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The complete state of a trmcity procedural city simulation. The tile grid is encoded as one string per row, one character per tile: '~' water, '.' grass, 't' tree, '#' road, and 'a' through 'l' for buildings, where the letter index encodes (level - 1) * 4 + variant for levels 1-3 and variants 0-3. The simulation is deterministic: the rng field carries the pseudo-random generator state between ticks.