At this level
games.atplay.calculation ยท 2- games.atplay.calculation.drawPile object Coordination state for a single hidden-pile operation (shuffle or reveal). The pile contents themselves live in _piles under shared or individual state; this calculation tracks the multi-player cryptographic protocol needed to transform them.
- games.atplay.calculation.randomNumber object Data needed for the players to coordinate generating a trusted random number together, eg. dice rolls, who plays first, shuffling cards