- com.gamethesky.fightthesky.fighter record not from the namespace authority A player's fighter, published into their own repo so anyone can fight its ghost: the build the sim uses, the style the CPU plays it in, and the paint it wears. One per account, at rkey `self`; saving again overwrites it. A ghost run pins the version it fought by CID, so overwriting changes no old result.
- com.gamethesky.fightthesky.run record One run of Fight the Sky, published by the player into their own repo: a climb up the ladder, or a single ghost fight (see `ghost`). The record stores the fighter's build and every input rather than a score: the sim is deterministic, so re-running the input log against the same seed with the same build reproduces the run exactly. Owning the record is the identity proof, and replaying it is the score proof — score, wins and the rest are advisory and never trusted by a leaderboard.
- com.gamethesky.hauntthesky.house record A haunted house somebody made in Haunt the Sky's editor and published into their own repo: one floor, its look, its name, and optionally the maker's own cast. Anyone can play it from its link; runs in it name it by a strong ref, so a house rebuilt later never changes a night already played.
- com.gamethesky.hauntthesky.run record One night of Haunt the Sky, published by the player into their own repo. The record stores every input rather than trusting a score: the sim is deterministic, so replaying the log on the same seed reproduces the run exactly. Owning the record is the identity proof, and replaying it is the score proof; score, ticks, level and the rest are advisory and never trusted by a board.
- com.gamethesky.make.fighter record A player's saved fighter for one chapter type of Game the Sky, at rkey = the chapter type's id (fight): their build, a style and their colors. Anyone can fight it as a ghost, the chapter's CPU at the wheel; a run against it pins this record's version.
- com.gamethesky.make.game record A game somebody made in Make the Sky, published into their own repo: a title, a line about it, its look, and one to eight chapters, each one of Game the Sky's engines (a module) on one of its levels (a preset) with its knobs set. Play is decided by the chapters alone (and, in a game whose story branches, where its choices and jumps go). A game is edited in place (the same record, a new version): its board belongs to its way of playing (the chapters' modules, versions, presets and settings, and i
- com.gamethesky.make.run record One play of a Make the Sky game, published by the player into their own repo. It stores every input rather than trusting a score: each chapter's engine is deterministic, so replaying its log on the same game reproduces the run exactly. Owning the record is the identity proof and replaying it is the score proof; score and the rest are advisory.