At this level
com.gamethesky.make ยท 3- com.gamethesky.make.fighter record A player's saved fighter for one chapter type of Game the Sky, at rkey = the chapter type's id (fight): their build, a style and their colors. Anyone can fight it as a ghost, the chapter's CPU at the wheel; a run against it pins this record's version.
- com.gamethesky.make.game record A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and i
- com.gamethesky.make.run record One play of a Make the Sky game, published by the player into their own repo. It stores every input rather than trusting a score: each chapter's engine is deterministic, so replaying its log on the same game reproduces the run exactly. Owning the record is the identity proof and replaying it is the score proof; score and the rest are advisory.