at.turtleme.game.leaveReef
Up anchor and leave the shoal where it lies. Nothing comes aboard, because a board pays the whole shoal or it pays nothing, and the water wants the same wait it would after any other ending. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
Details · procedure
| Kind | procedure |
|---|---|
| Authority | game.turtleme.at |
| Indexed |
Procedure
procedure · POSTOutput
application/jsonschema
refSimilar lexicons
semantic matchLexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.
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at.turtleme.game.castSpot
procedureStand over a fishing spot. Casting at one that has not yet wandered off does not move it, the same way setting a net that is already out does not restart it. When a spot leaves is drawn from the moment it arrived, so the page and turtle meat work out the same answer and neither has to tell the other. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
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at.turtleme.game.fishSpot
procedureOne cast at the fishing spot. Whether it catches anything, and whether what it catches is a sea turtle, are turtle meat's rolls and not the caller's. A cast takes four ticks and casting again inside that is refused, as is casting at a spot that has already wandered off. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
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at.turtleme.game.setNet
procedurePut the drift net in the water. Setting a net that is already set does not restart it. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.
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at.turtleme.game.castReef
procedureAnchor over a fresh reef. The board is made empty and the shoal goes down on the first sweep, clear of it, so the patch a round opens with is never the one that ends it. A patch named with the cast is that first sweep, settled in the same call, and the outcome carries what it opened as sweepReef's would. Where the shoal lies is never sent: the whole reason this is settled here is that a board laid out in the page is a board whose shoal is sitting in memory. Anchoring over a board that is still b
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at.turtleme.game.haulNet
procedureHaul the drift net in, banking whatever elapsed time earned. Hauling an empty net costs nothing and earns nothing. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.