at.turtleme.game.castReef

Anchor over a fresh reef. The board is made empty and the shoal goes down on the first sweep, clear of it, so the patch a round opens with is never the one that ends it. A patch named with the cast is that first sweep, settled in the same call, and the outcome carries what it opened as sweepReef's would. Where the shoal lies is never sent: the whole reason this is settled here is that a board laid out in the page is a board whose shoal is sitting in memory. Anchoring over a board that is still being played hands that board back as it was left, with `resumed` set and every opened patch and what the open numbers prove in the outcome, and sweeps nothing: the patch named with the cast was tapped on an empty reef. The only ways off a board are to finish it or to leave it, and both rest. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.

Repository @turtleme.at did:plc:f4h4tl43o4vx4hv2xps6siuz namespace authority
Details · procedure
Kindprocedure
Authoritygame.turtleme.at
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same NSID · two revisions from the same publisher
game.turtleme.at · namespace authority
game.turtleme.at · namespace authority
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