reader keeps only keys it knows, trims each to its limit, and says the rest in the module's own words. A word may hold placeholders such as {n} and {total}, filled with the numbers as it's said. Looks only: play, boards and the verifier never read it.",
148
+
"type": "unknown"
149
+
},
150
+
"world": {
151
+
"description": "A new world (or section) starts at this chapter: its name (\"The Deep\"), shown as a banner on the chapter card and grouping the chapters after it, up to the next chapter that starts one. Empty is a world named by its number. Looks only.",
152
+
"maxGraphemes": 40,
153
+
"maxLength": 160,
154
+
"type": "string"
75
155
}
76
156
},
77
157
"required": [
78
158
"module",
79
159
"version",
80
160
"title",
81
161
"preset",
82
162
"settings"
83
163
],
84
164
"type": "object"
85
165
},
166
+
"choice": {
167
+
"description": "One way on from a scene's choice.",
168
+
"properties": {
169
+
"label": {
170
+
"description": "What the button says. Words only: a hidden game's read \"Option 1\", \"Option 2\"…",
171
+
"maxGraphemes": 60,
172
+
"maxLength": 240,
173
+
"type": "string"
174
+
},
175
+
"to": {
176
+
"description": "Where it goes: a chapter's index counting from 0, written in digits (\"2\"), this scene's own chapter or a later one; or \"end\", the ending (not from the opening scene: a run plays at least one chapter). Arriving at another chapter plays that chapter's own scene (and its choice) first.",
177
+
"maxLength": 8,
178
+
"type": "string"
179
+
}
180
+
},
181
+
"required": [
182
+
"label",
183
+
"to"
184
+
],
185
+
"type": "object"
186
+
},
187
+
"credits": {
188
+
"properties": {
189
+
"lines": {
190
+
"description": "The builder's own lines (\"Made by Todd for the Lambert family reunion\").",
191
+
"items": {
192
+
"maxGraphemes": 80,
193
+
"maxLength": 320,
194
+
"type": "string"
195
+
},
196
+
"maxLength": 12,
197
+
"type": "array"
198
+
},
199
+
"loop": {
200
+
"description": "The credits' sound plays over and over under the whole roll (a music bed).",
201
+
"type": "boolean"
202
+
},
203
+
"picture": {
204
+
"accept": [
205
+
"image/jpeg",
206
+
"image/png"
207
+
],
208
+
"description": "A picture at the end of the roll (at most 1600×900). Public once published. Looks only.",
209
+
"maxSize": 716800,
210
+
"type": "blob"
211
+
},
212
+
"sound": {
213
+
"description": "One of the game's own sounds (its id), played as the credits start to roll.",
214
+
"maxLength": 12,
215
+
"type": "string"
216
+
},
217
+
"starring": {
218
+
"description": "The cast, in order, each once: shown with their photo and the name they go by in the game.",
219
+
"items": {
220
+
"ref": "#starring",
221
+
"type": "ref"
222
+
},
223
+
"maxLength": 15,
224
+
"type": "array"
225
+
}
226
+
},
227
+
"type": "object"
228
+
},
229
+
"gift": {
230
+
"properties": {
231
+
"as": {
232
+
"description": "The slot of the game's cast they play (the star, a Hero slot, or the villain, Villain 1): the gift card shows that slot's photo.",
233
+
"knownValues": [
234
+
"hero1",
235
+
"hero2",
236
+
"hero3",
237
+
"foe1",
238
+
"foe2",
239
+
"foe3",
240
+
"foe4",
241
+
"foe5",
242
+
"foe6",
243
+
"villain1",
244
+
"villain2",
245
+
"villain3",
246
+
"extra1",
247
+
"extra2",
248
+
"extra3",
249
+
"extra4"
250
+
],
251
+
"maxLength": 16,
252
+
"type": "string"
253
+
},
254
+
"from": {
255
+
"description": "Who it's from, as they'd sign it; absent, the card names the account that made it.",
256
+
"maxGraphemes": 40,
257
+
"maxLength": 160,
258
+
"type": "string"
259
+
},
260
+
"message": {
261
+
"description": "The builder's message to them (\"Happy 50th, Ray! Love, Todd\"), shown on the gift card.",
262
+
"maxGraphemes": 300,
263
+
"maxLength": 1200,
264
+
"type": "string"
265
+
},
266
+
"to": {
267
+
"description": "Who the game is for, by the name they go by (\"Ray\").",
268
+
"maxGraphemes": 40,
269
+
"maxLength": 160,
270
+
"type": "string"
271
+
}
272
+
},
273
+
"required": [
274
+
"to",
275
+
"message"
276
+
],
277
+
"type": "object"
278
+
},
279
+
"huntRoom": {
280
+
"properties": {
281
+
"name": {
282
+
"description": "What the picture is called (\"Grandma's kitchen\"). Looks only.",
283
+
"maxGraphemes": 40,
284
+
"maxLength": 160,
285
+
"type": "string"
286
+
},
287
+
"pic": {
288
+
"description": "Which of the chapter's pictures it is (its pictures' room1 to room5).",
289
+
"maximum": 5,
290
+
"minimum": 1,
291
+
"type": "integer"
292
+
},
293
+
"targets": {
294
+
"items": {
295
+
"ref": "#huntTarget",
296
+
"type": "ref"
297
+
},
298
+
"maxLength": 8,
299
+
"minLength": 1,
300
+
"type": "array"
301
+
}
302
+
},
303
+
"required": [
304
+
"pic",
305
+
"targets"
306
+
],
307
+
"type": "object"
308
+
},
309
+
"huntTarget": {
310
+
"properties": {
311
+
"label": {
312
+
"description": "What it is, on the list of what to find (\"Grandpa\", \"the cat\"). Looks only.",
313
+
"maxGraphemes": 40,
314
+
"maxLength": 160,
315
+
"type": "string"
316
+
},
317
+
"r": {
318
+
"description": "How far from its middle a tap still finds it, in the same space.",
319
+
"maximum": 250,
320
+
"minimum": 12,
321
+
"type": "integer"
322
+
},
323
+
"s": {
324
+
"description": "How tall the cast member stands, in the picture's space. Looks only.",
325
+
"maximum": 800,
326
+
"minimum": 40,
327
+
"type": "integer"
328
+
},
329
+
"who": {
330
+
"description": "One of the game's cast (any slot) stood in the picture here as a cut-out, to be found. Looks only.",
331
+
"knownValues": [
332
+
"hero1",
333
+
"hero2",
334
+
"hero3",
335
+
"foe1",
336
+
"foe2",
337
+
"foe3",
338
+
"foe4",
339
+
"foe5",
340
+
"foe6",
341
+
"villain1",
342
+
"villain2",
343
+
"villain3",
344
+
"extra1",
345
+
"extra2",
346
+
"extra3",
347
+
"extra4"
348
+
],
349
+
"maxLength": 16,
350
+
"type": "string"
351
+
},
352
+
"x": {
353
+
"description": "Its middle, across the picture, in the picture's own space: its longer side runs 0 to 999 and the shorter in proportion.",
354
+
"maximum": 999,
355
+
"minimum": 0,
356
+
"type": "integer"
357
+
},
358
+
"y": {
359
+
"description": "Its middle, down the picture, in the same space.",
360
+
"maximum": 999,
361
+
"minimum": 0,
362
+
"type": "integer"
363
+
}
364
+
},
365
+
"required": [
366
+
"x",
367
+
"y",
368
+
"r",
369
+
"label"
370
+
],
371
+
"type": "object"
372
+
},
86
373
"level": {
87
374
"properties": {
88
375
"rows": {
89
-
"description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, 1 to 8 the maker's members), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one.",
376
+
"description": "The grid, top row first, one character a square, every row the same length. The characters are the module's own. The platformer: . air, # ground, = bricks, - ledge, o coin, ^ spikes, w walker, h hopper, B boss, + extra life, S start, D door. The house: Make a House's tiles. The walk-through: the house's walls, portraits, windows, start, key and doors, E the way out, jump-outs (g h f x V T, and ⑴ to ⒃ one of the cast placed by hand: hero1 to extra4), sounds (A L R I J N Y), F a fog machine, props (s Z C t H c j w b). The tank maze: a square, # block, . floor, S you, r a rival. The vortex: o the rim, one square a lane, a loop for a closed tube or a line for an open one. First person also takes weapon pickups (ⓟ pistol, ⓢ suppressed pistol, ⓜ SMG, ⓖ shotgun, ⓝ sniper rifle, ⓣ taser, ⓓ tranquilizer, ① to ⑧ the game's own weapons), gadgets (ⓒ a coin, ⓔ an EMP) and ⚑ a checkpoint. The walk-through, First person, the puzzle room and the street chase take ⑴ to ⒃: one of the cast, by slot (hero1, hero2, hero3, foe1 to foe6, villain1 to villain3, extra1 to extra4), placed by hand.",
90
377
"items": {
91
378
"maxLength": 160,
92
379
"type": "string"
93
380
},
94
381
"maxLength": 24,
95
382
"minLength": 8,
96
383
"type": "array"
97
384
}
98
385
},
99
386
"required": [
100
387
"rows"
101
388
],
102
389
"type": "object"
103
390
},
104
391
"main": {
105
-
"description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone. A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
392
+
"description": "A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and its paths), so renaming or restyling it keeps the board, and changing a chapter starts a fresh one. A run pins the version it was played on; a verifier replays it on the game as it stands and takes it only if it replays the same.",
106
393
"key": "tid",
107
394
"record": {
108
395
"properties": {
396
+
"builds": {
397
+
"description": "Players build their own for the chapter types that take one (Fight the Sky's fighter: points over its stats and a special), chosen before a run; each run carries its build (`builds` on the run). Part of play.",
398
+
"type": "boolean"
399
+
},
400
+
"campaign": {
401
+
"description": "With daily: a week's campaign. Today's run is one chapter, tonight's (the last chapter, the finale, on Saturdays and Sundays; the others in turn through the week), and the week's board adds up each account's nights Monday to Sunday (UTC). Part of play.",
402
+
"type": "boolean"
403
+
},
109
404
"carryLives": {
110
405
"description": "Lives carry over: each chapter with lives after the first starts with the lives the player had left (at most 9), not its own lives setting; chapters without lives pass them along. Part of play: a game with it has its own board.",
111
406
"type": "boolean"
112
407
},
113
408
"cast": {
114
-
"description": "The maker's own Foe Booth cast, included on purpose (off by default): each photo is a public blob in the maker's repo. Looks only: a verifier ignores it. Absent, players see their own cast or the engines' own monsters.",
409
+
"description": "The maker's own cast, by slot (Heroes 1–3: the player and their allies; Foes 1–6: the regular enemies; Villains 1–3: the bosses; Extras 1–4: the rescued, faces on portraits, a host, a crowd), each once, with both of a person's pictures (a face and a cut-out figure). Each chapter type says which of its parts each slot plays (a chapter's castMap can change it). Optional: a game published without one is played with each player's own. Looks only.",
115
410
"items": {
116
411
"ref": "#member",
117
412
"type": "ref"
118
413
},
119
-
"maxLength": 15,
414
+
"maxLength": 16,
120
415
"type": "array"
121
416
},
122
417
"chapters": {
123
-
"description": "Played in order. Clearing one goes on to the next; losing one ends the run.",
418
+
"description": "Played in order, unless the game branches: clearing one goes on to the next (or where its next says, and a scene's choice can send the player ahead); losing one ends the run.",
124
419
"items": {
125
420
"ref": "#chapter",
126
421
"type": "ref"
127
422
},
128
-
"maxLength": 8,
423
+
"maxLength": 60,
129
424
"minLength": 1,
130
425
"type": "array"
131
426
},
132
427
"cover": {
133
428
"accept": [
134
429
"image/jpeg",
135
430
"image/png"
136
431
],
137
432
"description": "The game's picture: its page, its share card, its tile in the gallery. 1200×630, cropped by the maker. Public once published. Looks only: play, boards and the verifier never read it.",
138
433
"maxSize": 614400,
139
434
"type": "blob"
140
435
},
141
436
"createdAt": {
142
437
"format": "datetime",
143
438
"type": "string"
144
439
},
440
+
"credits": {
441
+
"description": "The game's end credits, rolled after the ending and before the results, skippable. Present means they're on. Looks only: not part of play.",
442
+
"ref": "#credits",
443
+
"type": "ref"
444
+
},
445
+
"daily": {
446
+
"description": "The game offers today's run: its chapters on seeds of the day (a run names its `day`, a board a day), besides the run that's the same every time. Part of play.",
447
+
"type": "boolean"
448
+
},
145
449
"description": {
146
450
"maxGraphemes": 200,
147
451
"maxLength": 800,
148
452
"type": "string"
149
453
},
454
+
"ghost": {
455
+
"description": "Race your best: where a chapter type can show one (the rolling ball), the player's best run of that chapter rolls alongside them, see-through. Looks only.",
456
+
"type": "boolean"
457
+
},
458
+
"ghostFights": {
459
+
"description": "Players can save their fighter (a com.gamethesky.make.fighter record) and anyone can fight it as a ghost: one bout on the game's first chapter whose type takes a ghost, the chapter's CPU driving the saved build and style at a skill the challenger picks. A run against a ghost pins the fighter's version (`vs` on the run), verifies and never ranks. Part of play.",
460
+
"type": "boolean"
461
+
},
462
+
"gift": {
463
+
"description": "A game made for someone: who it's for, a message to them, and who it's from. Its link opens on a gift card (\"A game for Ray\", the message, their photo, a big Play button) and its share card says so. Words only: not part of play.",
464
+
"ref": "#gift",
465
+
"type": "ref"
466
+
},
467
+
"granny": {
468
+
"description": "With levels: a fourth level, Granny, easier than Easy (a board of its own). Part of play.",
469
+
"type": "boolean"
470
+
},
471
+
"levels": {
472
+
"description": "The game offers Easy, Normal and Hard: each chapter's settings moved toward the easy or the hard end of their ranges (a run names its `difficulty`, a board each). Part of play.",
473
+
"type": "boolean"
474
+
},
150
475
"logo": {
151
476
"accept": [
152
477
"image/png",
153
478
"image/jpeg"
154
479
],
155
480
"description": "The game's title as a picture (a PNG with a clear background, at most 1200×400), shown in place of the typed title on its page, its chapter cards and its share card; the typed title stays for readers. Public once published. Looks only.",
156
481
"maxSize": 409600,
157
482
"type": "blob"
158
483
},
159
484
"remixOf": {
160
485
"description": "The game this one was remixed from, pinned to the version remixed: credit, shown on the game's page. Absent for an original.",
161
486
"ref": "com.atproto.repo.strongRef",
162
487
"type": "ref"
163
488
},
489
+
"rivals": {
490
+
"description": "Who the enemies and rivals wear: 'cast', the game's cast (the default); 'follows', the faces of the people the player follows on Bluesky, on every foe part (the cast keeps you, the one you came for and the builder's own members); 'both', the cast where it has a photo and follows in the parts left uncast. Looks only: play, boards and the verifier never read it.",
491
+
"knownValues": [
492
+
"cast",
493
+
"follows",
494
+
"both"
495
+
],
496
+
"maxLength": 16,
497
+
"type": "string"
498
+
},
164
499
"scenes": {
165
-
"description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end. A scene a reader can't use is skipped, never the game. Words and looks only: not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them.",
500
+
"description": "The story told between chapters: cut-scenes, one at most before each chapter (the first is the opening) and one each for winning and losing at the end (and, in a game whose story branches, an ending of a way's own: see the scene's chapter). A scene a reader can't use is skipped, never the game. Words and looks only (not part of play, so adding or editing scenes keeps the game's board, and a verifier never reads them), except a scene's choices: where each goes is part of play.",
166
501
"items": {
167
502
"ref": "#scene",
168
503
"type": "ref"
169
504
},
170
-
"maxLength": 10,
505
+
"maxLength": 62,
506
+
"type": "array"
507
+
},
508
+
"sounds": {
509
+
"description": "The builder's own sounds, recorded or uploaded in the maker: at most eight, five seconds each. Used by id where the game makes a noise: a scene's sting and a message's sound (as \"sound:<id>\"), a chapter's sounds (the walk-through's jump-outs and sound pieces, First person's alerts), the title card's and the credits' sound. Only the ones the game uses are published. Public once published; looks only: play, boards and the verifier never read them. A hidden game's are withheld.",
510
+
"items": {
511
+
"ref": "#sound",
512
+
"type": "ref"
513
+
},
514
+
"maxLength": 8,
171
515
"type": "array"
172
516
},
173
517
"theme": {
174
518
"ref": "#theme",
175
519
"type": "ref"
176
520
},
177
521
"title": {
178
522
"maxGraphemes": 60,
179
523
"maxLength": 240,
180
524
"type": "string"
525
+
},
526
+
"titleCard": {
527
+
"description": "The game's own title card, shown before the opening scene or the first chapter's card, with a short fade. Present means it's on. Looks only: not part of play.",
528
+
"ref": "#titleCard",
529
+
"type": "ref"
530
+
},
531
+
"video": {
532
+
"description": "The page records each chapter as it's played, so a player can save a video of their run (it never leaves their device unless they share it). Looks only.",
533
+
"type": "boolean"
534
+
},
535
+
"weapons": {
536
+
"description": "The builder's own weapons, for First person chapters: a chapter carries the ones its `custom` setting ticks (a bit each, the first weapon bit 0), and a drawn level places them as pickups (① to ⑧). Their numbers are part of play (changing one gives the game a fresh board); their names, looks and pictures are words and looks. A reader takes eight at most and clamps each number to its range.",
537
+
"items": {
538
+
"ref": "#weapon",
539
+
"type": "ref"
540
+
},
541
+
"maxLength": 8,
542
+
"type": "array"
543
+
},
544
+
"worldLife": {
545
+
"description": "With carryLives: each chapter that starts a new world (after the first chapter) gives a life back, up to 5 (never fewer than carried). Part of play, with where the worlds start: a game with it has its own board.",
546
+
"type": "boolean"
181
547
}
182
548
},
183
549
"required": [
184
550
"title",
185
551
"theme",
186
552
"chapters",
187
553
"createdAt"
188
554
],
189
555
"type": "object"
190
556
},
191
557
"type": "record"
192
558
},
193
559
"member": {
194
-
"description": "One of the cast: the part they play, the name they're billed under, and their photo.",
560
+
"description": "One of the cast: their slot, the name they're billed under, and their pictures (a face and a cut-out figure, both made from one photo), or a Bluesky person by their handle (no picture uploaded: players fetch the avatar live from the public profile). At least one picture or a handle.",
195
561
"properties": {
196
-
"image": {
562
+
"body": {
563
+
"accept": [
564
+
"image/png"
565
+
],
566
+
"description": "A cut-out PNG of them head to toe, the background clear. 192 KB at most.",
567
+
"maxSize": 196608,
568
+
"type": "blob"
569
+
},
570
+
"face": {
197
571
"accept": [
198
-
"image/png",
199
572
"image/jpeg"
200
573
],
201
-
"description": "A cutout PNG for a body part, a 256×256 JPEG for a face. 192 KB at most.",
574
+
"description": "A 256×256 JPEG of their face. 192 KB at most.",
202
575
"maxSize": 196608,
203
576
"type": "blob"
204
577
},
578
+
"handle": {
579
+
"description": "A Bluesky person: their handle. Players' pages fetch their avatar live (app.bsky.actor.getProfile on the public AppView) and wear it as the face, on a drawn body where a figure is wanted; an account that's gone leaves the name and the chapter's own look. Usually with no face or body. A hidden game shows neither the name nor the handle.",
580
+
"format": "handle",
581
+
"type": "string"
582
+
},
205
583
"name": {
206
584
"maxGraphemes": 40,
207
585
"maxLength": 160,
208
586
"type": "string"
209
587
},
210
-
"role": {
211
-
"description": "One of the fixed parts, or m1 to m8: one of the maker's own cast members, placed by hand in levels that take them (the walk-through's 1 to 8). A member's photo says what they are: a cutout PNG is a figure, a JPEG a face.",
588
+
"slot": {
589
+
"description": "Which slot they're in: hero1 (you), hero2–3, foe1–6, villain1–3, extra1–4.",
212
590
"knownValues": [
213
-
"ghoul",
214
-
"hound",
215
-
"thing",
216
-
"scream",
217
-
"victim",
218
-
"portrait",
219
-
"you",
220
-
"m1",
221
-
"m2",
222
-
"m3",
223
-
"m4",
224
-
"m5",
225
-
"m6",
226
-
"m7",
227
-
"m8"
591
+
"hero1",
592
+
"hero2",
593
+
"hero3",
594
+
"foe1",
595
+
"foe2",
596
+
"foe3",
597
+
"foe4",
598
+
"foe5",
599
+
"foe6",
600
+
"villain1",
601
+
"villain2",
602
+
"villain3",
603
+
"extra1",
604
+
"extra2",
605
+
"extra3",
606
+
"extra4"
228
607
],
608
+
"maxLength": 16,
229
609
"type": "string"
230
610
}
231
611
},
232
612
"required": [
233
-
"role",
234
-
"name",
235
-
"image"
613
+
"slot",
614
+
"name"
615
+
],
616
+
"type": "object"
617
+
},
618
+
"message": {
619
+
"properties": {
620
+
"again": {
621
+
"description": "Shown every time the player steps back onto it, not only the first.",
622
+
"type": "boolean"
623
+
},
624
+
"sting": {
625
+
"description": "A sound as it shows: one of the horror pack's recordings, a radio's blip, or one of the game's own sounds as \"sound:<id>\".",
626
+
"knownValues": [
627
+
"creepy_hello",
628
+
"creepy_laugh",
629
+
"female_scream",
630
+
"intrigue_event",
631
+
"jump_scare",
632
+
"jump_scare_horn",
633
+
"lets_play",
634
+
"radio"
635
+
],
636
+
"maxLength": 32,
637
+
"type": "string"
638
+
},
639
+
"text": {
640
+
"maxGraphemes": 160,
641
+
"maxLength": 640,
642
+
"type": "string"
643
+
},
644
+
"who": {
645
+
"description": "Who says it: one of the game's cast's slots (shown with their photo and name), or absent for a note or the narrator.",
646
+
"knownValues": [
647
+
"hero1",
648
+
"hero2",
649
+
"hero3",
650
+
"foe1",
651
+
"foe2",
652
+
"foe3",
653
+
"foe4",
654
+
"foe5",
655
+
"foe6",
656
+
"villain1",
657
+
"villain2",
658
+
"villain3",
659
+
"extra1",
660
+
"extra2",
661
+
"extra3",
662
+
"extra4"
663
+
],
664
+
"maxLength": 16,
665
+
"type": "string"
666
+
},
667
+
"x": {
668
+
"description": "The square's column, as the level's rows have it.",
669
+
"minimum": 0,
670
+
"type": "integer"
671
+
},
672
+
"y": {
673
+
"description": "The square's row.",
674
+
"minimum": 0,
675
+
"type": "integer"
676
+
}
677
+
},
678
+
"required": [
679
+
"x",
680
+
"y",
681
+
"text"
682
+
],
683
+
"type": "object"
684
+
},
685
+
"poster": {
686
+
"properties": {
687
+
"pic": {
688
+
"description": "Which of the chapter's poster pictures it shows: 1 is pictures.poster1, and so on.",
689
+
"maximum": 6,
690
+
"minimum": 1,
691
+
"type": "integer"
692
+
},
693
+
"x": {
694
+
"description": "The wall square's column, as the level's rows have it (the drawn level's, or the preset's own map).",
695
+
"minimum": 0,
696
+
"type": "integer"
697
+
},
698
+
"y": {
699
+
"description": "The wall square's row.",
700
+
"minimum": 0,
701
+
"type": "integer"
702
+
}
703
+
},
704
+
"required": [
705
+
"x",
706
+
"y",
707
+
"pic"
708
+
],
709
+
"type": "object"
710
+
},
711
+
"question": {
712
+
"properties": {
713
+
"answers": {
714
+
"description": "Two to four answers, shown in this order.",
715
+
"items": {
716
+
"maxGraphemes": 60,
717
+
"maxLength": 240,
718
+
"type": "string"
719
+
},
720
+
"maxLength": 4,
721
+
"minLength": 2,
722
+
"type": "array"
723
+
},
724
+
"pic": {
725
+
"description": "The chapter's picture shown with it (its pictures' q1 to q20). Looks only.",
726
+
"maximum": 20,
727
+
"minimum": 1,
728
+
"type": "integer"
729
+
},
730
+
"q": {
731
+
"description": "What's asked (\"What year did Grandpa buy the station wagon?\").",
732
+
"maxGraphemes": 160,
733
+
"maxLength": 640,
734
+
"type": "string"
735
+
},
736
+
"right": {
737
+
"description": "Which answer is right, counting from 0.",
738
+
"maximum": 3,
739
+
"minimum": 0,
740
+
"type": "integer"
741
+
},
742
+
"time": {
743
+
"description": "Its own clock in seconds, in place of the chapter's setting.",
744
+
"maximum": 60,
745
+
"minimum": 5,
746
+
"type": "integer"
747
+
}
748
+
},
749
+
"required": [
750
+
"q",
751
+
"answers",
752
+
"right"
236
753
],
237
754
"type": "object"
238
755
},
239
756
"scene": {
240
757
"description": "A cut-scene: a title and a few lines typed out over a letterboxed screen, each said by one of the cast or by nobody (narration), over a background of the builder's choosing.",
241
758
"properties": {
242
759
"at": {
243
760
"description": "Where it plays: before a chapter (see chapter), or at the end, after the last chapter is cleared (win) or after a chapter is lost (lose), before the results.",
244
761
"knownValues": [
245
762
"before",
246
763
"win",
247
764
"lose"
248
765
],
249
766
"maxLength": 16,
250
767
"type": "string"
251
768
},
252
769
"bg": {
253
770
"description": "What plays behind the words: replay, the last moments of the chapter just played, slowed down, dimmed and silent (a flyby before the first chapter, where nothing's been played yet); flyby, a slow look round the next chapter's level; picture, the builder's own (see picture); plain, the game's theme.",
254
771
"knownValues": [
255
772
"replay",
256
773
"flyby",
257
774
"picture",
258
775
"plain"
259
776
],
260
777
"maxLength": 16,
261
778
"type": "string"
262
779
},
263
780
"chapter": {
264
-
"description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card).",
265
-
"maximum": 7,
781
+
"description": "For a scene before a chapter: which one, counting from 0 (0 is the opening, before the first chapter's card). For an ending (win or lose) in a game whose story branches: the ending for the way whose last chapter played was this one; the ending without a chapter plays wherever no way's own matches. Looks only.",
782
+
"maximum": 59,
266
783
"minimum": 0,
267
784
"type": "integer"
268
785
},
786
+
"choices": {
787
+
"description": "For a scene before a chapter: a choice of two or three ways, shown as buttons after its last line. Picking one plays where it goes instead of this scene's chapter. A reader that can't take every option (one going backward, past the last chapter, or to the ending from the opening) plays the scene without a choice. Where the ways go is part of play; their labels are words.",
788
+
"items": {
789
+
"ref": "#choice",
790
+
"type": "ref"
791
+
},
792
+
"maxLength": 3,
793
+
"minLength": 2,
794
+
"type": "array"
795
+
},
269
796
"lines": {
270
797
"description": "Typed out one at a time; the player moves on line by line.",
271
798
"items": {
272
799
"ref": "#sceneLine",
273
800
"type": "ref"
274
801
},
275
802
"maxLength": 6,
276
803
"type": "array"
277
804
},
278
805
"music": {
279
806
"description": "A mood of music under the scene. Absent: none.",
280
807
"knownValues": [
281
808
"musicbox",
282
809
"heartbeat",
283
810
"unease",
284
811
"dread",
285
812
"tension",
286
813
"groove",
287
814
"pulse",
288
815
"drift",
289
-
"alarm"
816
+
"alarm",
817
+
"island",
818
+
"heist"
290
819
],
291
820
"maxLength": 32,
292
821
"type": "string"
293
822
},
294
823
"picture": {
295
824
"accept": [
296
825
"image/jpeg",
297
826
"image/png"
298
827
],
299
828
"description": "The builder's own picture for a picture background (at most 1600×900). Public once published. Looks only.",
300
829
"maxSize": 716800,
301
830
"type": "blob"
302
831
},
303
832
"sting": {
304
-
"description": "A recorded sound as the scene opens, from the horror pack. Absent: none.",
833
+
"description": "A recorded sound as the scene opens: one of the horror pack's, or one of the game's own sounds as \"sound:<id>\". Absent: none.",
305
834
"knownValues": [
306
835
"creepy_hello",
307
836
"creepy_laugh",
308
837
"female_scream",
309
838
"intrigue_event",
310
839
"jump_scare",
311
840
"jump_scare_horn",
312
841
"lets_play"
313
842
],
314
843
"maxLength": 32,
315
844
"type": "string"
316
845
},
317
846
"title": {
318
847
"maxGraphemes": 60,
319
848
"maxLength": 240,
320
849
"type": "string"
321
850
}
322
851
},
323
852
"required": [
324
853
"at",
325
854
"bg"
326
855
],
327
856
"type": "object"
328
857
},
329
858
"sceneLine": {
330
859
"properties": {
331
860
"text": {
332
861
"maxGraphemes": 160,
333
862
"maxLength": 640,
334
863
"type": "string"
335
864
},
336
865
"who": {
337
-
"description": "Who says it: one of the cast's parts or the maker's own members (their photo and name show beside the line). Absent: narration.",
866
+
"description": "Who says it: one of the cast's slots (their photo and name show beside the line). Absent: narration.",
338
867
"knownValues": [
339
-
"ghoul",
340
-
"hound",
341
-
"thing",
342
-
"scream",
343
-
"victim",
344
-
"portrait",
345
-
"you",
346
-
"m1",
347
-
"m2",
348
-
"m3",
349
-
"m4",
350
-
"m5",
351
-
"m6",
352
-
"m7",
353
-
"m8"
868
+
"hero1",
869
+
"hero2",
870
+
"hero3",
871
+
"foe1",
872
+
"foe2",
873
+
"foe3",
874
+
"foe4",
875
+
"foe5",
876
+
"foe6",
877
+
"villain1",
878
+
"villain2",
879
+
"villain3",
880
+
"extra1",
881
+
"extra2",
882
+
"extra3",
883
+
"extra4"
354
884
],
355
885
"maxLength": 16,
356
886
"type": "string"
357
887
}
358
888
},
359
889
"required": [
360
890
"text"
361
891
],
362
892
"type": "object"
363
893
},
894
+
"sound": {
895
+
"description": "One of the builder's own sounds.",
896
+
"properties": {
897
+
"blob": {
898
+
"accept": [
899
+
"audio/*",
900
+
"video/mp4"
901
+
],
902
+
"description": "The sound: AAC in an MP4, or 16-bit PCM in a WAV, mono, at most five seconds and 200 KB. (A data server may name an MP4 video/mp4 or audio/x-m4a, and a WAV audio/x-wav or audio/vnd.wave, by its bytes.)",
903
+
"maxSize": 204800,
904
+
"type": "blob"
905
+
},
906
+
"id": {
907
+
"description": "Lowercase letters and digits, unique in the game: how the rest of the record names it.",
908
+
"maxLength": 12,
909
+
"type": "string"
910
+
},
911
+
"mime": {
912
+
"description": "What it is, as the maker made it.",
913
+
"knownValues": [
914
+
"audio/mp4",
915
+
"audio/wav"
916
+
],
917
+
"maxLength": 32,
918
+
"type": "string"
919
+
},
920
+
"ms": {
921
+
"description": "How long it is, in milliseconds.",
922
+
"maximum": 5000,
923
+
"minimum": 1,
924
+
"type": "integer"
925
+
},
926
+
"name": {
927
+
"description": "What the builder calls it (\"Grandpa's yell\").",
928
+
"maxGraphemes": 40,
929
+
"maxLength": 160,
930
+
"type": "string"
931
+
}
932
+
},
933
+
"required": [
934
+
"id",
935
+
"blob",
936
+
"mime",
937
+
"ms"
938
+
],
939
+
"type": "object"
940
+
},
941
+
"starring": {
942
+
"properties": {
943
+
"as": {
944
+
"description": "Who they play (\"Grandma\"), shown as \"as Grandma\".",
945
+
"maxGraphemes": 40,
946
+
"maxLength": 160,
947
+
"type": "string"
948
+
},
949
+
"who": {
950
+
"description": "One of the game's cast's slots.",
951
+
"knownValues": [
952
+
"hero1",
953
+
"hero2",
954
+
"hero3",
955
+
"foe1",
956
+
"foe2",
957
+
"foe3",
958
+
"foe4",
959
+
"foe5",
960
+
"foe6",
961
+
"villain1",
962
+
"villain2",
963
+
"villain3",
964
+
"extra1",
965
+
"extra2",
966
+
"extra3",
967
+
"extra4"
968
+
],
969
+
"maxLength": 16,
970
+
"type": "string"
971
+
}
972
+
},
973
+
"required": [
974
+
"who"
975
+
],
976
+
"type": "object"
977
+
},
364
978
"theme": {
365
979
"properties": {
980
+
"card": {
981
+
"description": "The share card's layout: the game card (absent), a movie poster billing the cast (Haunt the Sky's), or a fight poster: faces in rings, VS, a red slash (Fight the Sky's). Looks only.",
982
+
"knownValues": [
983
+
"card",
984
+
"poster",
985
+
"fight"
986
+
],
987
+
"type": "string"
988
+
},
989
+
"ladder": {
990
+
"description": "Faces worn as Sky Vortex wears them: one face a web, in turn, and every face at once on a world's last web (the faces not cast in a part, then the people the player follows). Looks only.",
991
+
"type": "boolean"
992
+
},
366
993
"mood": {
367
994
"description": "How the chapters light their worlds.",
368
995
"knownValues": [
369
996
"bright",
370
997
"dusk",
371
998
"cold",
372
999
"neon",
373
1000
"space",
374
1001
"horror",
375
1002
"retro"
376
1003
],
377
1004
"type": "string"
378
1005
},
1006
+
"native": {
1007
+
"description": "Each level in its own look and song, where its chapter type has looks by level (the vortex's and the tank maze's worlds, the house's floors), as the standalone games show them; else the mood picks one look for the whole game. Looks only.",
1008
+
"type": "boolean"
1009
+
},
379
1010
"palette": {
380
1011
"description": "Five #rrggbb colors: the page, its panels, the accent, danger, and the words.",
381
1012
"items": {
382
1013
"maxLength": 7,
383
1014
"type": "string"
384
1015
},
385
1016
"maxLength": 5,
386
1017
"minLength": 5,
387
1018
"type": "array"
388
1019
},
389
1020
"pattern": {
390
1021
"knownValues": [
391
1022
"none",
392
1023
"grid",
393
1024
"stripes",
394
1025
"dots",
395
1026
"checks",
396
1027
"waves",
397
1028
"stars"
398
1029
],
399
1030
"type": "string"
400
1031
},
401
1032
"preset": {
402
1033
"description": "The look it started from (haunted, neon, storybook, space, retro, frozen, sunset), or custom.",
403
1034
"maxLength": 20,
404
1035
"type": "string"
405
1036
},
1037
+
"title": {
1038
+
"description": "How the game's title is lettered: plain (absent), or in stripes from the palette (accent, words, white, words, accent: TRAN's flag). Looks only.",
1039
+
"knownValues": [
1040
+
"plain",
1041
+
"stripes"
1042
+
],
1043
+
"type": "string"
1044
+
},
406
1045
"type": {
407
1046
"description": "The typeface for titles.",
408
1047
"knownValues": [
409
1048
"anton",
410
1049
"creepster",
411
1050
"inter"
412
1051
],
413
1052
"type": "string"
414
1053
}
415
1054
},
416
1055
"required": [
417
1056
"palette",
418
1057
"pattern",
419
1058
"mood",
420
1059
"type"
421
1060
],
422
1061
"type": "object"
1062
+
},
1063
+
"titleCard": {
1064
+
"properties": {
1065
+
"line": {
1066
+
"description": "A line under the title.",
1067
+
"maxGraphemes": 120,
1068
+
"maxLength": 480,
1069
+
"type": "string"
1070
+
},
1071
+
"picture": {
1072
+
"accept": [
1073
+
"image/jpeg",
1074
+
"image/png"
1075
+
],
1076
+
"description": "The builder's picture for the card (at most 1600×900); absent, the game's logo if it has one. Public once published. Looks only.",
1077
+
"maxSize": 716800,
1078
+
"type": "blob"
1079
+
},
1080
+
"sound": {
1081
+
"description": "One of the game's own sounds (its id), played as the card fades in.",
1082
+
"maxLength": 12,
1083
+
"type": "string"
1084
+
},
1085
+
"title": {
1086
+
"description": "In place of the game's title on the card; absent, the game's own.",
1087
+
"maxGraphemes": 60,
1088
+
"maxLength": 240,
1089
+
"type": "string"
1090
+
}
1091
+
},
1092
+
"type": "object"
1093
+
},
1094
+
"weapon": {
1095
+
"description": "One of the builder's own weapons: what it's called, which built-in model it wears, and what it does. Every number is a whole number in its range (a reader clamps it).",
1096
+
"properties": {
1097
+
"damage": {
1098
+
"description": "Health off a guard per round that lands (a guard has 4 at the default toughness, the boss 28). Lethal weapons only.",
1099
+
"maximum": 10,
1100
+
"minimum": 1,
1101
+
"type": "integer"
1102
+
},
1103
+
"delay": {
1104
+
"description": "A non-lethal weapon's: 60 Hz ticks a guard staggers before it drops (0: at once).",
1105
+
"maximum": 300,
1106
+
"minimum": 0,
1107
+
"type": "integer"
1108
+
},
1109
+
"lethal": {
1110
+
"description": "False: a hit knocks a guard out (unconscious) instead of hurting it.",
1111
+
"type": "boolean"
1112
+
},
1113
+
"look": {
1114
+
"description": "The built-in model it wears. Looks only.",
1115
+
"knownValues": [
1116
+
"pistol",
1117
+
"silenced",
1118
+
"smg",
1119
+
"shotgun",
1120
+
"sniper",
1121
+
"taser",
1122
+
"tranq"
1123
+
],
1124
+
"maxLength": 16,
1125
+
"type": "string"
1126
+
},
1127
+
"magazine": {
1128
+
"description": "Rounds (or charges) in a magazine.",
1129
+
"maximum": 60,
1130
+
"minimum": 1,
1131
+
"type": "integer"
1132
+
},
1133
+
"name": {
1134
+
"maxGraphemes": 24,
1135
+
"maxLength": 96,
1136
+
"type": "string"
1137
+
},
1138
+
"noise": {
1139
+
"description": "How far guards hear a shot, in squares (0: silent).",
1140
+
"maximum": 14,
1141
+
"minimum": 0,
1142
+
"type": "integer"
1143
+
},
1144
+
"pellets": {
1145
+
"description": "Rounds a pull of the trigger (a shotgun's several).",
1146
+
"maximum": 9,
1147
+
"minimum": 1,
1148
+
"type": "integer"
1149
+
},
1150
+
"range": {
1151
+
"description": "How far a round goes, in squares.",
1152
+
"maximum": 24,
1153
+
"minimum": 1,
1154
+
"type": "integer"
1155
+
},
1156
+
"rate": {
1157
+
"description": "60 Hz ticks between shots.",
1158
+
"maximum": 120,
1159
+
"minimum": 4,
1160
+
"type": "integer"
1161
+
},
1162
+
"reload": {
1163
+
"description": "60 Hz ticks to reload.",
1164
+
"maximum": 300,
1165
+
"minimum": 20,
1166
+
"type": "integer"
1167
+
},
1168
+
"skin": {
1169
+
"accept": [
1170
+
"image/jpeg",
1171
+
"image/png"
1172
+
],
1173
+
"description": "The builder's picture on its body (a square JPEG, 256×256, at most 120 KB). Public once published. Looks only.",
1174
+
"maxSize": 122880,
1175
+
"type": "blob"
1176
+
},
1177
+
"spare": {
1178
+
"description": "Spare magazines carried at the start.",
1179
+
"maximum": 9,
1180
+
"minimum": 0,
1181
+
"type": "integer"
1182
+
},
1183
+
"spread": {
1184
+
"description": "How far a round can stray either way, in 1024ths of a turn.",
1185
+
"maximum": 60,
1186
+
"minimum": 0,
1187
+
"type": "integer"
1188
+
}
1189
+
},
1190
+
"required": [
1191
+
"name",
1192
+
"look",
1193
+
"damage",
1194
+
"rate",
1195
+
"range",
1196
+
"magazine",
1197
+
"lethal"
1198
+
],
1199
+
"type": "object"
423
1200
}
424
1201
},
425
1202
"id": "com.gamethesky.make.game",
426
1203
"lexicon": 1
427
1204
}